case FN_FPrint: //Sub Procedure rc_fprint( FPRINT_TXT$ ); break; case FN_Input$: //String Function rc_push_str(rc_input( INPUT$_PROMPT$ )); break; case FN_ArrayDim: //Number Function //DUMMY CASE break; case FN_StringArrayDim: //Number Function rc_push_num( rc_string_array_dim( (rc_strId*) str_var[0].sid_value.ref_parent ) ); arr_ref_id.clear(); break; case FN_NumberArrayDim: //Number Function rc_push_num( rc_number_array_dim( (rc_numId*)num_var[0].nid_value.ref_parent ) ); arr_ref_id.clear(); break; case FN_ArraySize: //Number Function //DUMMY CASE break; case FN_StringArraySize: //Number Function rc_push_num( rc_string_array_size( (rc_strId*) str_var[0].sid_value.ref_parent, STRINGARRAYSIZE_ARRAY_DIM)); arr_ref_id.clear(); break; case FN_NumberArraySize: //Number Function rc_push_num( rc_number_array_size( (rc_numId*)num_var[0].nid_value.ref_parent, NUMBERARRAYSIZE_ARRAY_DIM)); arr_ref_id.clear(); break; case FN_NumberArrayCopy: //Sub Procedure rc_number_array_copy( &num_var[0], &num_var[1]); arr_ref_id.clear(); break; case FN_StringArrayCopy: //Sub Procedure rc_string_array_copy( &str_var[0], &str_var[1]); arr_ref_id.clear(); break; case FN_ArrayCopy: //Sub Procedure //DUMMY CASE break; case FN_NumberArrayFill: //Sub Procedure rc_number_array_fill( &num_var[0], NUMBERARRAYFILL_FDATA); arr_ref_id.clear(); break; case FN_StringArrayFill: //Sub Procedure rc_string_array_fill( &str_var[0], STRINGARRAYFILL_FDATA$); arr_ref_id.clear(); break; case FN_ArrayFill: //Sub Procedure //DUMMY CASE break; case FN_TypeArrayDim: //Number Function rc_push_num( rc_type_array_dim( TYPEARRAYDIM_ID ) ); arr_ref_id.clear(); break; case FN_TypeArraySize: //Number Function rc_push_num( rc_type_array_size( TYPEARRAYSIZE_ID, TYPEARRAYSIZE_ARRAY_DIM ) ); arr_ref_id.clear(); break; case FN_TypeArrayCopy: //Sub Procedure rc_free_type(TYPEARRAYCOPY_DST); rc_type_array_copy( TYPEARRAYCOPY_SRC, TYPEARRAYCOPY_DST ); break; case FN_TypeArrayFill: //Sub Procedure rc_type_array_fill( TYPEARRAYFILL_SRC, &TYPEARRAYFILL_FDATA ); break; case FN_Abs: //Number Function rc_push_num(rc_intern_abs( ABS_N )); break; case FN_Acos: //Number Function rc_push_num(rc_intern_aCos( ACOS_N )); break; case FN_AndBit: //Number Function rc_push_num(rc_intern_andBit( ANDBIT_A, ANDBIT_B )); break; case FN_Asin: //Number Function rc_push_num(rc_intern_aSin( ASIN_N )); break; case FN_Atan: //Number Function rc_push_num(rc_intern_aTan( ATAN_N )); break; case FN_Bin$: //String Function rc_push_str(rc_intern_bin( BIN$_N )); break; case FN_CInt32: //Number Function rc_push_num(rc_intern_cint32( CINT32_I )); break; case FN_CInt64: //Number Function rc_push_num(rc_intern_cint64( CINT64_I )); break; case FN_Cos: //Number Function rc_push_num(rc_intern_cos( COS_N )); break; case FN_Degrees: //Number Function rc_push_num(rc_intern_degrees( DEGREES_R )); break; case FN_Exp: //Number Function rc_push_num(rc_intern_exp( EXP_N )); break; case FN_Frac: //Number Function rc_push_num(rc_intern_frac( FRAC_N )); break; case FN_Hex$: //String Function rc_push_str(rc_intern_hex( HEX$_N )); break; case FN_HexVal: //Number Function rc_push_num(rc_intern_hexInt( HEXVAL_N$ )); break; case FN_Int: //Number Function rc_push_num(rc_intern_int( INT_N )); break; case FN_Log: //Number Function rc_push_num(rc_intern_log( LOG_N )); break; case FN_Max: //Number Function rc_push_num(rc_intern_max( MAX_A, MAX_B )); break; case FN_Min: //Number Function rc_push_num(rc_intern_min( MIN_A, MIN_B )); break; case FN_OrBit: //Number Function rc_push_num(rc_intern_orBit( ORBIT_A, ORBIT_B )); break; case FN_Radians: //Number Function rc_push_num(rc_intern_radians( RADIANS_D )); break; case FN_Randomize: //Number Function rc_push_num(rc_intern_randomize( RANDOMIZE_N )); break; case FN_Rand: //Number Function rc_push_num(rc_intern_rand( RAND_N )); break; case FN_Round: //Number Function rc_push_num(rc_intern_round( ROUND_N )); break; case FN_Sign: //Number Function rc_push_num(rc_intern_sign( SIGN_N )); break; case FN_Sin: //Number Function rc_push_num(rc_intern_sin( SIN_N )); break; case FN_Sqrt: //Number Function rc_push_num(rc_intern_sqrt( SQRT_N )); break; case FN_Tan: //Number Function rc_push_num(rc_intern_tan( TAN_N )); break; case FN_XOrBit: //Number Function rc_push_num(rc_intern_xorbit( XORBIT_A, XORBIT_B )); break; case FN_GetLineIntersection: //Number Function rc_push_num(GetLineIntersect( GETLINEINTERSECTION_P0_X, GETLINEINTERSECTION_P0_Y, GETLINEINTERSECTION_P1_X, GETLINEINTERSECTION_P1_Y, GETLINEINTERSECTION_P2_X, GETLINEINTERSECTION_P2_Y, GETLINEINTERSECTION_P3_X, GETLINEINTERSECTION_P3_Y, &GETLINEINTERSECTION_I_X, &GETLINEINTERSECTION_I_Y )); break; case FN_Interpolate: //Number Function rc_push_num(Interpolate( INTERPOLATE_MIN_A, INTERPOLATE_MAX_A, INTERPOLATE_MID_A, INTERPOLATE_MIN_B, INTERPOLATE_MAX_B )); break; case FN_ATan2: //Number Function rc_push_num(atan2( ATAN2_Y, ATAN2_X )); break; case FN_PointInQuad: //Number Function rc_push_num(PointInQuad( POINTINQUAD_X, POINTINQUAD_Y, POINTINQUAD_X1, POINTINQUAD_Y1, POINTINQUAD_X2, POINTINQUAD_Y2, POINTINQUAD_X3, POINTINQUAD_Y3, POINTINQUAD_X4, POINTINQUAD_Y4 )); break; case FN_PointInTri: //Number Function rc_push_num(PointInTri( POINTINTRI_X, POINTINTRI_Y, POINTINTRI_X1, POINTINTRI_Y1, POINTINTRI_X2, POINTINTRI_Y2, POINTINTRI_X3, POINTINTRI_Y3 )); break; case FN_Distance2D: //Number Function rc_push_num(Distance2D( DISTANCE2D_X1, DISTANCE2D_Y1, DISTANCE2D_X2, DISTANCE2D_Y2 )); break; case FN_Distance3D: //Number Function rc_push_num(Distance3D( DISTANCE3D_X1, DISTANCE3D_Y1, DISTANCE3D_Z1, DISTANCE3D_X2, DISTANCE3D_Y2, DISTANCE3D_Z2 )); break; case FN_GetCircleLineIntersection: //Number Function rc_push_num(GetCircleLineIntersection( GETCIRCLELINEINTERSECTION_CIRCLE_X, GETCIRCLELINEINTERSECTION_CIRCLE_Y, GETCIRCLELINEINTERSECTION_RADIUS, GETCIRCLELINEINTERSECTION_X1, GETCIRCLELINEINTERSECTION_Y1, GETCIRCLELINEINTERSECTION_X2, GETCIRCLELINEINTERSECTION_Y2, &GETCIRCLELINEINTERSECTION_IX1, &GETCIRCLELINEINTERSECTION_IY1, &GETCIRCLELINEINTERSECTION_IX2, &GETCIRCLELINEINTERSECTION_IY2 )); break; case FN_GetLinePlaneIntersection: //Number Function rc_push_num(GetLinePlaneIntersection( &GETLINEPLANEINTERSECTION_LINE_POINT, &GETLINEPLANEINTERSECTION_LINE_DIRECTION, &GETLINEPLANEINTERSECTION_PLANE_POINT_1, &GETLINEPLANEINTERSECTION_PLANE_POINT_2, &GETLINEPLANEINTERSECTION_PLANE_POINT_3, &GETLINEPLANEINTERSECTION_INTERSECTION )); break; case FN_Asc: //Number Function rc_push_num(rc_intern_asc( ASC_C$ )); break; case FN_Chr$: //String Function rc_push_str(rc_intern_chr( CHR$_N )); break; case FN_Insert$: //String Function rc_push_str(rc_intern_insert( INSERT$_SRC$, INSERT$_TGT$, INSERT$_POS )); break; case FN_InStr: //Number Function rc_push_num(rc_intern_instr( INSTR_SRC$, INSTR_SUBSTR$ )); break; case FN_Lcase$: //String Function rc_push_str(rc_intern_lcase( LCASE$_SRC$ )); break; case FN_Left$: //String Function rc_push_str(rc_intern_left( LEFT$_SRC$, LEFT$_N )); break; case FN_Length: //Number Function rc_push_num(rc_intern_length( LENGTH_SRC$ )); break; case FN_Len: //Number Function rc_push_num(rc_intern_length( LEN_SRC$ )); break; case FN_Ltrim$: //String Function rc_push_str(rc_intern_ltrim( LTRIM$_SRC$ )); break; case FN_Mid$: //String Function rc_push_str(rc_intern_mid( MID$_SRC$, MID$_START, MID$_N )); break; case FN_ReplaceSubstr$: //String Function rc_push_str(rc_intern_replaceSubstr( REPLACESUBSTR$_SRC$, REPLACESUBSTR$_RPC$, REPLACESUBSTR$_POS )); break; case FN_Replace$: //String Function rc_push_str(rc_intern_replace( REPLACE$_SRC$, REPLACE$_TGT$, REPLACE$_RPC$ )); break; case FN_Reverse$: //String Function rc_push_str(rc_intern_reverse( REVERSE$_SRC$ )); break; case FN_Right$: //String Function rc_push_str(rc_intern_right( RIGHT$_SRC$, RIGHT$_N )); break; case FN_Rtrim$: //String Function rc_push_str(rc_intern_rtrim( RTRIM$_SRC$ )); break; case FN_StringFill$: //String Function rc_push_str(rc_intern_stringfill( STRINGFILL$_SRC$, STRINGFILL$_N )); break; case FN_Str$: //String Function rc_push_str(rc_intern_str( STR$_N )); break; case FN_Str_F$: //String Function rc_push_str(rc_intern_str_f( STR_F$_N )); break; case FN_Str_S$: //String Function rc_push_str(rc_intern_str_s( STR_S$_N )); break; case FN_Tally: //Number Function rc_push_num(rc_intern_tally( TALLY_SRC$, TALLY_SUBSTR$ )); break; case FN_Trim$: //String Function rc_push_str(rc_intern_trim( TRIM$_SRC$ )); break; case FN_Ucase$: //String Function rc_push_str(rc_intern_ucase( UCASE$_SRC$ )); break; case FN_Val: //Number Function rc_push_num(rc_intern_val( VAL_N$ )); break; case FN_Size: //Number Function rc_push_num(rc_intern_size( SIZE_S$ )); break; case FN_BufferFromString: //Number Function rc_push_num(rc_intern_bufferFromString( BUFFERFROMSTRING_S$, &BUFFERFROMSTRING_BUFFER )); break; case FN_StringFromBuffer$: //String Function rc_push_str(rc_intern_stringFromBuffer( &STRINGFROMBUFFER$_BUFFER, STRINGFROMBUFFER$_BUFFER_SIZE )); break; case FN_CreateStack_N: //Number Function rc_push_num(rc_intern_createStack_N( )); break; case FN_CreateStack_S: //Number Function rc_push_num(rc_intern_createStack_S( )); break; case FN_ClearStack_N: //Sub Procedure rc_intern_clearStack_N( CLEARSTACK_N_NUM_STACK ); break; case FN_ClearStack_S: //Sub Procedure rc_intern_clearStack_S( CLEARSTACK_S_STR_STACK ); break; case FN_DeleteStack_N: //Sub Procedure rc_intern_deleteStack_N( DELETESTACK_N_NUM_STACK ); break; case FN_DeleteStack_S: //Sub Procedure rc_intern_deleteStack_S( DELETESTACK_S_STR_STACK ); break; case FN_Push_N: //Sub Procedure rc_intern_push_n( PUSH_N_NUM_STACK, PUSH_N_N ); break; case FN_Pop_N: //Number Function rc_push_num(rc_intern_pop_n( POP_N_NUM_STACK )); break; case FN_Push_S: //Sub Procedure rc_intern_push_s( PUSH_S_STR_STACK, PUSH_S_S$ ); break; case FN_Pop_S$: //String Function rc_push_str(rc_intern_pop_s( POP_S$_STR_STACK )); break; case FN_Stack_Size_N: //Number Function rc_push_num(rc_intern_n_stack_size( STACK_SIZE_N_NUM_STACK )); break; case FN_Stack_Size_S: //Number Function rc_push_num(rc_intern_s_stack_size( STACK_SIZE_S_STR_STACK )); break; case FN_OpenFile: //Number Function rc_push_num(rc_intern_fileOpen( OPENFILE_FILENAME$, OPENFILE_MODE )); break; case FN_CloseFile: //Sub Procedure rc_intern_fileClose( CLOSEFILE_STREAM ); break; case FN_ReadByte: //Number Function rc_push_num(rc_intern_fileReadByte( READBYTE_STREAM )); break; case FN_WriteByte: //Sub Procedure rc_intern_fileWriteByte( WRITEBYTE_STREAM, WRITEBYTE_BYTE ); break; case FN_ReadLine$: //String Function rc_push_str(rc_intern_fileReadLine( READLINE$_STREAM )); break; case FN_Write: //Sub Procedure rc_intern_fileWrite( WRITE_STREAM, WRITE_TXT$ ); break; case FN_WriteLine: //Sub Procedure rc_intern_fileWriteLine( WRITELINE_STREAM, WRITELINE_TXT$ ); break; case FN_CopyFile: //Sub Procedure rc_intern_fileCopy( COPYFILE_SRC$, COPYFILE_DST$ ); break; case FN_RemoveFile: //Number Function rc_push_num(rc_intern_fileDelete( REMOVEFILE_FILENAME$ )); break; case FN_FileExists: //Number Function rc_push_num(rc_intern_fileExist( FILEEXISTS_FILENAME$ )); break; case FN_MoveFile: //Number Function rc_push_num(rc_intern_fileMove( MOVEFILE_SRC$, MOVEFILE_DST$ )); break; case FN_RenameFile: //Number Function rc_push_num(rc_intern_fileRename( RENAMEFILE_SRC$, RENAMEFILE_DST$ )); break; case FN_FileLength: //Number Function rc_push_num(rc_intern_fileLength( FILELENGTH_FILENAME$ )); break; case FN_Tell: //Number Function rc_push_num(rc_intern_fileTell( TELL_STREAM )); break; case FN_Seek: //Number Function rc_push_num(rc_intern_fileSeek( SEEK_STREAM, SEEK_POS )); break; case FN_EOF: //Number Function rc_push_num(rc_intern_eof( EOF_STREAM )); break; case FN_WriteByteBuffer: //Number Function rc_push_num(rc_intern_fileWriteByteBuffer( WRITEBYTEBUFFER_STREAM, &WRITEBYTEBUFFER_BUF, WRITEBYTEBUFFER_BUF_SIZE )); break; case FN_ReadByteBuffer: //Number Function rc_push_num(rc_intern_fileReadByteBuffer( READBYTEBUFFER_STREAM, &READBYTEBUFFER_BUF, READBYTEBUFFER_BUF_SIZE )); break; case FN_ChangeDir: //Sub Procedure rc_intern_dirChange( CHANGEDIR_P$ ); break; case FN_DirExists: //Number Function rc_push_num(rc_intern_dirExist( DIREXISTS_P$ )); break; case FN_DirFirst$: //String Function rc_push_str(rc_intern_dirFirst( )); break; case FN_Dir$: //String Function rc_push_str(rc_intern_dir( )); break; case FN_DirNext$: //String Function rc_push_str(rc_intern_dirNext( )); break; case FN_MakeDir: //Number Function rc_push_num(rc_intern_dirCreate( MAKEDIR_P$ )); break; case FN_RemoveDir: //Number Function rc_push_num(rc_intern_dirDelete( REMOVEDIR_P$ )); break; case FN_Date$: //String Function rc_push_str(rc_intern_date( )); break; case FN_Easter$: //String Function rc_push_str(rc_intern_easter( EASTER$_YEAR )); break; case FN_Ticks: //Number Function rc_push_num(rc_intern_ticks( )); break; case FN_Time$: //String Function rc_push_str(rc_intern_time( )); break; case FN_Timer: //Number Function rc_push_num(rc_intern_timer( )); break; case FN_Wait: //Sub Procedure rc_intern_wait( WAIT_M_SEC ); break; case FN_OpenWindow: //Number Function rc_push_num(rc_windowOpen( OPENWINDOW_TITLE$, OPENWINDOW_W, OPENWINDOW_H, OPENWINDOW_FULLSCREEN, OPENWINDOW_VSYNC )); break; case FN_OpenWindowEx: //Number Function rc_push_num(rc_windowOpenEx( OPENWINDOWEX_TITLE$, OPENWINDOWEX_X, OPENWINDOWEX_Y, OPENWINDOWEX_W, OPENWINDOWEX_H, OPENWINDOWEX_MODE, OPENWINDOWEX_AA, OPENWINDOWEX_STENCIL_BUFFER, OPENWINDOWEX_VSYNC )); break; case FN_CloseWindow: //Sub Procedure rc_closeWindow_hw( ); break; case FN_RaiseWindow: //Sub Procedure rc_raiseWindow( ); break; case FN_Update: //Sub Procedure rc_update( ); break; case FN_Cls: //Sub Procedure rc_cls( ); break; case FN_SetClearColor: //Sub Procedure rc_setClearColor( SETCLEARCOLOR_C ); break; case FN_ShowWindow: //Sub Procedure rc_showWindow( ); break; case FN_HideWindow: //Sub Procedure rc_hideWindow( ); break; case FN_SetWindowTitle: //Sub Procedure rc_setWindowTitle( SETWINDOWTITLE_TITLE$ ); break; case FN_WindowTitle$: //String Function rc_push_str(rc_getWindowTitle( )); break; case FN_SetWindowPosition: //Sub Procedure rc_setWindowPosition( SETWINDOWPOSITION_X, SETWINDOWPOSITION_Y ); break; case FN_GetWindowPosition: //Sub Procedure rc_getWindowPosition( &GETWINDOWPOSITION_X, &GETWINDOWPOSITION_Y ); break; case FN_SetWindowSize: //Sub Procedure rc_setWindowSize( SETWINDOWSIZE_W, SETWINDOWSIZE_H ); break; case FN_GetWindowSize: //Sub Procedure rc_getWindowSize( &GETWINDOWSIZE_W, &GETWINDOWSIZE_H ); break; case FN_SetWindowMinSize: //Sub Procedure rc_setWindowMinSize( SETWINDOWMINSIZE_W, SETWINDOWMINSIZE_H ); break; case FN_GetWindowMinSize: //Sub Procedure rc_getWindowMinSize( &GETWINDOWMINSIZE_W, &GETWINDOWMINSIZE_H ); break; case FN_SetWindowMaxSize: //Sub Procedure rc_setWindowMaxSize( SETWINDOWMAXSIZE_W, SETWINDOWMAXSIZE_H ); break; case FN_GetWindowMaxSize: //Sub Procedure rc_getWindowMaxSize( &GETWINDOWMAXSIZE_W, &GETWINDOWMAXSIZE_H ); break; case FN_WindowIsFullscreen: //Number Function rc_push_num(rc_windowIsFullscreen( )); break; case FN_WindowIsVisible: //Number Function rc_push_num(rc_windowIsVisible( )); break; case FN_WindowIsBordered: //Number Function rc_push_num(rc_windowIsBordered( )); break; case FN_WindowIsResizable: //Number Function rc_push_num(rc_windowIsResizable( )); break; case FN_WindowIsMinimized: //Number Function rc_push_num(rc_windowIsMinimized( )); break; case FN_WindowIsMaximized: //Number Function rc_push_num(rc_windowIsMaximized( )); break; case FN_WindowHasInputFocus: //Number Function rc_push_num(rc_windowHasInputFocus( )); break; case FN_WindowHasMouseFocus: //Number Function rc_push_num(rc_windowHasMouseFocus( )); break; case FN_SetWindowFullscreen: //Sub Procedure rc_setWindowFullscreen( SETWINDOWFULLSCREEN_FLAG ); break; case FN_MaximizeWindow: //Sub Procedure rc_maximizeWindow( ); break; case FN_MinimizeWindow: //Sub Procedure rc_minimizeWindow( ); break; case FN_SetWindowBordered: //Sub Procedure rc_setWindowBordered( SETWINDOWBORDERED_FLAG ); break; case FN_WindowClip: //Number Function rc_push_num(rc_windowClip( WINDOWCLIP_X, WINDOWCLIP_Y, WINDOWCLIP_W, WINDOWCLIP_H )); break; case FN_WindowExists: //Number Function rc_push_num(rc_windowExists( )); break; case FN_WindowEvent_Close: //Number Function rc_push_num(rc_windowEvent_Close( )); break; case FN_WindowEvent_Maximize: //Number Function rc_push_num(rc_windowEvent_Maximize( )); break; case FN_WindowEvent_Minimize: //Number Function rc_push_num(rc_windowEvent_Minimize( )); break; case FN_FPS: //Number Function rc_push_num(rc_FPS( )); break; case FN_SetWindowIcon: //Sub Procedure rc_setWindowIcon( SETWINDOWICON_SLOT ); break; case FN_WindowEvent_Resize: //Number