Sub SetMaterialConstant(material, m_constant$, n1, n2, n3, n4)

Sets the constant value of an FX material

NOTE: Each constant can be of type Float, Vec2, Vec3, or Vec4. The ones listed as defined are set internally by the runtime.

FX_MATERIAL_TYPE_NORMAL_BLEND
Possible Constants

FX_MATERIAL_TYPE_REFRACTION
Possible Constants

FX_MATERIAL_TYPE_REFRACTION2
Possible Constants

FX_MATERIAL_TYPE_GOOCH
Possible Constants

FX_MATERIAL_TYPE_PLASTIC
Possible Constants

FX_MATERIAL_TYPE_TANGENT
Possible Constants

FX_MATERIAL_TYPE_SPEAKER
Possible Constants

FX_MATERIAL_TYPE_PHONG_TEXTURE
Possible Constants

FX_MATERIAL_TYPE_STYLE
Possible Constants

FX_MATERIAL_TYPE_STYLE2
Possible Constants

FX_MATERIAL_TYPE_STYLE3
Possible Constants

FX_MATERIAL_TYPE_STYLE4
Possible Constants


Related: GetMaterialConstant