Function rc_push_num(rc_windowEvent_Resize( )); break; case FN_SetWindowAutoClose: //Sub Procedure rc_setWindowAutoClose( SETWINDOWAUTOCLOSE_EXIT_ON_CLOSE ); break; case FN_SetWindowResizable: //Sub Procedure rc_setWindowResizable( SETWINDOWRESIZABLE_FLAG ); break; case FN_WindowMode: //Number Function rc_push_num(rc_windowMode( WINDOWMODE_VISIBLE, WINDOWMODE_FULLSCREEN, WINDOWMODE_RESIZABLE, WINDOWMODE_BORDERLESS, WINDOWMODE_HIGHDPI )); break; case FN_getWindowMode: //Number Function rc_push_num(rc_getWindowMode( )); break; case FN_RestoreWindow: //Sub Procedure rc_restoreWindow( ); break; case FN_GrabInput: //Sub Procedure rc_grabInput( GRABINPUT_FLAG ); break; case FN_SetWindowAlwaysOnTop: //Sub Procedure rc_setWindowAlwaysOnTop( SETWINDOWALWAYSONTOP_FLAG ); break; case FN_SetMouseRelative: //Sub Procedure rc_setMouseRelative( SETMOUSERELATIVE_FLAG ); break; case FN_SetWindowVSync: //Sub Procedure rc_setWindowVSync( SETWINDOWVSYNC_FLAG ); break; case FN_FlashWindow: //Number Function rc_push_num(rc_flashWindow( FLASHWINDOW_FLAG )); break; case FN_WindowIsGrabbed: //Number Function rc_push_num(rc_windowIsGrabbed( )); break; case FN_PreUpdate: //Sub Procedure rc_preUpdate( ); break; case FN_SetFPS: //Sub Procedure rc_setFPS( SETFPS_FPS_VAL ); break; case FN_OpenCanvas: //Number Function rc_push_num(rc_canvasOpen( OPENCANVAS_W, OPENCANVAS_H, OPENCANVAS_VIEWPORT_X, OPENCANVAS_VIEWPORT_Y, OPENCANVAS_VIEWPORT_W, OPENCANVAS_VIEWPORT_H, OPENCANVAS_MODE )); break; case FN_CloseCanvas: //Sub Procedure rc_canvasClose( CLOSECANVAS_C_NUM ); break; case FN_OpenCanvas3D: //Number Function rc_push_num(rc_canvasOpen3D( OPENCANVAS3D_VIEWPORT_X, OPENCANVAS3D_VIEWPORT_Y, OPENCANVAS3D_VIEWPORT_W, OPENCANVAS3D_VIEWPORT_H, OPENCANVAS3D_MODE )); break; case FN_SetCanvasVisible: //Sub Procedure rc_setCanvasVisible( SETCANVASVISIBLE_C_NUM, SETCANVASVISIBLE_FLAG ); break; case FN_CanvasIsVisible: //Number Function rc_push_num(rc_canvasIsVisible( CANVASISVISIBLE_C_NUM )); break; case FN_SetCanvasViewport: //Sub Procedure rc_setCanvasViewport( SETCANVASVIEWPORT_CNUM, SETCANVASVIEWPORT_X, SETCANVASVIEWPORT_Y, SETCANVASVIEWPORT_W, SETCANVASVIEWPORT_H ); break; case FN_GetCanvasViewport: //Sub Procedure rc_getCanvasViewport( GETCANVASVIEWPORT_C_NUM, &GETCANVASVIEWPORT_X, &GETCANVASVIEWPORT_Y, &GETCANVASVIEWPORT_W, &GETCANVASVIEWPORT_H ); break; case FN_Canvas: //Sub Procedure rc_setActiveCanvas( CANVAS_C_NUM ); break; case FN_SetCanvasOffset: //Sub Procedure rc_setCanvasOffset( SETCANVASOFFSET_C_NUM, SETCANVASOFFSET_X, SETCANVASOFFSET_Y ); break; case FN_GetCanvasOffset: //Sub Procedure rc_getCanvasOffset( GETCANVASOFFSET_C_NUM, &GETCANVASOFFSET_X, &GETCANVASOFFSET_Y ); break; case FN_GetCanvasSize: //Sub Procedure rc_getCanvasSize( GETCANVASSIZE_C_NUM, &GETCANVASSIZE_W, &GETCANVASSIZE_H ); break; case FN_ClearCanvas: //Sub Procedure rc_clearCanvas( ); break; case FN_SetCanvasAlpha: //Sub Procedure rc_setCanvasAlpha( SETCANVASALPHA_C_NUM, SETCANVASALPHA_A ); break; case FN_GetCanvasAlpha: //Number Function rc_push_num(rc_canvasAlpha( GETCANVASALPHA_C_NUM )); break; case FN_SetCanvasColorMod: //Sub Procedure rc_setCanvasColorMod( SETCANVASCOLORMOD_C_NUM, SETCANVASCOLORMOD_C ); break; case FN_GetCanvasColorMod: //Number Function rc_push_num(rc_getCanvasColorMod( GETCANVASCOLORMOD_C_NUM )); break; case FN_CloneCanvas: //Number Function rc_push_num(rc_cloneCanvas( CLONECANVAS_C_NUM, CLONECANVAS_MODE )); break; case FN_SetCanvasZ: //Sub Procedure rc_setCanvasZ( SETCANVASZ_C_NUM, SETCANVASZ_Z ); break; case FN_CanvasZ: //Number Function rc_push_num(rc_getCanvasZ( CANVASZ_C_NUM )); break; case FN_CanvasClip: //Number Function rc_push_num(rc_canvasClip( CANVASCLIP_X, CANVASCLIP_Y, CANVASCLIP_W, CANVASCLIP_H )); break; case FN_ActiveCanvas: //Number Function rc_push_num(rc_activeCanvas( )); break; case FN_SetCanvasPhysics2D: //Sub Procedure rc_setCanvasPhysics2D( SETCANVASPHYSICS2D_C_NUM, SETCANVASPHYSICS2D_STATE ); break; case FN_OpenCanvasSpriteLayer: //Number Function rc_push_num(rc_canvasOpenSpriteLayer( OPENCANVASSPRITELAYER_VIEWPORT_X, OPENCANVASSPRITELAYER_VIEWPORT_Y, OPENCANVASSPRITELAYER_VIEWPORT_W, OPENCANVASSPRITELAYER_VIEWPORT_H )); break; case FN_SetSpriteCanvasBlendMode: //Sub Procedure rc_setSpriteCanvasBlendMode( SETSPRITECANVASBLENDMODE_C_NUM, SETSPRITECANVASBLENDMODE_BLEND_MODE ); break; case FN_GetSpriteCanvasBlendMode: //Number Function rc_push_num(rc_getSpriteCanvasBlendMode( GETSPRITECANVASBLENDMODE_C_NUM )); break; case FN_SetSpriteCanvasAntiAliasMode: //Sub Procedure rc_setSpriteCanvasAntiAliasMode( SETSPRITECANVASANTIALIASMODE_C_NUM, SETSPRITECANVASANTIALIASMODE_AA_MODE ); break; case FN_GetSpriteCanvasAntiAliasMode: //Number Function rc_push_num(rc_getSpriteCanvasAntiAliasMode( GETSPRITECANVASANTIALIASMODE_C_NUM )); break; case FN_SetSpriteCanvasBilinearFilter: //Sub Procedure rc_setSpriteCanvasBilinearFilter( SETSPRITECANVASBILINEARFILTER_C_NUM, SETSPRITECANVASBILINEARFILTER_FLAG ); break; case FN_GetSpriteCanvasBilinearFilter: //Number Function rc_push_num(rc_getSpriteCanvasBilinearFilter( GETSPRITECANVASBILINEARFILTER_C_NUM )); break; case FN_GetSpriteCanvasPhysics: //Number Function rc_push_num(rc_getSpriteCanvasPhysics( GETSPRITECANVASPHYSICS_C_NUM )); break; case FN_SetSpriteCanvasRenderPriority: //Number Function rc_push_num(rc_setSpriteCanvasRenderPriority( SETSPRITECANVASRENDERPRIORITY_C_NUM, SETSPRITECANVASRENDERPRIORITY_PRIORITY, SETSPRITECANVASRENDERPRIORITY_ORDER )); break; case FN_GetSpriteCanvasRenderPriority: //Sub Procedure rc_getSpriteCanvasRenderPriority( GETSPRITECANVASRENDERPRIORITY_C_NUM, &GETSPRITECANVASRENDERPRIORITY_PRIORITY, &GETSPRITECANVASRENDERPRIORITY_ORDER ); break; case FN_Circle: //Sub Procedure rc_drawCircle( CIRCLE_X, CIRCLE_Y, CIRCLE_RADIUS ); break; case FN_CircleFill: //Sub Procedure rc_drawCircleFill( CIRCLEFILL_X, CIRCLEFILL_Y, CIRCLEFILL_RADIUS ); break; case FN_Ellipse: //Sub Procedure rc_drawEllipse( ELLIPSE_X, ELLIPSE_Y, ELLIPSE_RX, ELLIPSE_RY ); break; case FN_EllipseFill: //Sub Procedure rc_drawEllipseFill( ELLIPSEFILL_X, ELLIPSEFILL_Y, ELLIPSEFILL_RX, ELLIPSEFILL_RY ); break; case FN_FloodFill: //Sub Procedure rc_floodFill( FLOODFILL_X, FLOODFILL_Y ); break; case FN_GetPixel: //Number Function rc_push_num(rc_getPixel( GETPIXEL_X, GETPIXEL_Y )); break; case FN_SetColor: //Sub Procedure rc_setColor( SETCOLOR_C ); break; case FN_Line: //Sub Procedure rc_drawLine( LINE_X1, LINE_Y1, LINE_X2, LINE_Y2 ); break; case FN_Poly: //Sub Procedure rc_poly( POLY_N, &POLY_X, &POLY_Y ); break; case FN_Rect: //Sub Procedure rc_drawRect( RECT_X, RECT_Y, RECT_W, RECT_H ); break; case FN_RectFill: //Sub Procedure rc_drawRectFill( RECTFILL_X, RECTFILL_Y, RECTFILL_W, RECTFILL_H ); break; case FN_RGB: //Number Function rc_push_num(rc_rgb( RGB_R, RGB_G, RGB_B )); break; case FN_RGBA: //Number Function rc_push_num(rc_rgba( RGBA_R, RGBA_G, RGBA_B, RGBA_A )); break; case FN_Pset: //Sub Procedure rc_drawPixel( PSET_X, PSET_Y ); break; case FN_Triangle: //Sub Procedure rc_drawTriangle( TRIANGLE_X1, TRIANGLE_Y1, TRIANGLE_X2, TRIANGLE_Y2, TRIANGLE_X3, TRIANGLE_Y3 ); break; case FN_Line3D: //Sub Procedure rc_drawLine3D( LINE3D_X1, LINE3D_Y1, LINE3D_Z1, LINE3D_X2, LINE3D_Y2, LINE3D_Z2 ); break; case FN_Box3D: //Sub Procedure rc_drawBox3D( BOX3D_MIN_X, BOX3D_MIN_Y, BOX3D_MIN_Z, BOX3D_MAX_X, BOX3D_MAX_Y, BOX3D_MAX_Z ); break; case FN_Triangle3D: //Sub Procedure rc_drawTriangle3D( TRIANGLE3D_X1, TRIANGLE3D_Y1, TRIANGLE3D_Z1, TRIANGLE3D_X2, TRIANGLE3D_Y2, TRIANGLE3D_Z2, TRIANGLE3D_X3, TRIANGLE3D_Y3, TRIANGLE3D_Z3 ); break; case FN_LoadImage: //Number Function rc_push_num(rc_loadImage( LOADIMAGE_IMG$ )); break; case FN_LoadImageEx: //Number Function rc_push_num(rc_loadImageEx( LOADIMAGEEX_IMG$, LOADIMAGEEX_COLKEY )); break; case FN_createImage: //Number Function rc_push_num(rc_createImage( CREATEIMAGE_W, CREATEIMAGE_H, &CREATEIMAGE_BUFFER )); break; case FN_createImageEx: //Number Function rc_push_num(rc_createImageEx( CREATEIMAGEEX_W, CREATEIMAGEEX_H, &CREATEIMAGEEX_BUFFER, CREATEIMAGEEX_COLOR )); break; case FN_BufferFromImage: //Sub Procedure rc_getImageBuffer( BUFFERFROMIMAGE_SLOT, &BUFFERFROMIMAGE_BUFFER ); break; case FN_ImageExists: //Number Function rc_push_num(rc_imageExists( IMAGEEXISTS_SLOT )); break; case FN_ColorKey: //Sub Procedure rc_setColorKey( COLORKEY_SLOT, COLORKEY_C ); break; case FN_setBilinearFilter: //Sub Procedure rc_setBilinearFilter( SETBILINEARFILTER_FLAG ); break; case FN_getBilinearFilter: //Number Function rc_push_num(rc_getBilinearFilter( )); break; case FN_CopyImage: //Number Function rc_push_num(rc_copyImage( COPYIMAGE_IMG_ID )); break; case FN_DeleteImage: //Sub Procedure rc_deleteImage( DELETEIMAGE_SLOT ); break; case FN_SetImageAlpha: //Sub Procedure rc_setImageAlpha( SETIMAGEALPHA_SLOT, SETIMAGEALPHA_A ); break; case FN_GetImageAlpha: //Number Function rc_push_num(rc_getImageAlpha( GETIMAGEALPHA_IMG_ID )); break; case FN_GetImageSize: //Sub Procedure rc_getImageSize( GETIMAGESIZE_SLOT, &GETIMAGESIZE_W, &GETIMAGESIZE_H ); break; case FN_SetBlendMode: //Sub Procedure rc_setBlendMode( SETBLENDMODE_BLEND_MODE ); break; case FN_GetBlendMode: //Number Function rc_push_num(rc_getBlendMode( )); break; case FN_SetImageColorMod: //Sub Procedure rc_setImageColorMod( SETIMAGECOLORMOD_SLOT, SETIMAGECOLORMOD_C ); break; case FN_GetImageColorMod: //Number Function rc_push_num(rc_getImageColorMod( GETIMAGECOLORMOD_SLOT )); break; case FN_DrawImage: //Sub Procedure rc_drawImage( DRAWIMAGE_SLOT, DRAWIMAGE_X, DRAWIMAGE_Y ); break; case FN_DrawImage_Blit: //Sub Procedure rc_drawImage_Blit( DRAWIMAGE_BLIT_SLOT, DRAWIMAGE_BLIT_X, DRAWIMAGE_BLIT_Y, DRAWIMAGE_BLIT_SRC_X, DRAWIMAGE_BLIT_SRC_Y, DRAWIMAGE_BLIT_SRC_W, DRAWIMAGE_BLIT_SRC_H ); break; case FN_DrawImage_BlitEx: //Sub Procedure rc_drawImage_BlitEx( DRAWIMAGE_BLITEX_SLOT, DRAWIMAGE_BLITEX_X, DRAWIMAGE_BLITEX_Y, DRAWIMAGE_BLITEX_W, DRAWIMAGE_BLITEX_H, DRAWIMAGE_BLITEX_SRC_X, DRAWIMAGE_BLITEX_SRC_Y, DRAWIMAGE_BLITEX_SRC_W, DRAWIMAGE_BLITEX_SRC_H ); break; case FN_DrawImage_Rotate: //Sub Procedure rc_drawImage_Rotate( DRAWIMAGE_ROTATE_SLOT, DRAWIMAGE_ROTATE_X, DRAWIMAGE_ROTATE_Y, DRAWIMAGE_ROTATE_ANGLE ); break; case FN_DrawImage_RotateEx: //Sub Procedure rc_drawImage_RotateEx( DRAWIMAGE_ROTATEEX_SLOT, DRAWIMAGE_ROTATEEX_X, DRAWIMAGE_ROTATEEX_Y, DRAWIMAGE_ROTATEEX_SRC_X, DRAWIMAGE_ROTATEEX_SRC_Y, DRAWIMAGE_ROTATEEX_SRC_W, DRAWIMAGE_ROTATEEX_SRC_H, DRAWIMAGE_ROTATEEX_ANGLE ); break; case FN_DrawImage_Zoom: //Sub Procedure rc_drawImage_Zoom( DRAWIMAGE_ZOOM_SLOT, DRAWIMAGE_ZOOM_X, DRAWIMAGE_ZOOM_Y, DRAWIMAGE_ZOOM_ZX, DRAWIMAGE_ZOOM_ZY ); break; case FN_DrawImage_ZoomEx: //Sub Procedure rc_drawImage_ZoomEx( DRAWIMAGE_ZOOMEX_SLOT, DRAWIMAGE_ZOOMEX_X, DRAWIMAGE_ZOOMEX_Y, DRAWIMAGE_ZOOMEX_SRC_X, DRAWIMAGE_ZOOMEX_SRC_Y, DRAWIMAGE_ZOOMEX_SRC_W, DRAWIMAGE_ZOOMEX_SRC_H, DRAWIMAGE_ZOOMEX_ZX, DRAWIMAGE_ZOOMEX_ZY ); break; case FN_DrawImage_Rotozoom: //Sub Procedure rc_drawImage_Rotozoom( DRAWIMAGE_ROTOZOOM_SLOT, DRAWIMAGE_ROTOZOOM_X, DRAWIMAGE_ROTOZOOM_Y, DRAWIMAGE_ROTOZOOM_ANGLE, DRAWIMAGE_ROTOZOOM_ZX, DRAWIMAGE_ROTOZOOM_ZY ); break; case FN_DrawImage_RotozoomEx: //Sub Procedure rc_drawImage_RotozoomEx( DRAWIMAGE_ROTOZOOMEX_SLOT, DRAWIMAGE_ROTOZOOMEX_X, DRAWIMAGE_ROTOZOOMEX_Y, DRAWIMAGE_ROTOZOOMEX_SRC_X, DRAWIMAGE_ROTOZOOMEX_SRC_Y, DRAWIMAGE_ROTOZOOMEX_SRC_W, DRAWIMAGE_ROTOZOOMEX_SRC_H, DRAWIMAGE_ROTOZOOMEX_ANGLE, DRAWIMAGE_ROTOZOOMEX_ZX, DRAWIMAGE_ROTOZOOMEX_ZY ); break; case FN_DrawImage_Flip: //Sub Procedure rc_drawImage_Flip( DRAWIMAGE_FLIP_SLOT, DRAWIMAGE_FLIP_X, DRAWIMAGE_FLIP_Y, DRAWIMAGE_FLIP_H, DRAWIMAGE_FLIP_V ); break; case FN_DrawImage_FlipEx: //Sub Procedure rc_drawImage_FlipEx( DRAWIMAGE_FLIPEX_SLOT, DRAWIMAGE_FLIPEX_X, DRAWIMAGE_FLIPEX_Y, DRAWIMAGE_FLIPEX_SRC_X, DRAWIMAGE_FLIPEX_SRC_Y, DRAWIMAGE_FLIPEX_SRC_W, DRAWIMAGE_FLIPEX_SRC_H, DRAWIMAGE_FLIPEX_H, DRAWIMAGE_FLIPEX_V ); break; case FN_SetAntiAliasMode: //Sub Procedure rc_setAntiAliasMode( SETANTIALIASMODE_AA_MODE ); break; case FN_GetAntiAliasMode: //Number Function rc_push_num(rc_getAntiAliasMode( )); break; case FN_ConvertToNormalMap: //Sub Procedure rc_convertToNormalMap( CONVERTTONORMALMAP_IMG_ID, CONVERTTONORMALMAP_AMP ); break; case FN_InKey: //Number Function rc_push_num(rc_inKey( )); break; case FN_Key: //Number Function rc_push_num(rc_key( KEY_KEY_CODE )); break; case FN_WaitKey: //Number Function rc_push_num(rc_waitKey( )); break; case FN_HideMouse: //Sub Procedure rc_hideMouse( ); break; case FN_ShowMouse: //Sub Procedure rc_showMouse( ); break; case FN_MouseIsVisible: //Number Function rc_push_num(rc_mouseIsVisible( )); break; case FN_GetMouse: //Sub Procedure rc_getMouse( &GETMOUSE_X, &GETMOUSE_Y, &GETMOUSE_MB1, &GETMOUSE_MB2, &GETMOUSE_MB3 ); break; case FN_MouseX: //Number Function rc_push_num(rc_mouseX( )); break; case FN_MouseY: //Number Function rc_push_num(rc_mouseY( )); break; case FN_MouseButton: //Number Function rc_push_num(rc_mouseButton( MOUSEBUTTON_MB )); break; case FN_GetMouseWheel: //Sub Procedure rc_getMouseWheel( &GETMOUSEWHEEL_X_AXIS, &GETMOUSEWHEEL_Y_AXIS ); break; case FN_MouseWheelX: //Number Function rc_push_num(rc_mouseWheelX( )); break; case FN_MouseWheelY: //Number Function rc_push_num(rc_mouseWheelY( )); break; case FN_GetGlobalMouse: //Sub Procedure rc_getGlobalMouse( &GETGLOBALMOUSE_X, &GETGLOBALMOUSE_Y, &GETGLOBALMOUSE_MB1, &GETGLOBALMOUSE_MB2, &GETGLOBALMOUSE_MB3 ); break; case FN_GlobalMouseX: //Number Function rc_push_num(rc_globalMouseX( )); break; case FN_GlobalMouseY: //Number Function rc_push_num(rc_globalMouseY( )); break; case FN_WarpMouse: //Sub Procedure rc_warpMouse( WARPMOUSE_X, WARPMOUSE_Y ); break; case FN_WarpMouseGlobal: //Sub Procedure rc_warpMouseGlobal( WARPMOUSEGLOBAL_X, WARPMOUSEGLOBAL_Y ); break; case FN_SetMouseZone: //Sub Procedure rc_setMouseZone( SETMOUSEZONE_X, SETMOUSEZONE_Y, SETMOUSEZONE_W, SETMOUSEZONE_H ); break; case FN_ClearMouseZone: //Sub Procedure rc_clearMouseZone( ); break; case FN_CreateSound: //Number Function rc_push_num(rc_createSound( &CREATESOUND_BUFFER, CREATESOUND_BUFFER_SIZE, CREATESOUND_VOL )); break; case FN_LoadSound: //Number Function rc_push_num(rc_loadSound( LOADSOUND_SND_FILE$ )); break; case FN_LoadMusic: //Sub Procedure rc_loadMusic( LOADMUSIC_MUSIC_FILE$ ); break; case FN_PlaySound: //Sub Procedure rc_playSound( PLAYSOUND_SLOT, PLAYSOUND_CHANNEL, PLAYSOUND_LOOPS ); break; case FN_PlaySoundTimed: //Sub Procedure rc_playSoundTimed( PLAYSOUNDTIMED_SLOT, PLAYSOUNDTIMED_CHANNEL, PLAYSOUNDTIMED_LOOPS, PLAYSOUNDTIMED_MS ); break; case FN_PlayMusic: //Sub Procedure rc_playMusic( PLAYMUSIC_MLOOPS ); break; case FN_PauseSound: //Sub Procedure rc_pauseSound( PAUSESOUND_CHANNEL ); break; case FN_ResumeSound: //Sub Procedure rc_resumeSound( RESUMESOUND_CHANNEL ); break; case FN_PauseMusic: //Sub Procedure rc_pauseMusic( ); break; case FN_ResumeMusic: //Sub Procedure rc_resumeMusic( ); break; case FN_DeleteSound: //Sub Procedure rc_deleteSound( DELETESOUND_SLOT ); break; case FN_DeleteMusic: //Sub Procedure rc_deleteMusic( ); break; case FN_FadeMusicIn: //Sub Procedure rc_fadeMusicIn( FADEMUSICIN_FADE_TIME, FADEMUSICIN_LOOPS ); break; case FN_FadeMusicOut: //Sub Procedure rc_fadeMusicOut( FADEMUSICOUT_FADE_TIME ); break; case FN_MusicExists: //Number Function rc_push_num(rc_musicExists( )); break; case FN_SetMusicVolume: //Sub Procedure rc_setMusicVolume( SETMUSICVOLUME_VOL ); break; case FN_GetMusicVolume: //Number Function rc_push_num(rc_getMusicVolume( )); break; case FN_SetMusicPosition: //Sub Procedure rc_setMusicPosition( SETMUSICPOSITION_POS ); break; case FN_GetMusicPosition: //Number Function rc_push_num(rc_getMusicPosition( )); break; case FN_RewindMusic: //Sub Procedure rc_rewindMusic( ); break; case FN_SetSoundChannels: //Sub Procedure rc_setSoundChannels( SETSOUNDCHANNELS_MAX_CHANNELS ); break; case FN_NumSoundChannels: //Number Function rc_push_num(rc_getSoundChannels( )); break; case FN_SoundIsEnabled: //Number Function rc_push_num(rc_soundIsEnabled( )); break; case FN_SoundExists: //Number Function rc_push_num(rc_soundExists( SOUNDEXISTS_SLOT )); break; case FN_SetChannelVolume: //Sub Procedure rc_setChannelVolume( SETCHANNELVOLUME_CHANNEL, SETCHANNELVOLUME_VOL ); break; case FN_GetChannelVolume: //Number Function rc_push_num(rc_getChannelVolume( GETCHANNELVOLUME_CHANNEL )); break; case FN_SetSoundVolume: //Sub Procedure rc_setSoundVolume( SETSOUNDVOLUME_SLOT, SETSOUNDVOLUME_VOL ); break; case FN_GetSoundVolume: //Number Function rc_push_num(rc_getSoundVolume( GETSOUNDVOLUME_SLOT )); break; case FN_StopMusic: //Sub Procedure rc_stopMusic( ); break; case FN_StopSound: //Sub Procedure rc_stopSound( STOPSOUND_CHANNEL ); break; case FN_SetChannelPanning: //Number Function rc_push_num(rc_setChannelPanning( SETCHANNELPANNING_CHANNEL, SETCHANNELPANNING_LEFT_VALUE, SETCHANNELPANNING_RIGHT_VALUE )); break; case FN_SetChannelDistance: //Number Function rc_push_num(rc_setChannelDistance( SETCHANNELDISTANCE_CHANNEL, SETCHANNELDISTANCE_DIST_VALUE )); break; case FN_ChannelIsPlaying: //Number Function rc_push_num(rc_channelIsPlaying( CHANNELISPLAYING_CHANNEL )); break; case FN_ChannelIsPaused: //Number Function rc_push_num(rc_channelIsPaused( CHANNELISPAUSED_CHANNEL )); break; case FN_QueryAudioSpec: //Number Function rc_push_num(rc_queryAudioSpec( &QUERYAUDIOSPEC_FREQ, &QUERYAUDIOSPEC_FORMAT, &QUERYAUDIOSPEC_CHANNELS )); break; case FN_MusicIsPlaying: //Number Function rc_push_num(rc_musicIsPlaying( )); break; case FN_SetChannelSpacePosition: //Number Function rc_push_num(rc_setChannelSpacePosition( SETCHANNELSPACEPOSITION_CHANNEL, SETCHANNELSPACEPOSITION_ANGLE, SETCHANNELSPACEPOSITION_DISTANCE )); break; case FN_NumJoysticks: //Number Function rc_push_num(rc_getNumJoysticks( )); break; case FN_NumJoyAxes: //Number Function rc_push_num(rc_numJoyAxes( NUMJOYAXES_JOY_NUM )); break; case FN_NumJoyButtons: //Number Function rc_push_num(rc_numJoyButtons( NUMJOYBUTTONS_JOY_NUM )); break; case FN_NumJoyHats: //Number Function rc_push_num(rc_numJoyHats( NUMJOYHATS_JOY_NUM )); break; case FN_NumJoyTrackBalls: //Number Function rc_push_num(rc_numJoyTrackBalls( NUMJOYTRACKBALLS_JOY_NUM )); break; case FN_JoyAxis: //Number Function rc_push_num(rc_joyAxis( JOYAXIS_JOY_NUM, JOYAXIS_JOY_AXIS )); break; case FN_JoyButton: //Number Function rc_push_num(rc_joyButton( JOYBUTTON_JOY_NUM, JOYBUTTON_JOY_BUTTON )); break; case FN_JoyHat: //Number Function rc_push_num(rc_joyHat( JOYHAT_JOY_NUM, JOYHAT_JOY_HAT )); break; case FN_GetJoyTrackBall: //Sub Procedure rc_getJoyTrackBall( GETJOYTRACKBALL_JOY_NUM, GETJOYTRACKBALL_BALL, &GETJOYTRACKBALL_DX, &GETJOYTRACKBALL_DY ); break; case FN_JoyName$: //String Function rc_push_str(rc_joyName( JOYNAME$_JOY_NUM )); break; case FN_JoystickIsConnected: //Number Function rc_push_num(rc_joystickIsConnected( JOYSTICKISCONNECTED_JOY_NUM )); break; case FN_JoyRumblePlay: //Sub Procedure rc_joyRumblePlay( JOYRUMBLEPLAY_JOY_NUM, JOYRUMBLEPLAY_STRENGTH, JOYRUMBLEPLAY_DURATION ); break; case FN_JoyRumbleStop: //Sub Procedure rc_joyRumbleStop( JOYRUMBLESTOP_JOY_NUM ); break; case FN_JoystickIsHaptic: //Number Function rc_push_num(rc_joystickIsHaptic( JOYSTICKISHAPTIC_JOY_NUM )); break; case FN_LoadFont: //Number Function rc_push_num(rc_loadFont( LOADFONT_FNT_FILE$, LOADFONT_FONT_SIZE )); break; case FN_DeleteFont: //Sub Procedure rc_deleteFont( DELETEFONT_SLOT ); break; case FN_FontExists: //Number Function rc_push_num(rc_fontExists( FONTEXISTS_SLOT )); break; case FN_SetFont: //Sub Procedure rc_setFont( SETFONT_SLOT ); break; case FN_DrawText: //Sub Procedure rc_drawText( DRAWTEXT_TXT$, DRAWTEXT_X, DRAWTEXT_Y ); break; case FN_GetTextSize: //Sub Procedure rc_getTextSize( GETTEXTSIZE_TXT$, &GETTEXTSIZE_W, &GETTEXTSIZE_H ); break; case FN_TextWidth: //Number Function rc_push_num(rc_getTextWidth( TEXTWIDTH_TXT$ )); break; case FN_TextHeight: //Number Function rc_push_num(rc_getTextHeight( TEXTHEIGHT_TXT$ )); break; case FN_TouchPressure: //Number Function rc_push_num(rc_touchPressure( )); break; case FN_GetTouch: //Sub Procedure rc_getTouch( &GETTOUCH_STATUS, &GETTOUCH_X, &GETTOUCH_Y, &GETTOUCH_DX, &GETTOUCH_DY ); break; case FN_GetMultiTouch: //Sub Procedure rc_getMultiTouch( &GETMULTITOUCH_STATUS, &GETMULTITOUCH_X, &GETMULTITOUCH_Y, &GETMULTITOUCH_FINGERS, &GETMULTITOUCH_DIST, &GETMULTITOUCH_THETA ); break; case FN_GetTouchFinger: //Sub Procedure rc_getTouchFinger( GETTOUCHFINGER_FINGER, &GETTOUCHFINGER_X, &GETTOUCHFINGER_Y, &GETTOUCHFINGER_PRESSURE ); break; case FN_NumFingers: //Number Function rc_push_num(rc_numFingers( )); break; case FN_GetAccel: //Sub Procedure rc_getAccel( GETACCEL_ACCEL_NUM, &GETACCEL_X, &GETACCEL_Y, &GETACCEL_Z ); break; case FN_AccelName$: //String Function rc_push_str(rc_accelName( ACCELNAME$_ACCEL_NUM )); break; case FN_NumAccels: //Number Function rc_push_num(rc_numAccels( )); break; case FN_GetGyro: //Sub Procedure rc_getGyro( GETGYRO_GYRO_NUM, &GETGYRO_X, &GETGYRO_Y, &GETGYRO_Z ); break; case FN_GyroName$: //String Function rc_push_str(rc_gyroName( GYRONAME$_GYRO_NUM )); break; case FN_NumGyros: //Number Function rc_push_num(rc_numGyros( )); break; case FN_TouchX: //Number Function rc_push_num(rc_getTouchX( )); break; case FN_TouchY: //Number Function rc_push_num(rc_getTouchY( )); break; case FN_CheckSockets: //Number Function rc_push_num(rc_net_checkSockets( CHECKSOCKETS_TIMEOUT_MS )); break; case FN_TCP_SocketReady: //Number Function rc_push_num(rc_net_tcp_socketReady( TCP_SOCKETREADY_SOCKET )); break; case FN_UDP_SocketReady: //Number Function rc_push_num(rc_net_udp_socketReady( UDP_SOCKETREADY_SOCKET )); break; case FN_TCP_OpenSocket: //Number Function rc_push_num(rc_net_tcp_openSocket( TCP_OPENSOCKET_HOST$, TCP_OPENSOCKET_PORT )); break; case FN_TCP_CloseSocket: //Sub Procedure rc_net_tcp_closeSocket( TCP_CLOSESOCKET_SOCKET ); break; case FN_TCP_RemoteHost: //Number Function rc_push_num(rc_net_tcp_remoteHost( TCP_REMOTEHOST_SOCKET )); break; case FN_TCP_RemotePort: //Number Function rc_push_num(rc_net_tcp_remotePort( TCP_REMOTEPORT_SOCKET )); break; case FN_TCP_GetData: //Number Function rc_push_num(rc_net_tcp_getData_str( TCP_GETDATA_SOCKET, TCP_GETDATA_NUMBYTES, &TCP_GETDATA_SDATA$ )); break; case FN_TCP_SendData: //Sub Procedure rc_net_tcp_sendData( TCP_SENDDATA_SOCKET, TCP_SENDDATA_SDATA$ ); break; case FN_TCP_AcceptSocket: //Number Function rc_push_num(rc_net_tcp_acceptSocket( TCP_ACCEPTSOCKET_SERVER )); break; case FN_UDP_OpenSocket: //Number Function rc_push_num(rc_net_udp_openSocket( UDP_OPENSOCKET_PORT )); break; case FN_UDP_CloseSocket: //Sub Procedure rc_net_udp_closeSocket( UDP_CLOSESOCKET_SOCKET ); break; case FN_UDP_GetData: //Number Function rc_push_num(rc_net_udp_readStream( UDP_GETDATA_SOCKET, &UDP_GETDATA_HOST$, &UDP_GETDATA_PORT, &UDP_GETDATA_SDATA$ )); break; case FN_UDP_Length: //Number Function rc_push_num(rc_net_udp_len( )); break; case FN_UDP_MaxLength: //Number Function rc_push_num(rc_net_udp_maxlen( )); break; case FN_UDP_RemoteHost$: //String Function rc_push_str(rc_net_udp_getRemoteHost( UDP_REMOTEHOST$_SOCKET )); break; case FN_UDP_RemotePort: //Number Function rc_push_num(rc_net_udp_getRemotePort( UDP_REMOTEPORT_SOCKET )); break; case FN_UDP_SendData: //Sub Procedure rc_net_udp_sendData( UDP_SENDDATA_SOCKET, UDP_SENDDATA_HOST$, UDP_SENDDATA_PORT, UDP_SENDDATA_SDATA$ ); break; case FN_LoadVideo: //Sub Procedure rc_loadVideo( LOADVIDEO_VID$ ); break; case FN_PlayVideo: //Sub Procedure rc_playVideo( PLAYVIDEO_VLOOPS ); break; case FN_PauseVideo: //Sub Procedure rc_pauseVideo( ); break; case FN_StopVideo: //Sub Procedure rc_stopVideo( ); break; case FN_SetVideoPosition: //Sub Procedure rc_setVideoPosition( SETVIDEOPOSITION_POS ); break; case FN_ResumeVideo: //Sub Procedure rc_resumeVideo( ); break; case FN_GetVideoPosition: //Number Function rc_push_num(rc_getVideoPosition( )); break; case FN_DeleteVideo: //Sub Procedure rc_deleteVideo( ); break; case FN_VideoIsPlaying: //Number Function rc_push_num(rc_videoIsPlaying( )); break; case FN_VideoEnd: //Number Function rc_push_num(rc_videoEnd( )); break; case FN_GetVideoStats: //Sub Procedure rc_getVideoStats( GETVIDEOSTATS_VFILE$, &GETVIDEOSTATS_VLEN, &GETVIDEOSTATS_VFPS, &GETVIDEOSTATS_FRAME_W, &GETVIDEOSTATS_FRAME_H ); break; case FN_SetVideoDrawRect: //Sub Procedure rc_setVideoDrawRect( SETVIDEODRAWRECT_X, SETVIDEODRAWRECT_Y, SETVIDEODRAWRECT_W, SETVIDEODRAWRECT_H ); break; case FN_GetVideoDrawRect: //Sub Procedure rc_getVideoDrawRect( &GETVIDEODRAWRECT_X, &GETVIDEODRAWRECT_Y, &GETVIDEODRAWRECT_W, &GETVIDEODRAWRECT_H ); break; case FN_GetVideoSize: //Sub Procedure rc_getVideoSize( &GETVIDEOSIZE_W, &GETVIDEOSIZE_H ); break; case FN_VideoExists: //Number Function rc_push_num(rc_videoExists( )); break; case FN_SetVideoVolume: //Sub Procedure rc_setVideoVolume( SETVIDEOVOLUME_VOL ); break; case FN_GetVideoVolume: //Number Function rc_push_num(rc_getVideoVolume( )); break; case FN_System: //Number Function rc_push_num(rc_intern_system( SYSTEM_CMD$ )); break; case FN_OS$: //String Function rc_push_str(rc_intern_OS( )); break; case FN_Command$: //String Function rc_push_str(rc_intern_command( COMMAND$_ARG )); break; case FN_NumCommands: //Number Function rc_push_num(rc_intern_numCommands( )); break; case FN_Env$: //String Function rc_push_str(rc_intern_env( ENV$_V$ )); break; case FN_SetEnv: //Sub Procedure rc_intern_setEnv( SETENV_VAR$, SETENV_VALUE$ ); break; case FN_PrefPath$: //String Function rc_push_str(rc_intern_prefPath( PREFPATH$_ORG_NAME$, PREFPATH$_APP_NAME$ )); break; case FN_Android_GetExternalStoragePath$: //String Function rc_push_str(rc_intern_android_getExternalStoragePath( )); break; case FN_Android_GetExternalStorageState: //Number Function rc_push_num(rc_intern_android_getExternalStorageState( )); break; case FN_Android_GetInternalStoragePath$: //String Function rc_push_str(rc_intern_android_getInternalStoragePath( )); break; case FN_Android_JNI_Message$: //String Function rc_push_str(rc_intern_android_jni_message( ANDROID_JNI_MESSAGE$_ARG$ )); break; case FN_Runtime_Utility_Message$: //String Function rc_push_str(rc_intern_runtime_utility( RUNTIME_UTILITY_MESSAGE$_ARG$ )); break; case FN_GetDesktopDisplayMode: //Sub Procedure rc_getDesktopDisplayMode( GETDESKTOPDISPLAYMODE_INDEX, &GETDESKTOPDISPLAYMODE_W, &GETDESKTOPDISPLAYMODE_H, &GETDESKTOPDISPLAYMODE_FREQ ); break; case FN_GetPowerInfo: //Sub Procedure rc_intern_getPowerInfo( &GETPOWERINFO_STATUS, &GETPOWERINFO_SECS, &GETPOWERINFO_PCT ); break; case FN_EvalJS$: //String Function rc_push_str(rc_intern_evalJS( EVALJS$_JS_CODE$ )); break; case FN_SystemReturnStdOut$: //String Function rc_push_str(rc_intern_sysReturnOutput( SYSTEMRETURNSTDOUT$_CMD$ )); break; case FN_OpenURL: //Number Function rc_push_num(rc_openURL( OPENURL_URL$ )); break; case FN_MessageBox: //Number Function rc_push_num(rc_messageBox( MESSAGEBOX_TITLE$, MESSAGEBOX_MSG$ )); break; case FN_Runtime$: //String Function rc_push_str( rcbasic_runtime_path ); break; case FN_NumCPUs: //Number Function rc_push_num(rc_numCPUs( )); break; case FN_SystemRam: //Number Function rc_push_num(rc_intern_systemRam( )); break; case FN_GetGPUInfo$: //String Function rc_push_str(rc_getGPUInfo( )); break; case FN_Steam_AddAchievement: //Sub Procedure rc_steam_AddAchievement( STEAM_ADDACHIEVEMENT_ACH_ID$, STEAM_ADDACHIEVEMENT_ACH_NAME$ ); break; case FN_Steam_ClearAchievements: //Sub Procedure rc_steam_ClearAchievements( ); break; case FN_Steam_FinalizeAchievements: //Sub Procedure rc_steam_FinalizeAchievements( ); break; case FN_Steam_TriggerAchievement: //Number Function rc_push_num(rc_steam_TriggerAchievement( STEAM_TRIGGERACHIEVEMENT_ACH_NAME$ )); break; case FN_Steam_GetID$: //String Function rc_push_str(rc_steam_GetID( )); break; case FN_DimMatrix: //Number Function rc_push_num(rc_dimMatrix( DIMMATRIX_M_ROWS, DIMMATRIX_M_COLS )); break; case FN_DeleteMatrix: //Sub Procedure rc_deleteMatrix( DELETEMATRIX_MA ); break; case FN_AddMatrix: //Number Function rc_push_num(rc_addMatrix( ADDMATRIX_MA, ADDMATRIX_MB, ADDMATRIX_MC )); break; case FN_AugmentMatrix: //Number Function rc_push_num(rc_augmentMatrix( AUGMENTMATRIX_MA, AUGMENTMATRIX_MB, AUGMENTMATRIX_MC )); break; case FN_CopyMatrix: //Sub Procedure rc_copyMatrix( COPYMATRIX_MA, COPYMATRIX_MB ); break; case FN_InsertMatrixColumns: //Number Function rc_push_num(rc_insertMatrixColumns( INSERTMATRIXCOLUMNS_MA, INSERTMATRIXCOLUMNS_C, INSERTMATRIXCOLUMNS_NUM_COLS )); break; case FN_InsertMatrixRows: //Number Function rc_push_num(rc_insertMatrixRows( INSERTMATRIXROWS_MA, INSERTMATRIXROWS_R, INSERTMATRIXROWS_NUM_ROWS )); break; case FN_MultiplyMatrix: //Number Function rc_push_num(rc_multiplyMatrix( MULTIPLYMATRIX_MA, MULTIPLYMATRIX_MB, MULTIPLYMATRIX_MC )); break; case FN_CubeMatrix: //Number Function rc_push_num(rc_cubeMatrix( CUBEMATRIX_MA, CUBEMATRIX_MB )); break; case FN_DeleteMatrixColumns: //Number Function rc_push_num(rc_deleteMatrixColumns( DELETEMATRIXCOLUMNS_MA, DELETEMATRIXCOLUMNS_C, DELETEMATRIXCOLUMNS_NUM_COLS )); break; case FN_DeleteMatrixRows: //Number Function rc_push_num(rc_deleteMatrixRows( DELETEMATRIXROWS_MA, DELETEMATRIXROWS_R, DELETEMATRIXROWS_NUM_ROWS )); break; case FN_ClearMatrix: //Sub Procedure rc_clearMatrix( CLEARMATRIX_MA ); break; case FN_ClearMatrixColumns: //Number Function rc_push_num(rc_clearMatrixColumns( CLEARMATRIXCOLUMNS_MA, CLEARMATRIXCOLUMNS_C, CLEARMATRIXCOLUMNS_NUM_COLS )); break; case FN_ClearMatrixRows: //Number Function rc_push_num(rc_clearMatrixRows( CLEARMATRIXROWS_MA, CLEARMATRIXROWS_R, CLEARMATRIXROWS_NUM_ROWS )); break; case FN_FillMatrix: //Sub Procedure rc_fillMatrix( FILLMATRIX_MA, FILLMATRIX_V ); break; case FN_FillMatrixColumns: //Number Function rc_push_num(rc_fillMatrixColumns( FILLMATRIXCOLUMNS_MA, FILLMATRIXCOLUMNS_C, FILLMATRIXCOLUMNS_NUM_COLS, FILLMATRIXCOLUMNS_V )); break; case FN_FillMatrixRows: //Number Function rc_push_num(rc_fillMatrixRows( FILLMATRIXROWS_MA, FILLMATRIXROWS_R, FILLMATRIXROWS_NUM_ROWS, FILLMATRIXROWS_V )); break; case FN_CopyMatrixColumns: //Number Function rc_push_num(rc_copyMatrixColumns( COPYMATRIXCOLUMNS_MA, COPYMATRIXCOLUMNS_MB, COPYMATRIXCOLUMNS_C, COPYMATRIXCOLUMNS_NUM_COLS )); break; case FN_CopyMatrixRows: //Number Function rc_push_num(rc_copyMatrixRows( COPYMATRIXROWS_MA, COPYMATRIXROWS_MB, COPYMATRIXROWS_R, COPYMATRIXROWS_NUM_ROWS )); break; case FN_SetIdentityMatrix: //Sub Procedure rc_setIdentityMatrix( SETIDENTITYMATRIX_MA, SETIDENTITYMATRIX_N ); break; case FN_SolveMatrix: //Number Function rc_push_num(rc_solveMatrix( SOLVEMATRIX_MA, SOLVEMATRIX_MB, SOLVEMATRIX_MC )); break; case FN_IsEqualMatrix: //Number Function rc_push_num(rc_isEqualMatrix( ISEQUALMATRIX_MA, ISEQUALMATRIX_MB, ISEQUALMATRIX_TOLERANCE )); break; case FN_Determinant: //Number Function rc_push_num(rc_determinant( DETERMINANT_MA )); break; case FN_AdjointMatrix: //Number Function rc_push_num(rc_adjointMatrix( ADJOINTMATRIX_MA, ADJOINTMATRIX_MB )); break; case FN_InvertMatrix: //Number Function rc_push_num(rc_invertMatrix( INVERTMATRIX_MA, INVERTMATRIX_MB )); break; case FN_MatrixFromBuffer: //Sub Procedure rc_matrixFromBuffer( MATRIXFROMBUFFER_MA, MATRIXFROMBUFFER_R, MATRIXFROMBUFFER_C, &MATRIXFROMBUFFER_BUFFER ); break; case FN_BufferFromMatrix: //Sub Procedure rc_bufferFromMatrix( &BUFFERFROMMATRIX_BUFFER, BUFFERFROMMATRIX_MA ); break; case FN_RandomizeMatrix: //Sub Procedure rc_randomizeMatrix( RANDOMIZEMATRIX_MA, RANDOMIZEMATRIX_VMIN, RANDOMIZEMATRIX_VMAX ); break; case FN_MatrixValue: //Number Function rc_push_num(rc_matrixValue( MATRIXVALUE_MA, MATRIXVALUE_R, MATRIXVALUE_C )); break; case FN_SetMatrixValue: //Sub Procedure rc_setMatrixValue( SETMATRIXVALUE_MA, SETMATRIXVALUE_R, SETMATRIXVALUE_C, SETMATRIXVALUE_V ); break; case FN_ScalarMatrix: //Sub Procedure rc_scalarMatrix( SCALARMATRIX_MA, SCALARMATRIX_MB, SCALARMATRIX_S_VALUE ); break; case FN_ScalarMatrixColumns: //Number Function rc_push_num(rc_scalarMatrixColumns( SCALARMATRIXCOLUMNS_MA, SCALARMATRIXCOLUMNS_MB, SCALARMATRIXCOLUMNS_C, SCALARMATRIXCOLUMNS_NUM_COLS, SCALARMATRIXCOLUMNS_S_VALUE )); break; case FN_ScalarMatrixRows: //Number Function rc_push_num(rc_scalarMatrixRows( SCALARMATRIXROWS_MA, SCALARMATRIXROWS_MB, SCALARMATRIXROWS_R, SCALARMATRIXROWS_NUM_ROWS, SCALARMATRIXROWS_S_VALUE )); break; case FN_SquareMatrix: //Number Function rc_push_num(rc_squareMatrix( SQUAREMATRIX_MA, SQUAREMATRIX_MB )); break; case FN_CofactorMatrix: //Sub Procedure rc_subMatrix( COFACTORMATRIX_MA, COFACTORMATRIX_R, COFACTORMATRIX_C ); break; case FN_SubtractMatrix: //Number Function rc_push_num(rc_subtractMatrix( SUBTRACTMATRIX_MA, SUBTRACTMATRIX_MB, SUBTRACTMATRIX_MC )); break; case FN_SwapMatrix: //Sub Procedure rc_swapMatrix( SWAPMATRIX_MA, SWAPMATRIX_MB ); break; case FN_SwapMatrixColumn: //Number Function rc_push_num(rc_swapMatrixColumn( SWAPMATRIXCOLUMN_MA, SWAPMATRIXCOLUMN_C1, SWAPMATRIXCOLUMN_C2 )); break; case FN_SwapMatrixRow: //Number Function rc_push_num(rc_swapMatrixRow( SWAPMATRIXROW_MA, SWAPMATRIXROW_R1, SWAPMATRIXROW_R2 )); break; case FN_TransposeMatrix: //Number Function rc_push_num(rc_transposeMatrix( TRANSPOSEMATRIX_MA, TRANSPOSEMATRIX_MB )); break; case FN_UnAugmentMatrix: //Number Function rc_push_num(rc_unAugmentMatrix( UNAUGMENTMATRIX_MA, UNAUGMENTMATRIX_MB, UNAUGMENTMATRIX_MC )); break; case FN_ZeroMatrix: //Sub Procedure rc_zeroMatrix( ZEROMATRIX_MA ); break; case FN_GetMatrixSize: //Sub Procedure rc_getMatrixSize( GETMATRIXSIZE_MA, &GETMATRIXSIZE_R, &GETMATRIXSIZE_C ); break; case FN_IncrementMatrixRows: //Sub Procedure rc_incrementMatrixRows( INCREMENTMATRIXROWS_MA, INCREMENTMATRIXROWS_MB, INCREMENTMATRIXROWS_R, INCREMENTMATRIXROWS_NUM_ROWS, INCREMENTMATRIXROWS_VALUE ); break; case FN_IncrementMatrixColumns: //Sub Procedure rc_incrementMatrixColumns( INCREMENTMATRIXCOLUMNS_MA, INCREMENTMATRIXCOLUMNS_MB, INCREMENTMATRIXCOLUMNS_C, INCREMENTMATRIXCOLUMNS_NUM_COLS, INCREMENTMATRIXCOLUMNS_VALUE ); break; case FN_JoinMatrixRows: //Sub Procedure rc_joinMatrixRows( JOINMATRIXROWS_MA, JOINMATRIXROWS_MB, JOINMATRIXROWS_MC ); break; case FN_JoinMatrixColumns: //Sub Procedure rc_joinMatrixColumns( JOINMATRIXCOLUMNS_MA, JOINMATRIXCOLUMNS_MB, JOINMATRIXCOLUMNS_MC ); break; case FN_ClipMatrix: //Sub Procedure rc_clipMatrix( CLIPMATRIX_MA, CLIPMATRIX_R, CLIPMATRIX_C, CLIPMATRIX_NUM_ROWS, CLIPMATRIX_NUM_COLS, CLIPMATRIX_MB ); break; case FN_SetMatrixTranslation: //Sub Procedure rc_setMatrixTranslation( SETMATRIXTRANSLATION_MA, SETMATRIXTRANSLATION_X, SETMATRIXTRANSLATION_Y, SETMATRIXTRANSLATION_Z ); break; case FN_SetMatrixRotation: //Sub Procedure rc_setMatrixRotation( SETMATRIXROTATION_MA, SETMATRIXROTATION_X, SETMATRIXROTATION_Y, SETMATRIXROTATION_Z ); break; case FN_SetMatrixScale: //Sub Procedure rc_setMatrixScale( SETMATRIXSCALE_MA, SETMATRIXSCALE_X, SETMATRIXSCALE_Y, SETMATRIXSCALE_Z ); break; case FN_GetMatrixTranslation: //Sub Procedure rc_getMatrixTranslation( GETMATRIXTRANSLATION_MA, &GETMATRIXTRANSLATION_X, &GETMATRIXTRANSLATION_Y, &GETMATRIXTRANSLATION_Z ); break; case FN_GetMatrixRotation: //Sub Procedure rc_getMatrixRotation( GETMATRIXROTATION_MA, &GETMATRIXROTATION_X, &GETMATRIXROTATION_Y, &GETMATRIXROTATION_Z ); break; case FN_GetMatrixScale: //Sub Procedure rc_getMatrixScale( GETMATRIXSCALE_MA, &GETMATRIXSCALE_X, &GETMATRIXSCALE_Y, &GETMATRIXSCALE_Z ); break; case FN_GetClipboardText$: //String Function rc_push_str(rc_getClipboardText( )); break; case FN_SetClipboardText: //Sub Procedure rc_setClipboardText( SETCLIPBOARDTEXT_TXT$ ); break; case FN_HasClipboardText: //Number Function rc_push_num(rc_hasClipboardText( )); break; case FN_ReadInput_Start: //Sub Procedure rc_readInput_Start( ); break; case FN_ReadInput_Stop: //Sub Procedure rc_readInput_Stop( ); break; case FN_ReadInput_GetText$: //String Function rc_push_str(rc_readInput_GetText( )); break; case FN_ReadInput_SetText: //Sub Procedure rc_readInput_SetText( READINPUT_SETTEXT_TXT$ ); break; case FN_ReadInput_ToggleBackspace: //Sub Procedure rc_readInput_ToggleBackspace( READINPUT_TOGGLEBACKSPACE_FLAG ); break; case FN_CreateSprite: //Number Function rc_push_num(rc_createSprite( CREATESPRITE_IMG, CREATESPRITE_FRAME_W, CREATESPRITE_FRAME_H )); break; case FN_DeleteSprite: //Sub Procedure rc_deleteSprite( DELETESPRITE_SPRITE ); break; case FN_SetSpritePosition: //Sub Procedure rc_setSpritePosition( SETSPRITEPOSITION_SPRITE, SETSPRITEPOSITION_X, SETSPRITEPOSITION_Y ); break; case FN_TranslateSprite: //Sub Procedure rc_translateSprite( TRANSLATESPRITE_SPRITE, TRANSLATESPRITE_X, TRANSLATESPRITE_Y ); break; case FN_GetSpritePosition: //Sub Procedure rc_getSpritePosition( GETSPRITEPOSITION_SPRITE, &GETSPRITEPOSITION_X, &GETSPRITEPOSITION_Y ); break; case FN_SpriteX: //Number Function rc_push_num(rc_spriteX( SPRITEX_SPRITE )); break; case FN_SpriteY: //Number Function rc_push_num(rc_spriteY( SPRITEY_SPRITE )); break; case FN_SetSpriteRotation: //Sub Procedure rc_setSpriteRotation( SETSPRITEROTATION_SPRITE, SETSPRITEROTATION_ANGLE ); break; case FN_RotateSprite: //Sub Procedure rc_rotateSprite( ROTATESPRITE_SPRITE, ROTATESPRITE_ANGLE ); break; case FN_GetSpriteRotation: //Number Function rc_push_num(rc_getSpriteRotation( GETSPRITEROTATION_SPRITE )); break; case FN_SetSpriteScale: //Sub Procedure rc_setSpriteScale( SETSPRITESCALE_SPRITE, SETSPRITESCALE_X, SETSPRITESCALE_Y ); break; case FN_ScaleSprite: //Sub Procedure rc_scaleSprite( SCALESPRITE_SPRITE, SCALESPRITE_X, SCALESPRITE_Y ); break; case FN_GetSpriteScale: //Sub Procedure rc_getSpriteScale( GETSPRITESCALE_SPRITE, &GETSPRITESCALE_X, &GETSPRITESCALE_Y ); break; case FN_SetSpriteZ: //Sub Procedure rc_setSpriteZ( SETSPRITEZ_SPRITE, SETSPRITEZ_Z ); break; case FN_SpriteZ: //Number Function rc_push_num(rc_spriteZ( SPRITEZ_SPRITE )); break; case FN_GetSpriteSize: //Sub Procedure rc_getSpriteSize( GETSPRITESIZE_SPRITE, &GETSPRITESIZE_W, &GETSPRITESIZE_H ); break; case FN_SpriteWidth: //Number Function rc_push_num(rc_spriteWidth( SPRITEWIDTH_SPRITE )); break; case FN_SpriteHeight: //Number Function rc_push_num(rc_spriteHeight( SPRITEHEIGHT_SPRITE )); break; case FN_SetSpriteVisible: //Sub Procedure rc_setSpriteVisible( SETSPRITEVISIBLE_SPRITE, SETSPRITEVISIBLE_FLAG ); break; case FN_SpriteIsVisible: //Number Function rc_push_num(rc_spriteIsVisible( SPRITEISVISIBLE_SPRITE )); break; case FN_SetSpriteSolid: //Sub Procedure rc_setSpriteSolid( SETSPRITESOLID_SPRITE, SETSPRITESOLID_FLAG ); break; case FN_SpriteIsSolid: //Number Function rc_push_num(rc_spriteIsSolid( SPRITEISSOLID_SPRITE )); break; case FN_SetSpriteType: //Sub Procedure rc_setSpriteType( SETSPRITETYPE_SPRITE, SETSPRITETYPE_SPRITE_TYPE ); break; case FN_GetSpriteType: //Number Function rc_push_num(rc_getSpriteType( GETSPRITETYPE_SPRITE )); break; case FN_SetSpriteSource: //Sub Procedure rc_setSpriteSource( SETSPRITESOURCE_SPRITE, SETSPRITESOURCE_IMG ); break; case FN_GetSpriteSource: //Number Function rc_push_num(rc_getSpriteSource( GETSPRITESOURCE_SPRITE )); break; case FN_SpriteExists: //Number Function rc_push_num(rc_spriteExists( SPRITEEXISTS_SPRITE )); break; case FN_SetSpriteColorMod: //Sub Procedure rc_setSpriteColorMod( SETSPRITECOLORMOD_SPRITE, SETSPRITECOLORMOD_COLOR ); break; case FN_SetSpriteAlpha: //Sub Procedure rc_setSpriteAlpha( SETSPRITEALPHA_SPRITE, SETSPRITEALPHA_ALPHA ); break; case FN_GetSpriteColorMod: //Number Function rc_push_num(rc_getSpriteColorMod( GETSPRITECOLORMOD_SPRITE )); break; case FN_GetSpriteAlpha: //Number Function rc_push_num(rc_getSpriteAlpha( GETSPRITEALPHA_SPRITE )); break; case FN_CreateSpriteAnimation: //Number Function rc_push_num(rc_createSpriteAnimation( CREATESPRITEANIMATION_SPRITE, CREATESPRITEANIMATION_ANIM_LENGTH, CREATESPRITEANIMATION_SPEED )); break; case FN_SetSpriteFrame: //Sub Procedure rc_setSpriteFrame( SETSPRITEFRAME_SPRITE, SETSPRITEFRAME_FRAME ); break; case FN_GetSpriteFrame: //Number Function rc_push_num(rc_getSpriteFrame( GETSPRITEFRAME_SPRITE )); break; case FN_SetSpriteAnimationFrame: //Sub Procedure rc_setSpriteAnimationFrame( SETSPRITEANIMATIONFRAME_SPRITE, SETSPRITEANIMATIONFRAME_ANIMATION, SETSPRITEANIMATIONFRAME_ANIM_FRAME, SETSPRITEANIMATIONFRAME_FRAME ); break; case FN_GetSpriteAnimationFrame: //Number Function rc_push_num(rc_getSpriteAnimationFrame( GETSPRITEANIMATIONFRAME_SPRITE, GETSPRITEANIMATIONFRAME_ANIMATION, GETSPRITEANIMATIONFRAME_ANIM_FRAME )); break; case FN_SetSpriteAnimationLength: //Sub Procedure rc_setSpriteAnimationLength( SETSPRITEANIMATIONLENGTH_SPRITE, SETSPRITEANIMATIONLENGTH_ANIMATION, SETSPRITEANIMATIONLENGTH_ANIM_LENGTH ); break; case FN_GetSpriteAnimationLength: //Number Function rc_push_num(rc_getSpriteAnimationLength( GETSPRITEANIMATIONLENGTH_SPRITE, GETSPRITEANIMATIONLENGTH_ANIMATION )); break; case FN_SetSpriteAnimationSpeed: //Sub Procedure rc_setSpriteAnimationSpeed( SETSPRITEANIMATIONSPEED_SPRITE, SETSPRITEANIMATIONSPEED_ANIMATION, SETSPRITEANIMATIONSPEED_SPEED ); break; case FN_GetSpriteAnimationSpeed: //Number Function rc_push_num(rc_getSpriteAnimationSpeed( GETSPRITEANIMATIONSPEED_SPRITE, GETSPRITEANIMATIONSPEED_ANIMATION )); break; case FN_SetSpriteAnimation: //Sub Procedure rc_setSpriteAnimation( SETSPRITEANIMATION_SPRITE, SETSPRITEANIMATION_ANIMATION, SETSPRITEANIMATION_NUM_LOOPS ); break; case FN_GetSpriteAnimation: //Number Function rc_push_num(rc_getSpriteAnimation( GETSPRITEANIMATION_SPRITE )); break; case FN_GetSpriteCurrentAnimationFrame: //Number Function rc_push_num(rc_getSpriteCurrentAnimationFrame( GETSPRITECURRENTANIMATIONFRAME_SPRITE )); break; case FN_NumSpriteAnimationLoops: //Number Function rc_push_num(rc_numSpriteAnimationLoops( NUMSPRITEANIMATIONLOOPS_SPRITE )); break; case FN_SpriteAnimationIsPlaying: //Number Function rc_push_num(rc_spriteAnimationIsPlaying( SPRITEANIMATIONISPLAYING_SPRITE )); break; case FN_DeleteSpriteAnimation: //Sub Procedure rc_deleteSpriteAnimation( DELETESPRITEANIMATION_SPRITE, DELETESPRITEANIMATION_ANIMATION ); break; case FN_getSpriteCenter: //Sub Procedure rc_getSpriteCenter( GETSPRITECENTER_SPR_ID, &GETSPRITECENTER_X, &GETSPRITECENTER_Y ); break; case FN_setSpriteLinearVelocity: //Sub Procedure rc_setSpriteLinearVelocity( SETSPRITELINEARVELOCITY_SPR_ID, SETSPRITELINEARVELOCITY_X, SETSPRITELINEARVELOCITY_Y ); break; case FN_getSpriteLinearVelocity: //Sub Procedure rc_getSpriteLinearVelocity( GETSPRITELINEARVELOCITY_SPR_ID, &GETSPRITELINEARVELOCITY_X, &GETSPRITELINEARVELOCITY_Y ); break; case FN_setSpriteAngularVelocity: //Sub Procedure rc_setSpriteAngularVelocity( SETSPRITEANGULARVELOCITY_SPR_ID, SETSPRITEANGULARVELOCITY_AV ); break; case FN_getSpriteAngularVelocity: //Number Function rc_push_num(rc_getSpriteAngularVelocity( GETSPRITEANGULARVELOCITY_SPR_ID )); break; case FN_applySpriteForce: //Sub Procedure rc_applySpriteForce( APPLYSPRITEFORCE_SPR_ID, APPLYSPRITEFORCE_FX, APPLYSPRITEFORCE_FY, APPLYSPRITEFORCE_PX, APPLYSPRITEFORCE_PY ); break; case FN_applySpriteCentralForce: //Sub Procedure rc_applySpriteCentralForce( APPLYSPRITECENTRALFORCE_SPR_ID, APPLYSPRITECENTRALFORCE_X, APPLYSPRITECENTRALFORCE_Y ); break; case FN_applySpriteTorque: //Sub Procedure rc_applySpriteTorque( APPLYSPRITETORQUE_SPR_ID, APPLYSPRITETORQUE_TORQUE ); break; case FN_applySpriteLinearImpulse: //Sub Procedure rc_applySpriteLinearImpulse( APPLYSPRITELINEARIMPULSE_SPR_ID, APPLYSPRITELINEARIMPULSE_IX, APPLYSPRITELINEARIMPULSE_IY, APPLYSPRITELINEARIMPULSE_PX, APPLYSPRITELINEARIMPULSE_PY ); break; case FN_applySpriteAngularImpulse: //Sub Procedure rc_applySpriteAngularImpulse( APPLYSPRITEANGULARIMPULSE_SPR_ID, APPLYSPRITEANGULARIMPULSE_IMPULSE ); break; case FN_getSpriteMass: //Number Function rc_push_num(rc_getSpriteMass( GETSPRITEMASS_SPR_ID )); break; case FN_getSpriteInertia: //Number Function rc_push_num(rc_getSpriteInertia( GETSPRITEINERTIA_SPR_ID )); break; case FN_getSpriteWorldPoint: //Sub Procedure rc_getSpriteWorldPoint( GETSPRITEWORLDPOINT_SPR_ID, GETSPRITEWORLDPOINT_LX, GETSPRITEWORLDPOINT_LY, &GETSPRITEWORLDPOINT_X, &GETSPRITEWORLDPOINT_Y ); break; case FN_getSpriteWorldVector: //Sub Procedure rc_getSpriteWorldVector( GETSPRITEWORLDVECTOR_SPR_ID, GETSPRITEWORLDVECTOR_LX, GETSPRITEWORLDVECTOR_LY, &GETSPRITEWORLDVECTOR_X, &GETSPRITEWORLDVECTOR_Y ); break; case FN_getSpriteLocalPoint: //Sub Procedure rc_getSpriteLocalPoint( GETSPRITELOCALPOINT_SPR_ID, GETSPRITELOCALPOINT_WX, GETSPRITELOCALPOINT_WY, &GETSPRITELOCALPOINT_X, &GETSPRITELOCALPOINT_Y ); break; case FN_getSpriteLocalVector: //Sub Procedure rc_getSpriteLocalVector( GETSPRITELOCALVECTOR_SPR_ID, GETSPRITELOCALVECTOR_WX, GETSPRITELOCALVECTOR_WY, &GETSPRITELOCALVECTOR_X, &GETSPRITELOCALVECTOR_Y ); break; case FN_getSpriteLinearVelocityFromLocalPoint: //Sub Procedure rc_getSpriteLinearVelocityFromLocalPoint( GETSPRITELINEARVELOCITYFROMLOCALPOINT_SPR_ID, GETSPRITELINEARVELOCITYFROMLOCALPOINT_PX, GETSPRITELINEARVELOCITYFROMLOCALPOINT_PY, &GETSPRITELINEARVELOCITYFROMLOCALPOINT_X, &GETSPRITELINEARVELOCITYFROMLOCALPOINT_Y ); break; case FN_getSpriteLinearVelocityFromWorldPoint: //Sub Procedure rc_getSpriteLinearVelocityFromWorldPoint( GETSPRITELINEARVELOCITYFROMWORLDPOINT_SPR_ID, GETSPRITELINEARVELOCITYFROMWORLDPOINT_WX, GETSPRITELINEARVELOCITYFROMWORLDPOINT_WY, &GETSPRITELINEARVELOCITYFROMWORLDPOINT_X, &GETSPRITELINEARVELOCITYFROMWORLDPOINT_Y ); break; case FN_getSpriteLinearDamping: //Number Function rc_push_num(rc_getSpriteLinearDamping( GETSPRITELINEARDAMPING_SPR_ID )); break; case FN_setSpriteLinearDamping: //Sub Procedure rc_setSpriteLinearDamping( SETSPRITELINEARDAMPING_SPR_ID, SETSPRITELINEARDAMPING_LINEARDAMPING ); break; case FN_getSpriteAngularDamping: //Number Function rc_push_num(rc_getSpriteAngularDamping( GETSPRITEANGULARDAMPING_SPR_ID )); break; case FN_setSpriteAngularDamping: //Sub Procedure rc_setSpriteAngularDamping( SETSPRITEANGULARDAMPING_SPR_ID, SETSPRITEANGULARDAMPING_ANGULARDAMPING ); break; case FN_getSpriteGravityScale: //Number Function rc_push_num(rc_getSpriteGravityScale( GETSPRITEGRAVITYSCALE_SPR_ID )); break; case FN_setSpriteGravityScale: //Sub Procedure rc_setSpriteGravityScale( SETSPRITEGRAVITYSCALE_SPR_ID, SETSPRITEGRAVITYSCALE_G_SCALE ); break; case FN_setSpriteBullet: //Sub Procedure rc_setSpriteBullet( SETSPRITEBULLET_SPR_ID, SETSPRITEBULLET_FLAG ); break; case FN_spriteIsBullet: //Number Function rc_push_num(rc_spriteIsBullet( SPRITEISBULLET_SPR_ID )); break; case FN_setSpriteSleepAllowed: //Sub Procedure rc_setSpriteSleepAllowed( SETSPRITESLEEPALLOWED_SPR_ID, SETSPRITESLEEPALLOWED_FLAG ); break; case FN_spriteSleepAllowed: //Number Function rc_push_num(rc_spriteSleepAllowed( SPRITESLEEPALLOWED_SPR_ID )); break; case FN_setSpriteAwake: //Sub Procedure rc_setSpriteAwake( SETSPRITEAWAKE_SPR_ID, SETSPRITEAWAKE_FLAG ); break; case FN_spriteIsAwake: //Number Function rc_push_num(rc_spriteIsAwake( SPRITEISAWAKE_SPR_ID )); break; case FN_setSpriteFixedRotation: //Sub Procedure rc_setSpriteFixedRotation( SETSPRITEFIXEDROTATION_SPR_ID, SETSPRITEFIXEDROTATION_FLAG ); break; case FN_spriteIsFixedRotation: //Number Function rc_push_num(rc_spriteIsFixedRotation( SPRITEISFIXEDROTATION_SPR_ID )); break; case FN_SetSpriteDensity: //Sub Procedure rc_setSpriteDensity( SETSPRITEDENSITY_SPR_ID, SETSPRITEDENSITY_DENSITY ); break; case FN_GetSpriteDensity: //Number Function rc_push_num(rc_getSpriteDensity( GETSPRITEDENSITY_SPR_ID )); break; case FN_SetSpriteFriction: //Sub Procedure rc_setSpriteFriction( SETSPRITEFRICTION_SPR_ID, SETSPRITEFRICTION_FRICTION ); break; case FN_GetSpriteFriction: //Number Function rc_push_num(rc_getSpriteFriction( GETSPRITEFRICTION_SPR_ID )); break; case FN_SetSpriteRestitution: //Sub Procedure rc_setSpriteRestitution( SETSPRITERESTITUTION_SPR_ID, SETSPRITERESTITUTION_RESTITUTION ); break; case FN_GetSpriteRestitution: //Number Function rc_push_num(rc_getSpriteRestitution( GETSPRITERESTITUTION_SPR_ID )); break; case FN_SetSpriteRestitutionThreshold: //Sub Procedure rc_setSpriteRestitutionThreshold( SETSPRITERESTITUTIONTHRESHOLD_SPR_ID, SETSPRITERESTITUTIONTHRESHOLD_THRESHOLD ); break; case FN_GetSpriteRestitutionThreshold: //Number Function rc_push_num(rc_getSpriteRestitutionThreshold( GETSPRITERESTITUTIONTHRESHOLD_SPR_ID )); break; case FN_GetSpriteAABB: //Sub Procedure rc_getSpriteAABB( GETSPRITEAABB_SPR_ID, &GETSPRITEAABB_X1, &GETSPRITEAABB_Y1, &GETSPRITEAABB_X2, &GETSPRITEAABB_Y2 ); break; case FN_SetGravity2D: //Sub Procedure rc_setGravity2D( SETGRAVITY2D_X, SETGRAVITY2D_Y ); break; case FN_GetGravity2D: //Sub Procedure rc_getGravity2D( &GETGRAVITY2D_X, &GETGRAVITY2D_Y ); break; case FN_SetWorld2DTimeStep: //Sub Procedure rc_setWorld2DTimeStep( SETWORLD2DTIMESTEP_TS ); break; case FN_SetWorld2DVelocityIterations: //Sub Procedure rc_setWorld2DVelocityIterations( SETWORLD2DVELOCITYITERATIONS_V ); break; case FN_SetWorld2DPositionIterations: //Sub Procedure rc_setWorld2DPositionIterations( SETWORLD2DPOSITIONITERATIONS_P ); break; case FN_GetWorld2DTimeStep: //Number Function rc_push_num(rc_getWorld2DTimeStep( )); break; case FN_GetWorld2DVelocityIterations: //Number Function rc_push_num(rc_getWorld2DVelocityIterations( )); break; case FN_GetWorld2DPositionIterations: //Number Function rc_push_num(rc_getWorld2DPositionIterations( )); break; case FN_SetWorld2DAutoClearForces: //Sub Procedure rc_setWorld2DAutoClearForces( SETWORLD2DAUTOCLEARFORCES_FLAG ); break; case FN_GetWorld2DAutoClearForces: //Number Function rc_push_num(rc_getWorld2DAutoClearForces( )); break; case FN_CastRay2D: //Number Function rc_push_num(rc_castRay2D( CASTRAY2D_FROM_X, CASTRAY2D_FROM_Y, CASTRAY2D_TO_X, CASTRAY2D_TO_Y )); break; case FN_CastRay2D_All: //Number Function rc_push_num(rc_castRay2D_All( CASTRAY2D_ALL_FROM_X, CASTRAY2D_ALL_FROM_Y, CASTRAY2D_ALL_TO_X, CASTRAY2D_ALL_TO_Y )); break; case FN_GetRayHit2D: //Sub Procedure rc_getRayHit2D( GETRAYHIT2D_INDEX, &GETRAYHIT2D_SPR_ID, &GETRAYHIT2D_X, &GETRAYHIT2D_Y, &GETRAYHIT2D_NORMAL_X, &GETRAYHIT2D_NORMAL_Y ); break; case FN_SetSpriteShape: //Sub Procedure rc_setSpriteCollisionShape( SETSPRITESHAPE_SPR_ID, SETSPRITESHAPE_SHAPE ); break; case FN_GetSpriteShape: //Number Function rc_push_num(rc_getSpriteCollisionShape( GETSPRITESHAPE_SPR_ID )); break; case FN_SetSpriteRadius: //Sub Procedure rc_setSpriteRadius( SETSPRITERADIUS_SPR_ID, SETSPRITERADIUS_RADIUS ); break; case FN_GetSpriteRadius: //Number Function rc_push_num(rc_getSpriteRadius( GETSPRITERADIUS_SPR_ID )); break; case FN_SetSpriteBox: //Sub Procedure rc_setSpriteBox( SETSPRITEBOX_SPR_ID, SETSPRITEBOX_W, SETSPRITEBOX_H ); break; case FN_GetSpriteBoxSize: //Sub Procedure rc_getSpriteBoxSize( GETSPRITEBOXSIZE_SPR_ID, &GETSPRITEBOXSIZE_W, &GETSPRITEBOXSIZE_H ); break; case FN_SetSpriteChain: //Sub Procedure rc_setSpriteChain( SETSPRITECHAIN_SPR_ID, &SETSPRITECHAIN_VX, &SETSPRITECHAIN_VY, SETSPRITECHAIN_V_COUNT, SETSPRITECHAIN_PREV_X, SETSPRITECHAIN_PREV_Y, SETSPRITECHAIN_NEXT_X, SETSPRITECHAIN_NEXT_Y ); break; case FN_SetSpriteChainLoop: //Sub Procedure rc_setSpriteChainLoop( SETSPRITECHAINLOOP_SPR_ID, &SETSPRITECHAINLOOP_VX, &SETSPRITECHAINLOOP_VY, SETSPRITECHAINLOOP_V_COUNT ); break; case FN_SetSpritePolygon: //Sub Procedure rc_setSpritePolygon( SETSPRITEPOLYGON_SPR_ID, &SETSPRITEPOLYGON_VX, &SETSPRITEPOLYGON_VY, SETSPRITEPOLYGON_V_COUNT ); break; case FN_SetSpriteShapeOffset: //Sub Procedure rc_setSpriteShapeOffset( SETSPRITESHAPEOFFSET_SPR_ID, SETSPRITESHAPEOFFSET_X, SETSPRITESHAPEOFFSET_Y ); break; case FN_GetSpriteShapeOffset: //Sub Procedure rc_getSpriteShapeOffset( GETSPRITESHAPEOFFSET_SPR_ID, &GETSPRITESHAPEOFFSET_X, &GETSPRITESHAPEOFFSET_Y ); break; case FN_createDistanceJoint: //Number Function rc_push_num(rc_createDistanceJoint( CREATEDISTANCEJOINT_SPRITEA, CREATEDISTANCEJOINT_SPRITEB, CREATEDISTANCEJOINT_AX, CREATEDISTANCEJOINT_AY, CREATEDISTANCEJOINT_BX, CREATEDISTANCEJOINT_BY, CREATEDISTANCEJOINT_COLLIDE_CONNECT )); break; case FN_createFrictionJoint: //Number Function rc_push_num(rc_createFrictionJoint( CREATEFRICTIONJOINT_SPRITEA, CREATEFRICTIONJOINT_SPRITEB, CREATEFRICTIONJOINT_X, CREATEFRICTIONJOINT_Y, CREATEFRICTIONJOINT_COLLIDE_CONNECT )); break; case FN_createGearJoint: //Number Function rc_push_num(rc_createGearJoint( CREATEGEARJOINT_JOINTA, CREATEGEARJOINT_JOINTB, CREATEGEARJOINT_G_RATIO, CREATEGEARJOINT_COLLIDE_CONNECT )); break; case FN_createMotorJoint: //Number Function rc_push_num(rc_createMotorJoint( CREATEMOTORJOINT_SPRITEA, CREATEMOTORJOINT_SPRITEB, CREATEMOTORJOINT_COLLIDE_CONNECT )); break; case FN_createPrismaticJoint: //Number Function rc_push_num(rc_createPrismaticJoint( CREATEPRISMATICJOINT_SPRITEA, CREATEPRISMATICJOINT_SPRITEB, CREATEPRISMATICJOINT_AX, CREATEPRISMATICJOINT_AY, CREATEPRISMATICJOINT_AXISX, CREATEPRISMATICJOINT_AXISY, CREATEPRISMATICJOINT_COLLIDE_CONNECT )); break; case FN_createPulleyJoint: //Number Function rc_push_num(rc_createPulleyJoint( CREATEPULLEYJOINT_SPRITEA, CREATEPULLEYJOINT_SPRITEB, CREATEPULLEYJOINT_GAX, CREATEPULLEYJOINT_GAY, CREATEPULLEYJOINT_GBX, CREATEPULLEYJOINT_GBY, CREATEPULLEYJOINT_AX, CREATEPULLEYJOINT_AY, CREATEPULLEYJOINT_BX, CREATEPULLEYJOINT_BY, CREATEPULLEYJOINT_J_RATIO, CREATEPULLEYJOINT_COLLIDE_CONNECT )); break; case FN_createRevoluteJoint: //Number Function rc_push_num(rc_createRevoluteJoint( CREATEREVOLUTEJOINT_SPRITEA, CREATEREVOLUTEJOINT_SPRITEB, CREATEREVOLUTEJOINT_X, CREATEREVOLUTEJOINT_Y, CREATEREVOLUTEJOINT_COLLIDE_CONNECT )); break; case FN_createWeldJoint: //Number Function rc_push_num(rc_createWeldJoint( CREATEWELDJOINT_SPRITEA, CREATEWELDJOINT_SPRITEB, CREATEWELDJOINT_X, CREATEWELDJOINT_Y, CREATEWELDJOINT_COLLIDE_CONNECT )); break; case FN_createWheelJoint: //Number Function rc_push_num(rc_createWheelJoint( CREATEWHEELJOINT_SPRITEA, CREATEWHEELJOINT_SPRITEB, CREATEWHEELJOINT_AX, CREATEWHEELJOINT_AY, CREATEWHEELJOINT_AXISX, CREATEWHEELJOINT_AXISY, CREATEWHEELJOINT_COLLIDE_CONNECT )); break; case FN_getJointWorldAnchorA: //Sub Procedure rc_getJointWorldAnchorA( GETJOINTWORLDANCHORA_JOINT_ID, &GETJOINTWORLDANCHORA_X, &GETJOINTWORLDANCHORA_Y ); break; case FN_getJointWorldAnchorB: //Sub Procedure rc_getJointWorldAnchorB( GETJOINTWORLDANCHORB_JOINT_ID, &GETJOINTWORLDANCHORB_X, &GETJOINTWORLDANCHORB_Y ); break; case FN_getJointReactionForce: //Sub Procedure rc_getJointReactionForce( GETJOINTREACTIONFORCE_JOINT_ID, GETJOINTREACTIONFORCE_INV_DT, &GETJOINTREACTIONFORCE_X, &GETJOINTREACTIONFORCE_Y ); break; case FN_getJointReactionTorque: //Number Function rc_push_num(rc_getJointReactionTorque( GETJOINTREACTIONTORQUE_JOINT_ID, GETJOINTREACTIONTORQUE_INV_DT )); break; case FN_getJointLocalAnchorA: //Sub Procedure rc_getJointLocalAnchorA( GETJOINTLOCALANCHORA_JOINT_ID, &GETJOINTLOCALANCHORA_X, &GETJOINTLOCALANCHORA_Y ); break; case FN_getJointLocalAnchorB: //Sub Procedure rc_getJointLocalAnchorB( GETJOINTLOCALANCHORB_JOINT_ID, &GETJOINTLOCALANCHORB_X, &GETJOINTLOCALANCHORB_Y ); break; case FN_setJointLength: //Sub Procedure rc_setJointLength( SETJOINTLENGTH_JOINT_ID, SETJOINTLENGTH_JLEN ); break; case FN_getJointLength: //Number Function rc_push_num(rc_getJointLength( GETJOINTLENGTH_JOINT_ID )); break; case FN_setJointMinLength: //Sub Procedure rc_setJointMinLength( SETJOINTMINLENGTH_JOINT_ID, SETJOINTMINLENGTH_JLEN ); break; case FN_getJointMinLength: //Number Function rc_push_num(rc_getJointMinLength( GETJOINTMINLENGTH_JOINT_ID )); break; case FN_setJointMaxLength: //Sub Procedure rc_setJointMaxLength( SETJOINTMAXLENGTH_JOINT_ID, SETJOINTMAXLENGTH_JLEN ); break; case FN_getJointMaxLength: //Number Function rc_push_num(rc_getJointMaxLength( GETJOINTMAXLENGTH_JOINT_ID )); break; case FN_getJointCurrentLength: //Number Function rc_push_num(rc_getJointCurrentLength( GETJOINTCURRENTLENGTH_JOINT_ID )); break; case FN_setJointStiffness: //Sub Procedure rc_setJointStiffness( SETJOINTSTIFFNESS_JOINT_ID, SETJOINTSTIFFNESS_STIFFNESS ); break; case FN_getJointStiffness: //Number Function rc_push_num(rc_getJointStiffness( GETJOINTSTIFFNESS_JOINT_ID )); break; case FN_setJointDamping: //Sub Procedure rc_setJointDamping( SETJOINTDAMPING_JOINT_ID, SETJOINTDAMPING_DAMPING ); break; case FN_getJointDamping: //Number Function rc_push_num(rc_getJointDamping( GETJOINTDAMPING_JOINT_ID )); break; case FN_setJointMaxForce: //Sub Procedure rc_setJointMaxForce( SETJOINTMAXFORCE_JOINT_ID, SETJOINTMAXFORCE_FORCE ); break; case FN_getJointMaxForce: //Number Function rc_push_num(rc_getJointMaxForce( GETJOINTMAXFORCE_JOINT_ID )); break; case FN_setJointMaxTorque: //Sub Procedure rc_setJointMaxTorque( SETJOINTMAXTORQUE_JOINT_ID, SETJOINTMAXTORQUE_TORQUE ); break; case FN_getJointMaxTorque: //Number Function rc_push_num(rc_getJointMaxTorque( GETJOINTMAXTORQUE_JOINT_ID )); break; case FN_setJointCorrectionFactor: //Sub Procedure rc_setJointCorrectionFactor( SETJOINTCORRECTIONFACTOR_JOINT_ID, SETJOINTCORRECTIONFACTOR_FACTOR ); break; case FN_getJointCorrectionFactor: //Number Function rc_push_num(rc_getJointCorrectionFactor( GETJOINTCORRECTIONFACTOR_JOINT_ID )); break; case FN_setJointRatio: //Sub Procedure rc_setJointRatio( SETJOINTRATIO_JOINT_ID, SETJOINTRATIO_J_RATIO ); break; case FN_getJointRatio: //Number Function rc_push_num(rc_getJointRatio( GETJOINTRATIO_JOINT_ID )); break; case FN_setJointLinearOffset: //Sub Procedure rc_setJointLinearOffset( SETJOINTLINEAROFFSET_JOINT_ID, SETJOINTLINEAROFFSET_X, SETJOINTLINEAROFFSET_Y ); break; case FN_getJointLinearOffset: //Sub Procedure rc_getJointLinearOffset( GETJOINTLINEAROFFSET_JOINT_ID, &GETJOINTLINEAROFFSET_X, &GETJOINTLINEAROFFSET_Y ); break; case FN_setJointAngularOffset: //Sub Procedure rc_setJointAngularOffset( SETJOINTANGULAROFFSET_JOINT_ID, SETJOINTANGULAROFFSET_ANGLEOFFSET ); break; case FN_getJointAngularOffset: //Number Function rc_push_num(rc_getJointAngularOffset( GETJOINTANGULAROFFSET_JOINT_ID )); break; case FN_getJointLocalAxisA: //Sub Procedure rc_getJointLocalAxisA( GETJOINTLOCALAXISA_JOINT_ID, &GETJOINTLOCALAXISA_X, &GETJOINTLOCALAXISA_Y ); break; case FN_getJointReferenceAngle: //Number Function rc_push_num(rc_getJointReferenceAngle( GETJOINTREFERENCEANGLE_JOINT_ID )); break; case FN_getJointTranslation: //Number Function rc_push_num(rc_getJointTranslation( GETJOINTTRANSLATION_JOINT_ID )); break; case FN_getJointSpeed: //Number Function rc_push_num(rc_getJointSpeed( GETJOINTSPEED_JOINT_ID )); break; case FN_jointIsLimitEnabled: //Number Function rc_push_num(rc_jointIsLimitEnabled( JOINTISLIMITENABLED_JOINT_ID )); break; case FN_enableJointLimit: //Sub Procedure rc_enableJointLimit( ENABLEJOINTLIMIT_JOINT_ID, ENABLEJOINTLIMIT_FLAG ); break; case FN_getJointLowerLimit: //Number Function rc_push_num(rc_getJointLowerLimit( GETJOINTLOWERLIMIT_JOINT_ID )); break; case FN_getJointUpperLimit: //Number Function rc_push_num(rc_getJointUpperLimit( GETJOINTUPPERLIMIT_JOINT_ID )); break; case FN_setJointLimits: //Sub Procedure rc_setJointLimits( SETJOINTLIMITS_JOINT_ID, SETJOINTLIMITS_LOWER_LIMIT, SETJOINTLIMITS_UPPER_LIMIT ); break; case FN_jointMotorIsEnabled: //Number Function rc_push_num(rc_jointMotorIsEnabled( JOINTMOTORISENABLED_JOINT_ID )); break; case FN_enableJointMotor: //Sub Procedure rc_enableJointMotor( ENABLEJOINTMOTOR_JOINT_ID, ENABLEJOINTMOTOR_FLAG ); break; case FN_setJointMotorSpeed: //Sub Procedure rc_setJointMotorSpeed( SETJOINTMOTORSPEED_JOINT_ID, SETJOINTMOTORSPEED_SPEED ); break; case FN_getJointMotorSpeed: //Number Function rc_push_num(rc_getJointMotorSpeed( GETJOINTMOTORSPEED_JOINT_ID )); break; case FN_setJointMaxMotorForce: //Sub Procedure rc_setJointMaxMotorForce( SETJOINTMAXMOTORFORCE_JOINT_ID, SETJOINTMAXMOTORFORCE_FORCE ); break; case FN_getJointMaxMotorForce: //Number Function rc_push_num(rc_getJointMaxMotorForce( GETJOINTMAXMOTORFORCE_JOINT_ID )); break; case FN_getJointMotorForce: //Number Function rc_push_num(rc_getJointMotorForce( GETJOINTMOTORFORCE_JOINT_ID, GETJOINTMOTORFORCE_INV_DT )); break; case FN_setJointMaxMotorTorque: //Sub Procedure rc_setJointMaxMotorTorque( SETJOINTMAXMOTORTORQUE_JOINT_ID, SETJOINTMAXMOTORTORQUE_TORQUE ); break; case FN_getJointMaxMotorTorque: //Number Function rc_push_num(rc_getJointMaxMotorTorque( GETJOINTMAXMOTORTORQUE_JOINT_ID )); break; case FN_getJointMotorTorque: //Number Function rc_push_num(rc_getJointMotorTorque( GETJOINTMOTORTORQUE_JOINT_ID, GETJOINTMOTORTORQUE_INV_DT )); break; case FN_getJointGroundAnchorA: //Sub Procedure rc_getJointGroundAnchorA( GETJOINTGROUNDANCHORA_JOINT_ID, &GETJOINTGROUNDANCHORA_X, &GETJOINTGROUNDANCHORA_Y ); break; case FN_getJointGroundAnchorB: //Sub Procedure rc_getJointGroundAnchorB( GETJOINTGROUNDANCHORB_JOINT_ID, &GETJOINTGROUNDANCHORB_X, &GETJOINTGROUNDANCHORB_Y ); break; case FN_getJointLengthA: //Number Function rc_push_num(rc_getJointLengthA( GETJOINTLENGTHA_JOINT_ID )); break; case FN_getJointLengthB: //Number Function rc_push_num(rc_getJointLengthB( GETJOINTLENGTHB_JOINT_ID )); break; case FN_getJointCurrentLengthA: //Number Function rc_push_num(rc_getJointCurrentLengthA( GETJOINTCURRENTLENGTHA_JOINT_ID )); break; case FN_getJointCurrentLengthB: //Number Function rc_push_num(rc_getJointCurrentLengthB( GETJOINTCURRENTLENGTHB_JOINT_ID )); break; case FN_setJointOrigin: //Sub Procedure rc_setJointOrigin( SETJOINTORIGIN_JOINT_ID, SETJOINTORIGIN_X, SETJOINTORIGIN_Y ); break; case FN_getJointAngle: //Number Function rc_push_num(rc_getJointAngle( GETJOINTANGLE_JOINT_ID )); break; case FN_getJointLinearSpeed: //Number Function rc_push_num(rc_getJointLinearSpeed( GETJOINTLINEARSPEED_JOINT_ID )); break; case FN_getJointAngularSpeed: //Number Function rc_push_num(rc_getJointAngularSpeed( GETJOINTANGULARSPEED_JOINT_ID )); break; case FN_DeleteJoint: //Sub Procedure rc_deleteJoint( DELETEJOINT_JOINT_ID ); break; case FN_JointExists: //Number Function rc_push_num(rc_jointExists( JOINTEXISTS_JOINT_ID )); break; case FN_CreateTileSet: //Number Function rc_push_num(rc_createTileSet( CREATETILESET_IMG_ID, CREATETILESET_TILE_W, CREATETILESET_TILE_H )); break; case FN_SetTileAnimationLength: //Sub Procedure rc_setTileAnimationLength( SETTILEANIMATIONLENGTH_TILESET, SETTILEANIMATIONLENGTH_BASE_TILE, SETTILEANIMATIONLENGTH_NUM_FRAMES ); break; case FN_GetTileAnimationLength: //Number Function rc_push_num(rc_getTileAnimationLength( GETTILEANIMATIONLENGTH_TILESET, GETTILEANIMATIONLENGTH_BASE_TILE )); break; case FN_SetTileAnimationFrame: //Sub Procedure rc_setTileAnimationFrame( SETTILEANIMATIONFRAME_TILESET, SETTILEANIMATIONFRAME_BASE_TILE, SETTILEANIMATIONFRAME_ANIM_FRAME, SETTILEANIMATIONFRAME_TILE_FRAME ); break; case FN_GetTileAnimationFrame: //Number Function rc_push_num(rc_getTileAnimationFrame( GETTILEANIMATIONFRAME_TILESET, GETTILEANIMATIONFRAME_BASE_TILE, GETTILEANIMATIONFRAME_ANIM_FRAME )); break; case FN_SetTileAnimationSpeed: //Sub Procedure rc_setTileAnimationSpeed( SETTILEANIMATIONSPEED_TILESET, SETTILEANIMATIONSPEED_BASE_TILE, SETTILEANIMATIONSPEED_SPEED ); break; case FN_GetTileAnimationSpeed: //Number Function rc_push_num(rc_getTileAnimationSpeed( GETTILEANIMATIONSPEED_TILESET, GETTILEANIMATIONSPEED_BASE_TILE )); break; case FN_CreateTileMap: //Number Function rc_push_num(rc_createTileMap( CREATETILEMAP_TILESET, CREATETILEMAP_WIDTHINTILES, CREATETILEMAP_HEIGHTINTILES )); break; case FN_SetTileMapSize: //Sub Procedure rc_setTileMapSize( SETTILEMAPSIZE_TILEMAP, SETTILEMAPSIZE_WIDTHINTILES, SETTILEMAPSIZE_HEIGHTINTILES ); break; case FN_GetTileMapSize: //Sub Procedure rc_getTileMapSize( GETTILEMAPSIZE_TILEMAP, &GETTILEMAPSIZE_WIDTHINTILES, &GETTILEMAPSIZE_HEIGHTINTILES ); break; case FN_SetTile: //Sub Procedure rc_setTile( SETTILE_TILEMAP, SETTILE_TILE, SETTILE_X, SETTILE_Y ); break; case FN_GetTile: //Number Function rc_push_num(rc_getTile( GETTILE_TILEMAP, GETTILE_X, GETTILE_Y )); break; case FN_FillTile: //Sub Procedure rc_fillTile( FILLTILE_TILEMAP, FILLTILE_TILE, FILLTILE_X, FILLTILE_Y, FILLTILE_WIDTHINTILES, FILLTILE_HEIGHTINTILES ); break; case FN_DrawTileMap: //Sub Procedure rc_drawTileMap( DRAWTILEMAP_TILEMAP, DRAWTILEMAP_X, DRAWTILEMAP_Y, DRAWTILEMAP_W, DRAWTILEMAP_H, DRAWTILEMAP_OFFSET_X, DRAWTILEMAP_OFFSET_Y ); break; case FN_DeleteTileSet: //Sub Procedure rc_deleteTileSet( DELETETILESET_TILESET ); break; case FN_DeleteTileMap: //Sub Procedure rc_deleteTileMap( DELETETILEMAP_TILEMAP ); break; case FN_TileSetExists: //Number Function rc_push_num(rc_tileSetExists( TILESETEXISTS_TILESET )); break; case FN_TileMapExists: //Number Function rc_push_num(rc_tileMapExists( TILEMAPEXISTS_TILEMAP )); break; case FN_LoadMesh: //Number Function rc_push_num(rc_loadMesh( LOADMESH_MESH_FILE$ )); break; case FN_DeleteMesh: //Sub Procedure rc_deleteMesh( DELETEMESH_MESH ); break; case FN_CreateMesh: //Number Function rc_push_num(rc_createMesh( )); break; case FN_AddMeshBuffer: //Sub Procedure rc_addMeshBuffer( ADDMESHBUFFER_MESH, ADDMESHBUFFER_VERTEX_COUNT, &ADDMESHBUFFER_VERTEX_DATA, &ADDMESHBUFFER_NORMAL_DATA, &ADDMESHBUFFER_UV_DATA, ADDMESHBUFFER_INDEX_COUNT, &ADDMESHBUFFER_INDEX_DATA ); break; case FN_LoadMeshFromArchive: //Number Function rc_push_num(rc_loadMeshFromArchive( LOADMESHFROMARCHIVE_ARCHIVE$, LOADMESHFROMARCHIVE_MESH_FILE$ )); break; case FN_CreatePlaneMesh: //Number Function rc_push_num(rc_createPlaneMesh( CREATEPLANEMESH_W, CREATEPLANEMESH_H, CREATEPLANEMESH_TILECOUNT_W, CREATEPLANEMESH_TILECOUNT_H, CREATEPLANEMESH_TXREPEAT_X, CREATEPLANEMESH_TXREPEAT_Y )); break; case FN_LoadAN8: //Number Function rc_push_num(rc_loadAN8( LOADAN8_AN8_FILE$ )); break; case FN_LoadMeshFromAN8: //Number Function rc_push_num(rc_loadMeshFromAN8( LOADMESHFROMAN8_AN8_PROJECT, LOADMESHFROMAN8_AN8_SCENE$ )); break; case FN_GetNumAN8Scenes: //Number Function rc_push_num(rc_getNumAN8Scenes( GETNUMAN8SCENES_AN8_PROJECT )); break; case FN_GetAN8SceneName$: //String Function rc_push_str(rc_getAN8SceneName( GETAN8SCENENAME$_AN8_PROJECT, GETAN8SCENENAME$_SCENE_NUM )); break; case FN_CreateConeMesh: //Number Function rc_push_num(rc_createConeMesh( CREATECONEMESH_RADIUS, CREATECONEMESH_CONE_LENGTH, CREATECONEMESH_TESSELATION, CREATECONEMESH_TOP_COLOR, CREATECONEMESH_BOTTOM_COLOR )); break; case FN_CreateCylinderMesh: //Number Function rc_push_num(rc_createCylinderMesh( CREATECYLINDERMESH_RADIUS, CREATECYLINDERMESH_CYLINDER_LENGTH, CREATECYLINDERMESH_TESSELATION, CREATECYLINDERMESH_COLOR, CREATECYLINDERMESH_CLOSE_TOP )); break; case FN_CreateVolumeLightMesh: //Number Function rc_push_num(rc_createVolumeLightMesh( CREATEVOLUMELIGHTMESH_U, CREATEVOLUMELIGHTMESH_V, CREATEVOLUMELIGHTMESH_FOOT_COLOR, CREATEVOLUMELIGHTMESH_TAIL_COLOR, CREATEVOLUMELIGHTMESH_LP_DISTANCE, CREATEVOLUMELIGHTMESH_DIM_X, CREATEVOLUMELIGHTMESH_DIM_Y, CREATEVOLUMELIGHTMESH_DIM_Z )); break; case FN_DeleteAN8: //Sub Procedure rc_deleteAN8( DELETEAN8_AN8_PROJECT ); break; case FN_SetMeshBoundingBox: //Sub Procedure rc_setMeshBoundingBox( SETMESHBOUNDINGBOX_MESH, SETMESHBOUNDINGBOX_MIN_X, SETMESHBOUNDINGBOX_MIN_Y, SETMESHBOUNDINGBOX_MIN_Z, SETMESHBOUNDINGBOX_MAX_X, SETMESHBOUNDINGBOX_MAX_Y, SETMESHBOUNDINGBOX_MAX_Z ); break; case FN_GetMeshBoundingBox: //Sub Procedure rc_getMeshBoundingBox( GETMESHBOUNDINGBOX_MESH, &GETMESHBOUNDINGBOX_MIN_X, &GETMESHBOUNDINGBOX_MIN_Y, &GETMESHBOUNDINGBOX_MIN_Z, &GETMESHBOUNDINGBOX_MAX_X, &GETMESHBOUNDINGBOX_MAX_Y, &GETMESHBOUNDINGBOX_MAX_Z ); break; case FN_ReCalculateMeshBoundingBox: //Sub Procedure rc_reCalculateMeshBoundingBox( RECALCULATEMESHBOUNDINGBOX_MESH ); break; case FN_CreateAnimatedActor: //Number Function rc_push_num(rc_createAnimatedActor( CREATEANIMATEDACTOR_MESH )); break; case FN_CreateOctreeActor: //Number Function rc_push_num(rc_createOctreeActor( CREATEOCTREEACTOR_MESH )); break; case FN_CreateCubeActor: //Number Function rc_push_num(rc_createCubeActor( CREATECUBEACTOR_CUBE_SIZE )); break; case FN_CreateSphereActor: //Number Function rc_push_num(rc_createSphereActor( CREATESPHEREACTOR_RADIUS )); break; case FN_CreateWaterActor: //Number Function rc_push_num(rc_createWaterActor( CREATEWATERACTOR_MESH, CREATEWATERACTOR_WAVEHEIGHT, CREATEWATERACTOR_WAVESPEED, CREATEWATERACTOR_WAVELENGTH )); break; case FN_CreateLightActor: //Number Function rc_push_num(rc_createLightActor( )); break; case FN_CreateBillboardActor: //Number Function rc_push_num(rc_createBillboardActor( )); break; case FN_CreateTerrainActor: //Number Function rc_push_num(rc_createTerrainActor( CREATETERRAINACTOR_HMAP_FILE$ )); break; case FN_CreateParticleActor: //Number Function rc_push_num(rc_createParticleActor( CREATEPARTICLEACTOR_PARTICLE_TYPE )); break; case FN_DeleteActor: //Sub Procedure rc_deleteActor( DELETEACTOR_ACTOR ); break; case FN_GetActorTransform: //Sub Procedure rc_getActorTransform( GETACTORTRANSFORM_ACTOR, GETACTORTRANSFORM_MATRIX ); break; case FN_SetActorPosition: //Sub Procedure rc_setActorPosition( SETACTORPOSITION_ACTOR, SETACTORPOSITION_X, SETACTORPOSITION_Y, SETACTORPOSITION_Z ); break; case FN_TranslateActorLocal: //Sub Procedure rc_translateActorLocal( TRANSLATEACTORLOCAL_ACTOR, TRANSLATEACTORLOCAL_X, TRANSLATEACTORLOCAL_Y, TRANSLATEACTORLOCAL_Z ); break; case FN_TranslateActorWorld: //Sub Procedure rc_translateActorWorld( TRANSLATEACTORWORLD_ACTOR, TRANSLATEACTORWORLD_X, TRANSLATEACTORWORLD_Y, TRANSLATEACTORWORLD_Z ); break; case FN_GetActorPosition: //Sub Procedure rc_getActorPosition( GETACTORPOSITION_ACTOR, &GETACTORPOSITION_X, &GETACTORPOSITION_Y, &GETACTORPOSITION_Z ); break; case FN_SetActorScale: //Sub Procedure rc_setActorScale( SETACTORSCALE_ACTOR, SETACTORSCALE_X, SETACTORSCALE_Y, SETACTORSCALE_Z ); break; case FN_ScaleActor: //Sub Procedure rc_scaleActor( SCALEACTOR_ACTOR, SCALEACTOR_X, SCALEACTOR_Y, SCALEACTOR_Z ); break; case FN_GetActorScale: //Sub Procedure rc_getActorScale( GETACTORSCALE_ACTOR, &GETACTORSCALE_X, &GETACTORSCALE_Y, &GETACTORSCALE_Z ); break; case FN_SetActorRotation: //Sub Procedure rc_setActorRotation( SETACTORROTATION_ACTOR, SETACTORROTATION_X, SETACTORROTATION_Y, SETACTORROTATION_Z ); break; case FN_RotateActor: //Sub Procedure rc_rotateActor( ROTATEACTOR_ACTOR, ROTATEACTOR_X, ROTATEACTOR_Y, ROTATEACTOR_Z ); break; case FN_GetActorRotation: //Sub Procedure rc_getActorRotation( GETACTORROTATION_ACTOR, &GETACTORROTATION_X, &GETACTORROTATION_Y, &GETACTORROTATION_Z ); break; case FN_SetActorVisible: //Sub Procedure rc_setActorVisible( SETACTORVISIBLE_ACTOR, SETACTORVISIBLE_FLAG ); break; case FN_ActorIsVisible: //Number Function rc_push_num(rc_actorIsVisible( ACTORISVISIBLE_ACTOR )); break; case FN_SetActorAutoCulling: //Sub Procedure rc_setActorAutoCulling( SETACTORAUTOCULLING_ACTOR, SETACTORAUTOCULLING_CULL_TYPE ); break; case FN_GetActorAutoCulling: //Number Function rc_push_num(rc_getActorAutoCulling( GETACTORAUTOCULLING_ACTOR )); break; case FN_AddActorShadow: //Sub Procedure rc_addActorShadow( ADDACTORSHADOW_ACTOR ); break; case FN_RemoveActorShadow: //Sub Procedure rc_removeActorShadow( REMOVEACTORSHADOW_ACTOR ); break; case FN_ActorExists: //Number Function rc_push_num(rc_actorExists( ACTOREXISTS_ACTOR )); break; case FN_CreateProjectorActor: //Number Function rc_push_num(rc_createProjectorActor( )); break; case FN_CreateActorAnimation: //Number Function rc_push_num(rc_createActorAnimation( CREATEACTORANIMATION_ACTOR, CREATEACTORANIMATION_START_FRAME, CREATEACTORANIMATION_END_FRAME, CREATEACTORANIMATION_SPEED )); break; case FN_SetActorAnimation: //Sub Procedure rc_setActorAnimation( SETACTORANIMATION_ACTOR, SETACTORANIMATION_ANIMATION, SETACTORANIMATION_NUM_LOOPS ); break; case FN_SetActorAnimationSpeed: //Sub Procedure rc_setActorAnimationSpeed( SETACTORANIMATIONSPEED_ACTOR, SETACTORANIMATIONSPEED_ANIMATION, SETACTORANIMATIONSPEED_SPEED ); break; case FN_SetActorAnimationFrames: //Sub Procedure rc_setActorAnimationFrames( SETACTORANIMATIONFRAMES_ACTOR, SETACTORANIMATIONFRAMES_ANIMATION, SETACTORANIMATIONFRAMES_START_FRAME, SETACTORANIMATIONFRAMES_END_FRAME ); break; case FN_GetActorCurrentAnimation: //Number Function rc_push_num(rc_getActorCurrentAnimation( GETACTORCURRENTANIMATION_ACTOR )); break; case FN_GetActorAnimationSpeed: //Number Function rc_push_num(rc_getActorAnimationSpeed( GETACTORANIMATIONSPEED_ACTOR, GETACTORANIMATIONSPEED_ANIMATION )); break; case FN_GetActorAnimationStartFrame: //Number Function rc_push_num(rc_getActorAnimationStartFrame( GETACTORANIMATIONSTARTFRAME_ACTOR, GETACTORANIMATIONSTARTFRAME_ANIMATION )); break; case FN_GetActorAnimationEndFrame: //Number Function rc_push_num(rc_getActorAnimationEndFrame( GETACTORANIMATIONENDFRAME_ACTOR, GETACTORANIMATIONENDFRAME_ANIMATION )); break; case FN_SetActorFrame: //Sub Procedure rc_setActorFrame( SETACTORFRAME_ACTOR, SETACTORFRAME_FRAME ); break; case FN_GetActorFrame: //Number Function rc_push_num(rc_getActorFrame( GETACTORFRAME_ACTOR )); break; case FN_ActorAnimationIsPlaying: //Number Function rc_push_num(rc_actorAnimationIsPlaying( ACTORANIMATIONISPLAYING_ACTOR )); break; case FN_NumActorAnimationLoops: //Number Function rc_push_num(rc_numActorAnimationLoops( NUMACTORANIMATIONLOOPS_ACTOR )); break; case FN_SetActorMD2Animation: //Sub Procedure rc_setActorMD2Animation( SETACTORMD2ANIMATION_ACTOR, SETACTORMD2ANIMATION_ANIM, SETACTORMD2ANIMATION_NUM_LOOPS ); break; case FN_SetActorMD2AnimationByName: //Sub Procedure rc_setActorMD2AnimationByName( SETACTORMD2ANIMATIONBYNAME_ACTOR, SETACTORMD2ANIMATIONBYNAME_ANIM_NAME$, SETACTORMD2ANIMATIONBYNAME_NUM_LOOPS ); break; case FN_DeleteActorAnimation: //Sub Procedure rc_deleteActorAnimation( DELETEACTORANIMATION_ACTOR, DELETEACTORANIMATION_ANIMATION ); break; case FN_SetGravity3D: //Sub Procedure rc_setGravity3D( SETGRAVITY3D_X, SETGRAVITY3D_Y, SETGRAVITY3D_Z ); break; case FN_GetGravity3D: //Sub Procedure rc_getGravity3D( &GETGRAVITY3D_X, &GETGRAVITY3D_Y, &GETGRAVITY3D_Z ); break; case FN_SetActorShape: //Sub Procedure rc_setActorCollisionShape( SETACTORSHAPE_ACTOR, SETACTORSHAPE_SHAPE_TYPE, SETACTORSHAPE_MASS ); break; case FN_GetActorShape: //Number Function rc_push_num(rc_getActorCollisionShape( GETACTORSHAPE_ACTOR )); break; case FN_SetActorSolid: //Sub Procedure rc_setActorSolid( SETACTORSOLID_ACTOR, SETACTORSOLID_FLAG ); break; case FN_ActorIsSolid: //Number Function rc_push_num(rc_actorIsSolid( ACTORISSOLID_ACTOR )); break; case FN_GetActorCollision: //Number Function rc_push_num(rc_getActorCollision( GETACTORCOLLISION_ACTOR1, GETACTORCOLLISION_ACTOR2 )); break; case FN_SetActorGravity: //Sub Procedure rc_setActorGravity( SETACTORGRAVITY_ACTOR, SETACTORGRAVITY_X, SETACTORGRAVITY_Y, SETACTORGRAVITY_Z ); break; case FN_GetActorGravity: //Sub Procedure rc_getActorGravity( GETACTORGRAVITY_ACTOR, &GETACTORGRAVITY_X, &GETACTORGRAVITY_Y, &GETACTORGRAVITY_Z ); break; case FN_setActorDamping: //Sub Procedure rc_setActorDamping( SETACTORDAMPING_ACTOR, SETACTORDAMPING_LIN_DAMPING, SETACTORDAMPING_ANG_DAMPING ); break; case FN_getActorLinearDamping: //Number Function rc_push_num(rc_getActorLinearDamping( GETACTORLINEARDAMPING_ACTOR )); break; case FN_getActorAngularDamping: //Number Function rc_push_num(rc_getActorAngularDamping( GETACTORANGULARDAMPING_ACTOR )); break; case FN_getActorLinearSleepThreshold: //Number Function rc_push_num(rc_getActorLinearSleepThreshold( GETACTORLINEARSLEEPTHRESHOLD_ACTOR )); break; case FN_getActorAngularSleepThreshold: //Number Function rc_push_num(rc_getActorAngularSleepThreshold( GETACTORANGULARSLEEPTHRESHOLD_ACTOR )); break; case FN_applyActorDamping: //Sub Procedure rc_applyActorDamping( APPLYACTORDAMPING_ACTOR, APPLYACTORDAMPING_TIMESTEP ); break; case FN_setActorMassProperties: //Sub Procedure rc_setActorMassProperties( SETACTORMASSPROPERTIES_ACTOR, SETACTORMASSPROPERTIES_MASS, SETACTORMASSPROPERTIES_INERTIA_X, SETACTORMASSPROPERTIES_INERTIA_Y, SETACTORMASSPROPERTIES_INERTIA_Z ); break; case FN_getActorLinearFactor: //Sub Procedure rc_getActorLinearFactor( GETACTORLINEARFACTOR_ACTOR, &GETACTORLINEARFACTOR_X, &GETACTORLINEARFACTOR_Y, &GETACTORLINEARFACTOR_Z ); break; case FN_setActorLinearFactor: //Sub Procedure rc_setActorLinearFactor( SETACTORLINEARFACTOR_ACTOR, SETACTORLINEARFACTOR_X, SETACTORLINEARFACTOR_Y, SETACTORLINEARFACTOR_Z ); break; case FN_getActorInverseMass: //Number Function rc_push_num(rc_getActorInverseMass( GETACTORINVERSEMASS_ACTOR )); break; case FN_integrateActorVelocities: //Sub Procedure rc_integrateActorVelocities( INTEGRATEACTORVELOCITIES_ACTOR, INTEGRATEACTORVELOCITIES_V_STEP ); break; case FN_applyActorCentralForceLocal: //Sub Procedure rc_applyActorCentralForceLocal( APPLYACTORCENTRALFORCELOCAL_ACTOR, APPLYACTORCENTRALFORCELOCAL_X, APPLYACTORCENTRALFORCELOCAL_Y, APPLYACTORCENTRALFORCELOCAL_Z ); break; case FN_applyActorCentralForceWorld: //Sub Procedure rc_applyActorCentralForceWorld( APPLYACTORCENTRALFORCEWORLD_ACTOR, APPLYACTORCENTRALFORCEWORLD_X, APPLYACTORCENTRALFORCEWORLD_Y, APPLYACTORCENTRALFORCEWORLD_Z ); break; case FN_getActorTotalForce: //Sub Procedure rc_getActorTotalForce( GETACTORTOTALFORCE_ACTOR, &GETACTORTOTALFORCE_X, &GETACTORTOTALFORCE_Y, &GETACTORTOTALFORCE_Z ); break; case FN_getActorTotalTorque: //Sub Procedure rc_getActorTotalTorque( GETACTORTOTALTORQUE_ACTOR, &GETACTORTOTALTORQUE_X, &GETACTORTOTALTORQUE_Y, &GETACTORTOTALTORQUE_Z ); break; case FN_getActorInverseInertiaDiagLocal: //Sub Procedure rc_getActorInverseInertiaDiagLocal( GETACTORINVERSEINERTIADIAGLOCAL_ACTOR, &GETACTORINVERSEINERTIADIAGLOCAL_X, &GETACTORINVERSEINERTIADIAGLOCAL_Y, &GETACTORINVERSEINERTIADIAGLOCAL_Z ); break; case FN_setActorInverseInertiaDiagLocal: //Sub Procedure rc_setActorInverseInertiaDiagLocal( SETACTORINVERSEINERTIADIAGLOCAL_ACTOR, SETACTORINVERSEINERTIADIAGLOCAL_X, SETACTORINVERSEINERTIADIAGLOCAL_Y, SETACTORINVERSEINERTIADIAGLOCAL_Z ); break; case FN_setActorSleepThresholds: //Sub Procedure rc_setActorSleepThresholds( SETACTORSLEEPTHRESHOLDS_ACTOR, SETACTORSLEEPTHRESHOLDS_LINEAR, SETACTORSLEEPTHRESHOLDS_ANGULAR ); break; case FN_applyActorTorqueLocal: //Sub Procedure rc_applyActorTorqueLocal( APPLYACTORTORQUELOCAL_ACTOR, APPLYACTORTORQUELOCAL_X, APPLYACTORTORQUELOCAL_Y, APPLYACTORTORQUELOCAL_Z ); break; case FN_applyActorTorqueWorld: //Sub Procedure rc_applyActorTorqueWorld( APPLYACTORTORQUEWORLD_ACTOR, APPLYACTORTORQUEWORLD_X, APPLYACTORTORQUEWORLD_Y, APPLYACTORTORQUEWORLD_Z ); break; case FN_applyActorForceLocal: //Sub Procedure rc_applyActorForceLocal( APPLYACTORFORCELOCAL_ACTOR, APPLYACTORFORCELOCAL_X, APPLYACTORFORCELOCAL_Y, APPLYACTORFORCELOCAL_Z, APPLYACTORFORCELOCAL_REL_X, APPLYACTORFORCELOCAL_REL_Y, APPLYACTORFORCELOCAL_REL_Z ); break; case FN_applyActorForceWorld: //Sub Procedure rc_applyActorForceWorld( APPLYACTORFORCEWORLD_ACTOR, APPLYACTORFORCEWORLD_X, APPLYACTORFORCEWORLD_Y, APPLYACTORFORCEWORLD_Z, APPLYACTORFORCEWORLD_REL_X, APPLYACTORFORCEWORLD_REL_Y, APPLYACTORFORCEWORLD_REL_Z ); break; case FN_applyActorCentralImpulseLocal: //Sub Procedure rc_applyActorCentralImpulseLocal( APPLYACTORCENTRALIMPULSELOCAL_ACTOR, APPLYACTORCENTRALIMPULSELOCAL_X, APPLYACTORCENTRALIMPULSELOCAL_Y, APPLYACTORCENTRALIMPULSELOCAL_Z ); break; case FN_applyActorCentralImpulseWorld: //Sub Procedure rc_applyActorCentralImpulseWorld( APPLYACTORCENTRALIMPULSEWORLD_ACTOR, APPLYACTORCENTRALIMPULSEWORLD_X, APPLYACTORCENTRALIMPULSEWORLD_Y, APPLYACTORCENTRALIMPULSEWORLD_Z ); break; case FN_applyActorTorqueImpulseLocal: //Sub Procedure rc_applyActorTorqueImpulseLocal( APPLYACTORTORQUEIMPULSELOCAL_ACTOR, APPLYACTORTORQUEIMPULSELOCAL_X, APPLYACTORTORQUEIMPULSELOCAL_Y, APPLYACTORTORQUEIMPULSELOCAL_Z ); break; case FN_applyActorTorqueImpulseWorld: //Sub Procedure rc_applyActorTorqueImpulseWorld( APPLYACTORTORQUEIMPULSEWORLD_ACTOR, APPLYACTORTORQUEIMPULSEWORLD_X, APPLYACTORTORQUEIMPULSEWORLD_Y, APPLYACTORTORQUEIMPULSEWORLD_Z ); break; case FN_applyActorImpulseLocal: //Sub Procedure rc_applyActorImpulseLocal( APPLYACTORIMPULSELOCAL_ACTOR, APPLYACTORIMPULSELOCAL_X, APPLYACTORIMPULSELOCAL_Y, APPLYACTORIMPULSELOCAL_Z, APPLYACTORIMPULSELOCAL_REL_X, APPLYACTORIMPULSELOCAL_REL_Y, APPLYACTORIMPULSELOCAL_REL_Z ); break; case FN_applyActorImpulseWorld: //Sub Procedure rc_applyActorImpulseWorld( APPLYACTORIMPULSEWORLD_ACTOR, APPLYACTORIMPULSEWORLD_X, APPLYACTORIMPULSEWORLD_Y, APPLYACTORIMPULSEWORLD_Z, APPLYACTORIMPULSEWORLD_REL_X, APPLYACTORIMPULSEWORLD_REL_Y, APPLYACTORIMPULSEWORLD_REL_Z ); break; case FN_clearActorForces: //Sub Procedure rc_clearActorForces( CLEARACTORFORCES_ACTOR ); break; case FN_updateActorInertiaTensor: //Sub Procedure rc_updateActorInertiaTensor( UPDATEACTORINERTIATENSOR_ACTOR ); break; case FN_getActorCenter: //Sub Procedure rc_getActorCenter( GETACTORCENTER_ACTOR, &GETACTORCENTER_X, &GETACTORCENTER_Y, &GETACTORCENTER_Z ); break; case FN_getActorRotationQ: //Sub Procedure rc_getActorRotationQ( GETACTORROTATIONQ_ACTOR, &GETACTORROTATIONQ_X, &GETACTORROTATIONQ_Y, &GETACTORROTATIONQ_Z, &GETACTORROTATIONQ_W ); break; case FN_getActorLinearVelocityWorld: //Sub Procedure rc_getActorLinearVelocityWorld( GETACTORLINEARVELOCITYWORLD_ACTOR, &GETACTORLINEARVELOCITYWORLD_X, &GETACTORLINEARVELOCITYWORLD_Y, &GETACTORLINEARVELOCITYWORLD_Z ); break; case FN_getActorAngularVelocityWorld: //Sub Procedure rc_getActorAngularVelocityWorld( GETACTORANGULARVELOCITYWORLD_ACTOR, &GETACTORANGULARVELOCITYWORLD_X, &GETACTORANGULARVELOCITYWORLD_Y, &GETACTORANGULARVELOCITYWORLD_Z ); break; case FN_setActorLinearVelocityLocal: //Sub Procedure rc_setActorLinearVelocityLocal( SETACTORLINEARVELOCITYLOCAL_ACTOR, SETACTORLINEARVELOCITYLOCAL_X, SETACTORLINEARVELOCITYLOCAL_Y, SETACTORLINEARVELOCITYLOCAL_Z ); break; case FN_setActorLinearVelocityWorld: //Sub Procedure rc_setActorLinearVelocityWorld( SETACTORLINEARVELOCITYWORLD_ACTOR, SETACTORLINEARVELOCITYWORLD_X, SETACTORLINEARVELOCITYWORLD_Y, SETACTORLINEARVELOCITYWORLD_Z ); break; case FN_setActorAngularVelocityLocal: //Sub Procedure rc_setActorAngularVelocityLocal( SETACTORANGULARVELOCITYLOCAL_ACTOR, SETACTORANGULARVELOCITYLOCAL_X, SETACTORANGULARVELOCITYLOCAL_Y, SETACTORANGULARVELOCITYLOCAL_Z ); break; case FN_setActorAngularVelocityWorld: //Sub Procedure rc_setActorAngularVelocityWorld( SETACTORANGULARVELOCITYWORLD_ACTOR, SETACTORANGULARVELOCITYWORLD_X, SETACTORANGULARVELOCITYWORLD_Y, SETACTORANGULARVELOCITYWORLD_Z ); break; case FN_getActorVelocityInLocalPoint: //Sub Procedure rc_getActorVelocityInLocalPoint( GETACTORVELOCITYINLOCALPOINT_ACTOR, GETACTORVELOCITYINLOCALPOINT_REL_X, GETACTORVELOCITYINLOCALPOINT_REL_Y, GETACTORVELOCITYINLOCALPOINT_REL_Z, &GETACTORVELOCITYINLOCALPOINT_X, &GETACTORVELOCITYINLOCALPOINT_Y, &GETACTORVELOCITYINLOCALPOINT_Z ); break; case FN_getActorLinearVelocityLocal: //Sub Procedure rc_getActorLinearVelocityLocal( GETACTORLINEARVELOCITYLOCAL_ACTOR, &GETACTORLINEARVELOCITYLOCAL_X, &GETACTORLINEARVELOCITYLOCAL_Y, &GETACTORLINEARVELOCITYLOCAL_Z ); break; case FN_getActorAngularVelocityLocal: //Sub Procedure rc_getActorAngularVelocityLocal( GETACTORANGULARVELOCITYLOCAL_ACTOR, &GETACTORANGULARVELOCITYLOCAL_X, &GETACTORANGULARVELOCITYLOCAL_Y, &GETACTORANGULARVELOCITYLOCAL_Z ); break; case FN_getActorAABB: //Sub Procedure rc_getActorAABB( GETACTORAABB_ACTOR, &GETACTORAABB_MIN_X, &GETACTORAABB_MIN_Y, &GETACTORAABB_MIN_Z, &GETACTORAABB_MAX_X, &GETACTORAABB_MAX_Y, &GETACTORAABB_MAX_Z ); break; case FN_computeActorImpulseDenominator: //Number Function rc_push_num(rc_computeActorImpulseDenominator( COMPUTEACTORIMPULSEDENOMINATOR_ACTOR, COMPUTEACTORIMPULSEDENOMINATOR_POS_X, COMPUTEACTORIMPULSEDENOMINATOR_POS_Y, COMPUTEACTORIMPULSEDENOMINATOR_POS_Z, COMPUTEACTORIMPULSEDENOMINATOR_NORMAL_X, COMPUTEACTORIMPULSEDENOMINATOR_NORMAL_Y, COMPUTEACTORIMPULSEDENOMINATOR_NORMAL_Z )); break; case FN_computeActorAngularImpulseDenominator: //Number Function rc_push_num(rc_computeActorAngularImpulseDenominator( COMPUTEACTORANGULARIMPULSEDENOMINATOR_ACTOR, COMPUTEACTORANGULARIMPULSEDENOMINATOR_X, COMPUTEACTORANGULARIMPULSEDENOMINATOR_Y, COMPUTEACTORANGULARIMPULSEDENOMINATOR_Z )); break; case FN_setActorAngularFactor: //Sub Procedure rc_setActorAngularFactor( SETACTORANGULARFACTOR_ACTOR, SETACTORANGULARFACTOR_X, SETACTORANGULARFACTOR_Y, SETACTORANGULARFACTOR_Z ); break; case FN_getActorAngularFactor: //Sub Procedure rc_getActorAngularFactor( GETACTORANGULARFACTOR_ACTOR, &GETACTORANGULARFACTOR_X, &GETACTORANGULARFACTOR_Y, &GETACTORANGULARFACTOR_Z ); break; case FN_computeActorGyroImpulseLocal: //Sub Procedure rc_computeActorGyroImpulseLocal( COMPUTEACTORGYROIMPULSELOCAL_ACTOR, COMPUTEACTORGYROIMPULSELOCAL_DT, &COMPUTEACTORGYROIMPULSELOCAL_X, &COMPUTEACTORGYROIMPULSELOCAL_Y, &COMPUTEACTORGYROIMPULSELOCAL_Z ); break; case FN_computeActorGyroImpulseWorld: //Sub Procedure rc_computeActorGyroImpulseWorld( COMPUTEACTORGYROIMPULSEWORLD_ACTOR, COMPUTEACTORGYROIMPULSEWORLD_DT, &COMPUTEACTORGYROIMPULSEWORLD_X, &COMPUTEACTORGYROIMPULSEWORLD_Y, &COMPUTEACTORGYROIMPULSEWORLD_Z ); break; case FN_getActorLocalInertia: //Sub Procedure rc_getActorLocalInertia( GETACTORLOCALINERTIA_ACTOR, &GETACTORLOCALINERTIA_X, &GETACTORLOCALINERTIA_Y, &GETACTORLOCALINERTIA_Z ); break; case FN_SetActorSleepState: //Sub Procedure rc_setActorSleepState( SETACTORSLEEPSTATE_ACTOR, SETACTORSLEEPSTATE_STATE ); break; case FN_CastRay3D: //Number Function rc_push_num(rc_castRay3D( CASTRAY3D_FROM_X, CASTRAY3D_FROM_Y, CASTRAY3D_FROM_Z, CASTRAY3D_TO_X, CASTRAY3D_TO_Y, CASTRAY3D_TO_Z )); break; case FN_CastRay3D_All: //Number Function rc_push_num(rc_castRay3D_All( CASTRAY3D_ALL_FROM_X, CASTRAY3D_ALL_FROM_Y, CASTRAY3D_ALL_FROM_Z, CASTRAY3D_ALL_TO_X, CASTRAY3D_ALL_TO_Y, CASTRAY3D_ALL_TO_Z )); break; case FN_GetRayHit3D: //Sub Procedure rc_getRayHit3D( GETRAYHIT3D_INDEX, &GETRAYHIT3D_ACTOR_ID, &GETRAYHIT3D_X, &GETRAYHIT3D_Y, &GETRAYHIT3D_Z, &GETRAYHIT3D_NORMAL_X, &GETRAYHIT3D_NORMAL_Y, &GETRAYHIT3D_NORMAL_Z ); break; case FN_createPointConstraint: //Number Function rc_push_num(rc_createPointConstraint( CREATEPOINTCONSTRAINT_ACTORA, CREATEPOINTCONSTRAINT_PXA, CREATEPOINTCONSTRAINT_PYA, CREATEPOINTCONSTRAINT_PZA )); break; case FN_createPointConstraintEx: //Number Function rc_push_num(rc_createPointConstraintEx( CREATEPOINTCONSTRAINTEX_ACTORA, CREATEPOINTCONSTRAINTEX_ACTORB, CREATEPOINTCONSTRAINTEX_PXA, CREATEPOINTCONSTRAINTEX_PYA, CREATEPOINTCONSTRAINTEX_PZA, CREATEPOINTCONSTRAINTEX_PXB, CREATEPOINTCONSTRAINTEX_PYB, CREATEPOINTCONSTRAINTEX_PZB )); break; case FN_setPointPivotA: //Sub Procedure rc_setPointPivotA( SETPOINTPIVOTA_CONSTRAINT_ID, SETPOINTPIVOTA_X, SETPOINTPIVOTA_Y, SETPOINTPIVOTA_Z ); break; case FN_setPointPivotB: //Sub Procedure rc_setPointPivotB( SETPOINTPIVOTB_CONSTRAINT_ID, SETPOINTPIVOTB_X, SETPOINTPIVOTB_Y, SETPOINTPIVOTB_Z ); break; case FN_createHingeConstraint: //Number Function rc_push_num(rc_createHingeConstraint( CREATEHINGECONSTRAINT_ACTORA, CREATEHINGECONSTRAINT_FRAMEA, CREATEHINGECONSTRAINT_USEREFERENCEFRAMEA )); break; case FN_createHingeConstraintEx: //Number Function rc_push_num(rc_createHingeConstraintEx( CREATEHINGECONSTRAINTEX_ACTORA, CREATEHINGECONSTRAINTEX_ACTORB, CREATEHINGECONSTRAINTEX_FRAMEA, CREATEHINGECONSTRAINTEX_FRAMEB, CREATEHINGECONSTRAINTEX_USEREFERENCEFRAMEA )); break; case FN_createSlideConstraint: //Number Function rc_push_num(rc_createSlideConstraint( CREATESLIDECONSTRAINT_ACTORA, CREATESLIDECONSTRAINT_FRAMEINB_MATRIX, CREATESLIDECONSTRAINT_USELINEARREFERENCEFRAMEA )); break; case FN_createSlideConstraintEx: //Number Function rc_push_num(rc_createSlideConstraintEx( CREATESLIDECONSTRAINTEX_ACTORA, CREATESLIDECONSTRAINTEX_ACTORB, CREATESLIDECONSTRAINTEX_FRAMEINA_MATRIX, CREATESLIDECONSTRAINTEX_FRAMEINB_MATRIX, CREATESLIDECONSTRAINTEX_USELINEARREFERENCEFRAMEA )); break; case FN_createConeConstraint: //Number Function rc_push_num(rc_createConeConstraint( CREATECONECONSTRAINT_ACTORA, CREATECONECONSTRAINT_RBAFRAME_MATRIX )); break; case FN_createConeConstraintEx: //Number Function rc_push_num(rc_createConeConstraintEx( CREATECONECONSTRAINTEX_ACTORA, CREATECONECONSTRAINTEX_ACTORB, CREATECONECONSTRAINTEX_RBAFRAME_MATRIX, CREATECONECONSTRAINTEX_RBBFRAME_MATRIX )); break; case FN_deleteConstraint: //Sub Procedure rc_deleteConstraint( DELETECONSTRAINT_CONSTRAINT_ID ); break; case FN_getConstraintFrameOffsetA: //Sub Procedure rc_getConstraintFrameOffsetA( GETCONSTRAINTFRAMEOFFSETA_CONSTRAINT_ID, & GETCONSTRAINTFRAMEOFFSETA_X, & GETCONSTRAINTFRAMEOFFSETA_Y, & GETCONSTRAINTFRAMEOFFSETA_Z, & GETCONSTRAINTFRAMEOFFSETA_RX, & GETCONSTRAINTFRAMEOFFSETA_RY, & GETCONSTRAINTFRAMEOFFSETA_RZ ); break; case FN_getConstraintFrameOffsetB: //Sub Procedure rc_getConstraintFrameOffsetB( GETCONSTRAINTFRAMEOFFSETB_CONSTRAINT_ID, & GETCONSTRAINTFRAMEOFFSETB_X, & GETCONSTRAINTFRAMEOFFSETB_Y, & GETCONSTRAINTFRAMEOFFSETB_Z, & GETCONSTRAINTFRAMEOFFSETB_RX, & GETCONSTRAINTFRAMEOFFSETB_RY, & GETCONSTRAINTFRAMEOFFSETB_RZ ); break; case FN_useConstraintFrameOffset: //Sub Procedure rc_useConstraintFrameOffset( USECONSTRAINTFRAMEOFFSET_CONSTRAINT_ID, USECONSTRAINTFRAMEOFFSET_FLAG ); break; case FN_getHingeAngle: //Number Function rc_push_num(rc_getHingeAngle( GETHINGEANGLE_CONSTRAINT_ID )); break; case FN_getHingeAngleEx: //Number Function rc_push_num(rc_getHingeAngleEx( GETHINGEANGLEEX_CONSTRAINT_ID, GETHINGEANGLEEX_T_MATRIXA, GETHINGEANGLEEX_T_MATRIXB )); break; case FN_getConstraintBreakingImpulseThreshold: //Number Function rc_push_num(rc_getConstraintBreakingImpulseThreshold( GETCONSTRAINTBREAKINGIMPULSETHRESHOLD_CONSTRAINT_ID )); break; case FN_getConstraintAFrame: //Number Function rc_push_num(rc_getConstraintAFrame( GETCONSTRAINTAFRAME_CONSTRAINT_ID, GETCONSTRAINTAFRAME_MA )); break; case FN_getConstraintBFrame: //Number Function rc_push_num(rc_getConstraintBFrame( GETCONSTRAINTBFRAME_CONSTRAINT_ID, GETCONSTRAINTBFRAME_MA )); break; case FN_setHingeAxis: //Sub Procedure rc_setHingeAxis( SETHINGEAXIS_CONSTRAINT_ID, SETHINGEAXIS_X, SETHINGEAXIS_Y, SETHINGEAXIS_Z ); break; case FN_setConstraintBreakingImpulseThreshold: //Sub Procedure rc_setConstraintBreakingImpulseThreshold( SETCONSTRAINTBREAKINGIMPULSETHRESHOLD_CONSTRAINT_ID, SETCONSTRAINTBREAKINGIMPULSETHRESHOLD_THRESHOLD ); break; case FN_setConstraintFrames: //Sub Procedure rc_setConstraintFrames( SETCONSTRAINTFRAMES_CONSTRAINT_ID, SETCONSTRAINTFRAMES_FRAMEA_MATRIX, SETCONSTRAINTFRAMES_FRAMEB_MATRIX ); break; case FN_setHingeLimit: //Sub Procedure rc_setHingeLimit( SETHINGELIMIT_CONSTRAINT_ID, SETHINGELIMIT_LOW, SETHINGELIMIT_HIGH, SETHINGELIMIT_SOFTNESS, SETHINGELIMIT_BIAS_FACTOR, SETHINGELIMIT_RELAXATION_FACTOR ); break; case FN_setConeLimit: //Sub Procedure rc_setConeLimit( SETCONELIMIT_CONSTRAINT_ID, SETCONELIMIT_SWINGSPAN1, SETCONELIMIT_SWINGSPAN2, SETCONELIMIT_TWISTSPAN, SETCONELIMIT_SOFTNESS, SETCONELIMIT_BIAS_FACTOR, SETCONELIMIT_RELAXATION_FACTOR ); break; case FN_getHingeLimitBiasFactor: //Number Function rc_push_num(rc_getHingeLimitBiasFactor( GETHINGELIMITBIASFACTOR_CONSTRAINT_ID )); break; case FN_getHingeLimitRelaxationFactor: //Number Function rc_push_num(rc_getHingeLimitRelaxationFactor( GETHINGELIMITRELAXATIONFACTOR_CONSTRAINT_ID )); break; case FN_getHingeLimitSign: //Number Function rc_push_num(rc_getHingeLimitSign( GETHINGELIMITSIGN_CONSTRAINT_ID )); break; case FN_getHingeSolveLimit: //Number Function rc_push_num(rc_getHingeSolveLimit( GETHINGESOLVELIMIT_CONSTRAINT_ID )); break; case FN_useHingeReferenceFrameA: //Sub Procedure rc_useHingeReferenceFrameA( USEHINGEREFERENCEFRAMEA_CONSTRAINT_ID, USEHINGEREFERENCEFRAMEA_FLAG ); break; case FN_getConstraintAppliedImpulse: //Number Function rc_push_num(rc_getConstraintAppliedImpulse( GETCONSTRAINTAPPLIEDIMPULSE_CONSTRAINT_ID )); break; case FN_getConstraintFixedActor: //Number Function rc_push_num(rc_getConstraintFixedActor( GETCONSTRAINTFIXEDACTOR_CONSTRAINT_ID )); break; case FN_getPointPivotA: //Sub Procedure rc_getPointPivotA( GETPOINTPIVOTA_CONSTRAINT_ID, & GETPOINTPIVOTA_X, & GETPOINTPIVOTA_Y, & GETPOINTPIVOTA_Z ); break; case FN_getPointPivotB: //Sub Procedure rc_getPointPivotB( GETPOINTPIVOTB_CONSTRAINT_ID, & GETPOINTPIVOTB_X, & GETPOINTPIVOTB_Y, & GETPOINTPIVOTB_Z ); break; case FN_getConstraintActorA: //Number Function rc_push_num(rc_getConstraintActorA( GETCONSTRAINTACTORA_CONSTRAINT_ID )); break; case FN_getConstraintActorB: //Number Function rc_push_num(rc_getConstraintActorB( GETCONSTRAINTACTORB_CONSTRAINT_ID )); break; case FN_setConstraintSolverIterations: //Sub Procedure rc_setConstraintSolverIterations( SETCONSTRAINTSOLVERITERATIONS_CONSTRAINT_ID, SETCONSTRAINTSOLVERITERATIONS_NUM ); break; case FN_getConeBiasFactor: //Number Function rc_push_num(rc_getConeBiasFactor( GETCONEBIASFACTOR_CONSTRAINT_ID )); break; case FN_getConeDamping: //Number Function rc_push_num(rc_getConeDamping( GETCONEDAMPING_CONSTRAINT_ID )); break; case FN_getConeFixThresh: //Number Function rc_push_num(rc_getConeFixThresh( GETCONEFIXTHRESH_CONSTRAINT_ID )); break; case FN_getConeLimit: //Number Function rc_push_num(rc_getConeLimit( GETCONELIMIT_CONSTRAINT_ID, GETCONELIMIT_LIMIT_INDEX )); break; case FN_getConstraintLimitSoftness: //Number Function rc_push_num(rc_getConstraintLimitSoftness( GETCONSTRAINTLIMITSOFTNESS_CONSTRAINT_ID )); break; case FN_getConstraintSolverIterations: //Number Function rc_push_num(rc_getConstraintSolverIterations( GETCONSTRAINTSOLVERITERATIONS_CONSTRAINT_ID )); break; case FN_getConeAnglePoint: //Sub Procedure rc_getConeAnglePoint( GETCONEANGLEPOINT_CONSTRAINT_ID, GETCONEANGLEPOINT_ANGLE, GETCONEANGLEPOINT_C_LEN, & GETCONEANGLEPOINT_X, & GETCONEANGLEPOINT_Y, & GETCONEANGLEPOINT_Z ); break; case FN_getConstraintAngularOnly: //Number Function rc_push_num(rc_getConstraintAngularOnly( GETCONSTRAINTANGULARONLY_CONSTRAINT_ID )); break; case FN_getConeSolveSwingLimit: //Number Function rc_push_num(rc_getConeSolveSwingLimit( GETCONESOLVESWINGLIMIT_CONSTRAINT_ID )); break; case FN_getConeSolveTwistLimit: //Number Function rc_push_num(rc_getConeSolveTwistLimit( GETCONESOLVETWISTLIMIT_CONSTRAINT_ID )); break; case FN_getConeSwingSpan1: //Number Function rc_push_num(rc_getConeSwingSpan1( GETCONESWINGSPAN1_CONSTRAINT_ID )); break; case FN_getConeSwingSpan2: //Number Function rc_push_num(rc_getConeSwingSpan2( GETCONESWINGSPAN2_CONSTRAINT_ID )); break; case FN_getConeTwistAngle: //Number Function rc_push_num(rc_getConeTwistAngle( GETCONETWISTANGLE_CONSTRAINT_ID )); break; case FN_getConeTwistLimitSign: //Number Function rc_push_num(rc_getConeTwistLimitSign( GETCONETWISTLIMITSIGN_CONSTRAINT_ID )); break; case FN_getConeTwistSpan: //Number Function rc_push_num(rc_getConeTwistSpan( GETCONETWISTSPAN_CONSTRAINT_ID )); break; case FN_setConstraintAngularOnly: //Sub Procedure rc_setConstraintAngularOnly( SETCONSTRAINTANGULARONLY_CONSTRAINT_ID, SETCONSTRAINTANGULARONLY_FLAG ); break; case FN_setConeDamping: //Sub Procedure rc_setConeDamping( SETCONEDAMPING_CONSTRAINT_ID, SETCONEDAMPING_DAMPING ); break; case FN_setConeFixThresh: //Sub Procedure rc_setConeFixThresh( SETCONEFIXTHRESH_CONSTRAINT_ID, SETCONEFIXTHRESH_FIXTHRESH ); break; case FN_getSlideAnchorA: //Sub Procedure rc_getSlideAnchorA( GETSLIDEANCHORA_CONSTRAINT_ID, & GETSLIDEANCHORA_X, & GETSLIDEANCHORA_Y, & GETSLIDEANCHORA_Z ); break; case FN_getSlideAnchorB: //Sub Procedure rc_getSlideAnchorB( GETSLIDEANCHORB_CONSTRAINT_ID, & GETSLIDEANCHORB_X, & GETSLIDEANCHORB_Y, & GETSLIDEANCHORB_Z ); break; case FN_getSlideAngDepth: //Number Function rc_push_num(rc_getSlideAngDepth( GETSLIDEANGDEPTH_CONSTRAINT_ID )); break; case FN_getSlideAngularPos: //Number Function rc_push_num(rc_getSlideAngularPos( GETSLIDEANGULARPOS_CONSTRAINT_ID )); break; case FN_getSlideDampingDirAng: //Number Function rc_push_num(rc_getSlideDampingDirAng( GETSLIDEDAMPINGDIRANG_CONSTRAINT_ID )); break; case FN_getSlideDampingDirLin: //Number Function rc_push_num(rc_getSlideDampingDirLin( GETSLIDEDAMPINGDIRLIN_CONSTRAINT_ID )); break; case FN_getSlideDampingLimAng: //Number Function rc_push_num(rc_getSlideDampingLimAng( GETSLIDEDAMPINGLIMANG_CONSTRAINT_ID )); break; case FN_getSlideDampingLimLin: //Number Function rc_push_num(rc_getSlideDampingLimLin( GETSLIDEDAMPINGLIMLIN_CONSTRAINT_ID )); break; case FN_getSlideDampingOrthoAng: //Number Function rc_push_num(rc_getSlideDampingOrthoAng( GETSLIDEDAMPINGORTHOANG_CONSTRAINT_ID )); break; case FN_getSlideDampingOrthoLin: //Number Function rc_push_num(rc_getSlideDampingOrthoLin( GETSLIDEDAMPINGORTHOLIN_CONSTRAINT_ID )); break; case FN_getSlideLinearPos: //Number Function rc_push_num(rc_getSlideLinearPos( GETSLIDELINEARPOS_CONSTRAINT_ID )); break; case FN_getSlideLinDepth: //Number Function rc_push_num(rc_getSlideLinDepth( GETSLIDELINDEPTH_CONSTRAINT_ID )); break; case FN_getSlideLowerAngLimit: //Number Function rc_push_num(rc_getSlideLowerAngLimit( GETSLIDELOWERANGLIMIT_CONSTRAINT_ID )); break; case FN_getSlideLowerLinLimit: //Number Function rc_push_num(rc_getSlideLowerLinLimit( GETSLIDELOWERLINLIMIT_CONSTRAINT_ID )); break; case FN_getSlideRestitutionDirAng: //Number Function rc_push_num(rc_getSlideRestitutionDirAng( GETSLIDERESTITUTIONDIRANG_CONSTRAINT_ID )); break; case FN_getSlideRestitutionDirLin: //Number Function rc_push_num(rc_getSlideRestitutionDirLin( GETSLIDERESTITUTIONDIRLIN_CONSTRAINT_ID )); break; case FN_getSlideRestitutionLimAng: //Number Function rc_push_num(rc_getSlideRestitutionLimAng( GETSLIDERESTITUTIONLIMANG_CONSTRAINT_ID )); break; case FN_getSlideRestitutionLimLin: //Number Function rc_push_num(rc_getSlideRestitutionLimLin( GETSLIDERESTITUTIONLIMLIN_CONSTRAINT_ID )); break; case FN_getSlideRestitutionOrthoAng: //Number Function rc_push_num(rc_getSlideRestitutionOrthoAng( GETSLIDERESTITUTIONORTHOANG_CONSTRAINT_ID )); break; case FN_getSlideRestitutionOrthoLin: //Number Function rc_push_num(rc_getSlideRestitutionOrthoLin( GETSLIDERESTITUTIONORTHOLIN_CONSTRAINT_ID )); break; case FN_getSlideSoftnessDirAng: //Number Function rc_push_num(rc_getSlideSoftnessDirAng( GETSLIDESOFTNESSDIRANG_CONSTRAINT_ID )); break; case FN_getSlideSoftnessDirLin: //Number Function rc_push_num(rc_getSlideSoftnessDirLin( GETSLIDESOFTNESSDIRLIN_CONSTRAINT_ID )); break; case FN_getSlideSoftnessLimAng: //Number Function rc_push_num(rc_getSlideSoftnessLimAng( GETSLIDESOFTNESSLIMANG_CONSTRAINT_ID )); break; case FN_getSlideSoftnessLimLin: //Number Function rc_push_num(rc_getSlideSoftnessLimLin( GETSLIDESOFTNESSLIMLIN_CONSTRAINT_ID )); break; case FN_getSlideSoftnessOrthoAng: //Number Function rc_push_num(rc_getSlideSoftnessOrthoAng( GETSLIDESOFTNESSORTHOANG_CONSTRAINT_ID )); break; case FN_getSlideSoftnessOrthoLin: //Number Function rc_push_num(rc_getSlideSoftnessOrthoLin( GETSLIDESOFTNESSORTHOLIN_CONSTRAINT_ID )); break; case FN_getSlideSolveAngLimit: //Number Function rc_push_num(rc_getSlideSolveAngLimit( GETSLIDESOLVEANGLIMIT_CONSTRAINT_ID )); break; case FN_getSlideSolveLinLimit: //Number Function rc_push_num(rc_getSlideSolveLinLimit( GETSLIDESOLVELINLIMIT_CONSTRAINT_ID )); break; case FN_getSlideUpperAngLimit: //Number Function rc_push_num(rc_getSlideUpperAngLimit( GETSLIDEUPPERANGLIMIT_CONSTRAINT_ID )); break; case FN_getSlideUpperLinLimit: //Number Function rc_push_num(rc_getSlideUpperLinLimit( GETSLIDEUPPERLINLIMIT_CONSTRAINT_ID )); break; case FN_getSlideUseFrameOffset: //Number Function rc_push_num(rc_getSlideUseFrameOffset( GETSLIDEUSEFRAMEOFFSET_CONSTRAINT_ID )); break; case FN_setSlideDampingDirAng: //Sub Procedure rc_setSlideDampingDirAng( SETSLIDEDAMPINGDIRANG_CONSTRAINT_ID, SETSLIDEDAMPINGDIRANG_N ); break; case FN_setSlideDampingDirLin: //Sub Procedure rc_setSlideDampingDirLin( SETSLIDEDAMPINGDIRLIN_CONSTRAINT_ID, SETSLIDEDAMPINGDIRLIN_N ); break; case FN_setSlideDampingLimAng: //Sub Procedure rc_setSlideDampingLimAng( SETSLIDEDAMPINGLIMANG_CONSTRAINT_ID, SETSLIDEDAMPINGLIMANG_N ); break; case FN_setSlideDampingLimLin: //Sub Procedure rc_setSlideDampingLimLin( SETSLIDEDAMPINGLIMLIN_CONSTRAINT_ID, SETSLIDEDAMPINGLIMLIN_N ); break; case FN_setSlideDampingOrthoAng: //Sub Procedure rc_setSlideDampingOrthoAng( SETSLIDEDAMPINGORTHOANG_CONSTRAINT_ID, SETSLIDEDAMPINGORTHOANG_N ); break; case FN_setSlideDampingOrthoLin: //Sub Procedure rc_setSlideDampingOrthoLin( SETSLIDEDAMPINGORTHOLIN_CONSTRAINT_ID, SETSLIDEDAMPINGORTHOLIN_N ); break; case FN_setSlideLowerAngLimit: //Sub Procedure rc_setSlideLowerAngLimit( SETSLIDELOWERANGLIMIT_CONSTRAINT_ID, SETSLIDELOWERANGLIMIT_N ); break; case FN_setSlideLowerLinLimit: //Sub Procedure rc_setSlideLowerLinLimit( SETSLIDELOWERLINLIMIT_CONSTRAINT_ID, SETSLIDELOWERLINLIMIT_N ); break; case FN_setSlideRestitutionDirAng: //Sub Procedure rc_setSlideRestitutionDirAng( SETSLIDERESTITUTIONDIRANG_CONSTRAINT_ID, SETSLIDERESTITUTIONDIRANG_N ); break; case FN_setSlideRestitutionDirLin: //Sub Procedure rc_setSlideRestitutionDirLin( SETSLIDERESTITUTIONDIRLIN_CONSTRAINT_ID, SETSLIDERESTITUTIONDIRLIN_N ); break; case FN_setSlideRestitutionLimAng: //Sub Procedure rc_setSlideRestitutionLimAng( SETSLIDERESTITUTIONLIMANG_CONSTRAINT_ID, SETSLIDERESTITUTIONLIMANG_N ); break; case FN_setSlideRestitutionLimLin: //Sub Procedure rc_setSlideRestitutionLimLin( SETSLIDERESTITUTIONLIMLIN_CONSTRAINT_ID, SETSLIDERESTITUTIONLIMLIN_N ); break; case FN_setSlideRestitutionOrthoAng: //Sub Procedure rc_setSlideRestitutionOrthoAng( SETSLIDERESTITUTIONORTHOANG_CONSTRAINT_ID, SETSLIDERESTITUTIONORTHOANG_N ); break; case FN_setSlideRestitutionOrthoLin: //Sub Procedure rc_setSlideRestitutionOrthoLin( SETSLIDERESTITUTIONORTHOLIN_CONSTRAINT_ID, SETSLIDERESTITUTIONORTHOLIN_N ); break; case FN_setSlideSoftnessDirAng: //Sub Procedure rc_setSlideSoftnessDirAng( SETSLIDESOFTNESSDIRANG_CONSTRAINT_ID, SETSLIDESOFTNESSDIRANG_N ); break; case FN_setSlideSoftnessDirLin: //Sub Procedure rc_setSlideSoftnessDirLin( SETSLIDESOFTNESSDIRLIN_CONSTRAINT_ID, SETSLIDESOFTNESSDIRLIN_N ); break; case FN_setSlideSoftnessLimAng: //Sub Procedure rc_setSlideSoftnessLimAng( SETSLIDESOFTNESSLIMANG_CONSTRAINT_ID, SETSLIDESOFTNESSLIMANG_N ); break; case FN_setSlideSoftnessLimLin: //Sub Procedure rc_setSlideSoftnessLimLin( SETSLIDESOFTNESSLIMLIN_CONSTRAINT_ID, SETSLIDESOFTNESSLIMLIN_N ); break; case FN_setSlideSoftnessOrthoAng: //Sub Procedure rc_setSlideSoftnessOrthoAng( SETSLIDESOFTNESSORTHOANG_CONSTRAINT_ID, SETSLIDESOFTNESSORTHOANG_N ); break; case FN_setSlideSoftnessOrthoLin: //Sub Procedure rc_setSlideSoftnessOrthoLin( SETSLIDESOFTNESSORTHOLIN_CONSTRAINT_ID, SETSLIDESOFTNESSORTHOLIN_N ); break; case FN_setSlideUpperAngLimit: //Sub Procedure rc_setSlideUpperAngLimit( SETSLIDEUPPERANGLIMIT_CONSTRAINT_ID, SETSLIDEUPPERANGLIMIT_N ); break; case FN_setSlideUpperLinLimit: //Sub Procedure rc_setSlideUpperLinLimit( SETSLIDEUPPERLINLIMIT_CONSTRAINT_ID, SETSLIDEUPPERLINLIMIT_N ); break; case FN_ConstraintExists: //Number Function rc_push_num(rc_constraintExists( CONSTRAINTEXISTS_CONSTRAINT_ID )); break; case FN_SetCameraPosition: //Sub Procedure rc_setCameraPosition( SETCAMERAPOSITION_X, SETCAMERAPOSITION_Y, SETCAMERAPOSITION_Z ); break; case FN_GetCameraPosition: //Sub Procedure rc_getCameraPosition( &GETCAMERAPOSITION_X, &GETCAMERAPOSITION_Y, &GETCAMERAPOSITION_Z ); break; case FN_TranslateCamera: //Sub Procedure rc_translateCamera( TRANSLATECAMERA_X, TRANSLATECAMERA_Y, TRANSLATECAMERA_Z ); break; case FN_SetCameraRotation: //Sub Procedure rc_setCameraRotation( SETCAMERAROTATION_X, SETCAMERAROTATION_Y, SETCAMERAROTATION_Z ); break; case FN_GetCameraRotation: //Sub Procedure rc_getCameraRotation( &GETCAMERAROTATION_X, &GETCAMERAROTATION_Y, &GETCAMERAROTATION_Z ); break; case FN_RotateCamera: //Sub Procedure rc_rotateCamera( ROTATECAMERA_X, ROTATECAMERA_Y, ROTATECAMERA_Z ); break; case FN_SetCameraFOV: //Sub Procedure rc_setCameraFOV( SETCAMERAFOV_FOV ); break; case FN_GetCameraFOV: //Number Function rc_push_num(rc_getCameraFOV( )); break; case FN_SetCameraAspectRatio: //Sub Procedure rc_setCameraAspectRatio( SETCAMERAASPECTRATIO_ASPECT ); break; case FN_GetCameraAspectRatio: //Number Function rc_push_num(rc_getCameraAspectRatio( )); break; case FN_SetCameraFarValue: //Sub Procedure rc_setCameraFarValue( SETCAMERAFARVALUE_ZF ); break; case FN_GetCameraFarValue: //Number Function rc_push_num(rc_getCameraFarValue( )); break; case FN_SetCameraNearValue: //Sub Procedure rc_setCameraNearValue( SETCAMERANEARVALUE_ZN ); break; case FN_GetCameraNearValue: //Number Function rc_push_num(rc_getCameraNearValue( )); break; case FN_SetProjectionMatrix: //Sub Procedure rc_setProjectionMatrix( SETPROJECTIONMATRIX_MATA, SETPROJECTIONMATRIX_PROJECTION_TYPE ); break; case FN_GetProjectionMatrix: //Sub Procedure rc_getProjectionMatrix( GETPROJECTIONMATRIX_MATA ); break; case FN_GetWorldToViewportPosition: //Sub Procedure rc_getWorldToViewportPosition( GETWORLDTOVIEWPORTPOSITION_X, GETWORLDTOVIEWPORTPOSITION_Y, GETWORLDTOVIEWPORTPOSITION_Z, &GETWORLDTOVIEWPORTPOSITION_VX, &GETWORLDTOVIEWPORTPOSITION_VY ); break; case FN_AddSceneSkyBox: //Sub Procedure rc_addSceneSkyBox( ADDSCENESKYBOX_IMG_TOP, ADDSCENESKYBOX_IMG_BOTTOM, ADDSCENESKYBOX_IMG_LEFT, ADDSCENESKYBOX_IMG_RIGHT, ADDSCENESKYBOX_IMG_FRONT, ADDSCENESKYBOX_IMG_BACK ); break; case FN_AddSceneSkyDome: //Sub Procedure rc_addSceneSkyDome( ADDSCENESKYDOME_IMG ); break; case FN_AddSceneSkyDomeEx: //Sub Procedure rc_addSceneSkyDomeEx( ADDSCENESKYDOMEEX_IMG, ADDSCENESKYDOMEEX_HORIRES, ADDSCENESKYDOMEEX_VERTRES, ADDSCENESKYDOMEEX_TXPERCENTAGE, ADDSCENESKYDOMEEX_SPHEREPERCENTAGE, ADDSCENESKYDOMEEX_RADIUS ); break; case FN_RemoveSceneSky: //Sub Procedure rc_removeSceneSky( ); break; case FN_SetWorld3DMaxSubSteps: //Sub Procedure rc_setWorld3DMaxSubSteps( SETWORLD3DMAXSUBSTEPS_STEPS ); break; case FN_SetWorld3DTimeStep: //Sub Procedure rc_setWorld3DTimeStep( SETWORLD3DTIMESTEP_TS ); break; case FN_GetWorld3DMaxSubSteps: //Number Function rc_push_num(rc_getWorld3DMaxSubSteps( )); break; case FN_GetWorld3DTimeStep: //Number Function rc_push_num(rc_getWorld3DTimeStep( )); break; case FN_SetSceneFog: //Sub Procedure rc_setSceneFog( SETSCENEFOG_COLOR, SETSCENEFOG_FOG_TYPE, SETSCENEFOG_START_VAL, SETSCENEFOG_END_VAL, SETSCENEFOG_DENSITY, SETSCENEFOG_PIXELFOG, SETSCENEFOG_RANGEFOG ); break; case FN_GetSceneFog: //Sub Procedure rc_getSceneFog( &GETSCENEFOG_COLOR, &GETSCENEFOG_FOG_TYPE, &GETSCENEFOG_START_VAL, &GETSCENEFOG_END_VAL, &GETSCENEFOG_DENSITY, &GETSCENEFOG_PIXELFOG, &GETSCENEFOG_RANGEFOG ); break; case FN_ClearScene: //Sub Procedure rc_clearScene( ); break; case FN_SetSceneShadowColor: //Sub Procedure rc_setSceneShadowColor( SETSCENESHADOWCOLOR_COLOR ); break; case FN_GetSceneShadowColor: //Number Function rc_push_num(rc_getSceneShadowColor( )); break; case FN_SetSceneAmbientColor: //Sub Procedure rc_setSceneAmbientColor( SETSCENEAMBIENTCOLOR_COLOR ); break; case FN_GetSceneAmbientColor: //Number Function rc_push_num(rc_getSceneAmbientColor( )); break; case FN_startParticleEmitter: //Sub Procedure rc_startParticleEmitter( STARTPARTICLEEMITTER_ACTOR ); break; case FN_stopParticleEmitter: //Sub Procedure rc_stopParticleEmitter( STOPPARTICLEEMITTER_ACTOR ); break; case FN_setParticleDirection: //Sub Procedure rc_setParticleDirection( SETPARTICLEDIRECTION_ACTOR, SETPARTICLEDIRECTION_X, SETPARTICLEDIRECTION_Y, SETPARTICLEDIRECTION_Z ); break; case FN_getParticleDirection: //Sub Procedure rc_getParticleDirection( GETPARTICLEDIRECTION_ACTOR, & GETPARTICLEDIRECTION_X, & GETPARTICLEDIRECTION_Y, & GETPARTICLEDIRECTION_Z ); break; case FN_useParticleEveryMeshVertex: //Sub Procedure rc_useParticleEveryMeshVertex( USEPARTICLEEVERYMESHVERTEX_ACTOR, USEPARTICLEEVERYMESHVERTEX_FLAG ); break; case FN_particleIsUsingEveryMeshVertex: //Number Function rc_push_num(rc_particleIsUsingEveryMeshVertex( PARTICLEISUSINGEVERYMESHVERTEX_ACTOR )); break; case FN_setParticleNormalDirectionMod: //Sub Procedure rc_setParticleNormalDirectionMod( SETPARTICLENORMALDIRECTIONMOD_ACTOR, SETPARTICLENORMALDIRECTIONMOD_ND_MOD ); break; case FN_getParticleNormalDirectionMod: //Number Function rc_push_num(rc_getParticleNormalDirectionMod( GETPARTICLENORMALDIRECTIONMOD_ACTOR )); break; case FN_useParticleNormalDirection: //Sub Procedure rc_useParticleNormalDirection( USEPARTICLENORMALDIRECTION_ACTOR, USEPARTICLENORMALDIRECTION_FLAG ); break; case FN_particleIsUsingNormalDirection: //Number Function rc_push_num(rc_particleIsUsingNormalDirection( PARTICLEISUSINGNORMALDIRECTION_ACTOR )); break; case FN_setParticleMesh: //Sub Procedure rc_setParticleMesh( SETPARTICLEMESH_ACTOR, SETPARTICLEMESH_MESH ); break; case FN_setMinParticlesPerSecond: //Sub Procedure rc_setMinParticlesPerSecond( SETMINPARTICLESPERSECOND_ACTOR, SETMINPARTICLESPERSECOND_MINPARTICLESPERSECOND ); break; case FN_getMinParticlesPerSecond: //Number Function rc_push_num(rc_getMinParticlesPerSecond( GETMINPARTICLESPERSECOND_ACTOR )); break; case FN_setMaxParticlesPerSecond: //Sub Procedure rc_setMaxParticlesPerSecond( SETMAXPARTICLESPERSECOND_ACTOR, SETMAXPARTICLESPERSECOND_MAXPARTICLESPERSECOND ); break; case FN_getMaxParticlesPerSecond: //Number Function rc_push_num(rc_getMaxParticlesPerSecond( GETMAXPARTICLESPERSECOND_ACTOR )); break; case FN_setParticleMinStartColor: //Sub Procedure rc_setParticleMinStartColor( SETPARTICLEMINSTARTCOLOR_ACTOR, SETPARTICLEMINSTARTCOLOR_COLOR ); break; case FN_getParticleMinStartColor: //Number Function rc_push_num(rc_getParticleMinStartColor( GETPARTICLEMINSTARTCOLOR_ACTOR )); break; case FN_setParticleMaxStartColor: //Sub Procedure rc_setParticleMaxStartColor( SETPARTICLEMAXSTARTCOLOR_ACTOR, SETPARTICLEMAXSTARTCOLOR_COLOR ); break; case FN_getParticleMaxStartColor: //Number Function rc_push_num(rc_getParticleMaxStartColor( GETPARTICLEMAXSTARTCOLOR_ACTOR )); break; case FN_setParticleMinLife: //Sub Procedure rc_setParticleMinLife( SETPARTICLEMINLIFE_ACTOR, SETPARTICLEMINLIFE_MINLIFE ); break; case FN_getParticleMinLife: //Number Function rc_push_num(rc_getParticleMinLife( GETPARTICLEMINLIFE_ACTOR )); break; case FN_setParticleMaxLife: //Sub Procedure rc_setParticleMaxLife( SETPARTICLEMAXLIFE_ACTOR, SETPARTICLEMAXLIFE_MAXLIFE ); break; case FN_getParticleMaxLife: //Number Function rc_push_num(rc_getParticleMaxLife( GETPARTICLEMAXLIFE_ACTOR )); break; case FN_setParticleMaxAngle: //Sub Procedure rc_setParticleMaxAngle( SETPARTICLEMAXANGLE_ACTOR, SETPARTICLEMAXANGLE_MAXANGLE ); break; case FN_getParticleMaxAngle: //Number Function rc_push_num(rc_getParticleMaxAngle( GETPARTICLEMAXANGLE_ACTOR )); break; case FN_setParticleMinStartSize: //Sub Procedure rc_setParticleMinStartSize( SETPARTICLEMINSTARTSIZE_ACTOR, SETPARTICLEMINSTARTSIZE_W, SETPARTICLEMINSTARTSIZE_H ); break; case FN_getParticleMinStartSize: //Sub Procedure rc_getParticleMinStartSize( GETPARTICLEMINSTARTSIZE_ACTOR, & GETPARTICLEMINSTARTSIZE_W, & GETPARTICLEMINSTARTSIZE_H ); break; case FN_setParticleMaxStartSize: //Sub Procedure rc_setParticleMaxStartSize( SETPARTICLEMAXSTARTSIZE_ACTOR, SETPARTICLEMAXSTARTSIZE_W, SETPARTICLEMAXSTARTSIZE_H ); break; case FN_getParticleMaxStartSize: //Sub Procedure rc_getParticleMaxStartSize( GETPARTICLEMAXSTARTSIZE_ACTOR, & GETPARTICLEMAXSTARTSIZE_W, & GETPARTICLEMAXSTARTSIZE_H ); break; case FN_setParticleCenter: //Sub Procedure rc_setParticleCenter( SETPARTICLECENTER_ACTOR, SETPARTICLECENTER_X, SETPARTICLECENTER_Y, SETPARTICLECENTER_Z ); break; case FN_getParticleCenter: //Sub Procedure rc_getParticleCenter( GETPARTICLECENTER_ACTOR, & GETPARTICLECENTER_X, & GETPARTICLECENTER_Y, & GETPARTICLECENTER_Z ); break; case FN_setParticleRadius: //Sub Procedure rc_setParticleRadius( SETPARTICLERADIUS_ACTOR, SETPARTICLERADIUS_RADIUS ); break; case FN_getParticleRadius: //Number Function rc_push_num(rc_getParticleRadius( GETPARTICLERADIUS_ACTOR )); break; case FN_setParticleRingThickness: //Sub Procedure rc_setParticleRingThickness( SETPARTICLERINGTHICKNESS_ACTOR, SETPARTICLERINGTHICKNESS_RINGTHICKNESS ); break; case FN_getParticleRingThickness: //Number Function rc_push_num(rc_getParticleRingThickness( GETPARTICLERINGTHICKNESS_ACTOR )); break; case FN_setParticleBox: //Sub Procedure rc_setParticleBox( SETPARTICLEBOX_ACTOR, SETPARTICLEBOX_MIN_X, SETPARTICLEBOX_MIN_Y, SETPARTICLEBOX_MIN_Z, SETPARTICLEBOX_MAX_X, SETPARTICLEBOX_MAX_Y, SETPARTICLEBOX_MAX_Z ); break; case FN_getParticleBox: //Sub Procedure rc_getParticleBox( GETPARTICLEBOX_ACTOR, & GETPARTICLEBOX_MIN_X, & GETPARTICLEBOX_MIN_Y, & GETPARTICLEBOX_MIN_Z, & GETPARTICLEBOX_MAX_X, & GETPARTICLEBOX_MAX_Y, & GETPARTICLEBOX_MAX_Z ); break; case FN_setParticleNormal: //Sub Procedure rc_setParticleNormal( SETPARTICLENORMAL_ACTOR, SETPARTICLENORMAL_X, SETPARTICLENORMAL_Y, SETPARTICLENORMAL_Z ); break; case FN_getParticleNormal: //Sub Procedure rc_getParticleNormal( GETPARTICLENORMAL_ACTOR, & GETPARTICLENORMAL_X, & GETPARTICLENORMAL_Y, & GETPARTICLENORMAL_Z ); break; case FN_setParticleLength: //Sub Procedure rc_setParticleLength( SETPARTICLELENGTH_ACTOR, SETPARTICLELENGTH_P_LEN ); break; case FN_getParticleLength: //Number Function rc_push_num(rc_getParticleLength( GETPARTICLELENGTH_ACTOR )); break; case FN_useParticleOutlineOnly: //Sub Procedure rc_useParticleOutlineOnly( USEPARTICLEOUTLINEONLY_ACTOR, USEPARTICLEOUTLINEONLY_FLAG ); break; case FN_particleIsUsingOutlineOnly: //Number Function rc_push_num(rc_particleIsUsingOutlineOnly( PARTICLEISUSINGOUTLINEONLY_ACTOR )); break; case FN_getParticleType: //Number Function rc_push_num(rc_getParticleType( GETPARTICLETYPE_ACTOR )); break; case FN_lightIsCastingShadow: //Number Function rc_push_num(rc_lightIsCastingShadow( LIGHTISCASTINGSHADOW_ACTOR )); break; case FN_getLightType: //Number Function rc_push_num(rc_getLightType( GETLIGHTTYPE_ACTOR )); break; case FN_getLightRadius: //Number Function rc_push_num(rc_getLightRadius( GETLIGHTRADIUS_ACTOR )); break; case FN_setLightType: //Sub Procedure rc_setLightType( SETLIGHTTYPE_ACTOR, SETLIGHTTYPE_LIGHT_TYPE ); break; case FN_setLightRadius: //Sub Procedure rc_setLightRadius( SETLIGHTRADIUS_ACTOR, SETLIGHTRADIUS_RADIUS ); break; case FN_setLightShadowCast: //Sub Procedure rc_setLightShadowCast( SETLIGHTSHADOWCAST_ACTOR, SETLIGHTSHADOWCAST_FLAG ); break; case FN_SetLightAmbientColor: //Sub Procedure rc_setLightAmbientColor( SETLIGHTAMBIENTCOLOR_ACTOR, SETLIGHTAMBIENTCOLOR_COLOR ); break; case FN_GetLightAmbientColor: //Number Function rc_push_num(rc_getLightAmbientColor( GETLIGHTAMBIENTCOLOR_ACTOR )); break; case FN_SetLightAttenuation: //Sub Procedure rc_setLightAttenuation( SETLIGHTATTENUATION_ACTOR, SETLIGHTATTENUATION_L_CONSTANT, SETLIGHTATTENUATION_L_LINEAR, SETLIGHTATTENUATION_L_QUADRATIC ); break; case FN_GetLightAttenuation: //Sub Procedure rc_getLightAttenuation( GETLIGHTATTENUATION_ACTOR, &GETLIGHTATTENUATION_CONSTANT, &GETLIGHTATTENUATION_LINEAR, &GETLIGHTATTENUATION_QUADRATIC ); break; case FN_SetLightDiffuseColor: //Sub Procedure rc_setLightDiffuseColor( SETLIGHTDIFFUSECOLOR_ACTOR, SETLIGHTDIFFUSECOLOR_COLOR ); break; case FN_GetLightDiffuseColor: //Number Function rc_push_num(rc_getLightDiffuseColor( GETLIGHTDIFFUSECOLOR_ACTOR )); break; case FN_SetLightFalloff: //Sub Procedure rc_setLightFalloff( SETLIGHTFALLOFF_ACTOR, SETLIGHTFALLOFF_FALLOFF ); break; case FN_GetLightFalloff: //Number Function rc_push_num(rc_getLightFalloff( GETLIGHTFALLOFF_ACTOR )); break; case FN_SetLightInnerCone: //Sub Procedure rc_setLightInnerCone( SETLIGHTINNERCONE_ACTOR, SETLIGHTINNERCONE_ANGLE ); break; case FN_GetLightInnerCone: //Number Function rc_push_num(rc_getLightInnerCone( GETLIGHTINNERCONE_ACTOR )); break; case FN_SetLightOuterCone: //Sub Procedure rc_setLightOuterCone( SETLIGHTOUTERCONE_ACTOR, SETLIGHTOUTERCONE_ANGLE ); break; case FN_GetLightOuterCone: //Number Function rc_push_num(rc_getLightOuterCone( GETLIGHTOUTERCONE_ACTOR )); break; case FN_SetLightSpecularColor: //Sub Procedure rc_setLightSpecularColor( SETLIGHTSPECULARCOLOR_ACTOR, SETLIGHTSPECULARCOLOR_COLOR ); break; case FN_GetLightSpecularColor: //Number Function rc_push_num(rc_getLightSpecularColor( GETLIGHTSPECULARCOLOR_ACTOR )); break; case FN_GetTerrainPatchAABB: //Sub Procedure rc_getTerrainPatchAABB( GETTERRAINPATCHAABB_ACTOR, GETTERRAINPATCHAABB_PATCHX, GETTERRAINPATCHAABB_PATCHZ, &GETTERRAINPATCHAABB_MINX, &GETTERRAINPATCHAABB_MINY, &GETTERRAINPATCHAABB_MINZ, &GETTERRAINPATCHAABB_MAXX, &GETTERRAINPATCHAABB_MAXY, &GETTERRAINPATCHAABB_MAXZ ); break; case FN_GetTerrainPatchLOD: //Number Function rc_push_num(rc_getTerrainPatchLOD( GETTERRAINPATCHLOD_ACTOR, GETTERRAINPATCHLOD_PATCHX, GETTERRAINPATCHLOD_PATCHZ )); break; case FN_GetTerrainHeight: //Number Function rc_push_num(rc_getTerrainHeight( GETTERRAINHEIGHT_ACTOR, GETTERRAINHEIGHT_PATCHX, GETTERRAINHEIGHT_PATCHZ )); break; case FN_GetTerrainCenter: //Sub Procedure rc_getTerrainCenter( GETTERRAINCENTER_ACTOR, &GETTERRAINCENTER_X, &GETTERRAINCENTER_Y, &GETTERRAINCENTER_Z ); break; case FN_SetTerrainLODDistance: //Sub Procedure rc_setTerrainLODDistance( SETTERRAINLODDISTANCE_ACTOR, SETTERRAINLODDISTANCE_LOD, SETTERRAINLODDISTANCE_DISTANCE ); break; case FN_ScaleTerrainTexture: //Sub Procedure rc_scaleTerrainTexture( SCALETERRAINTEXTURE_ACTOR, SCALETERRAINTEXTURE_SCALE, SCALETERRAINTEXTURE_SCALE2 ); break; case FN_SetTerrainCameraMovementDelta: //Sub Procedure rc_setTerrainCameraMovementDelta( SETTERRAINCAMERAMOVEMENTDELTA_ACTOR, SETTERRAINCAMERAMOVEMENTDELTA_DELTA ); break; case FN_SetTerrainCameraRotationDelta: //Sub Procedure rc_setTerrainCameraRotationDelta( SETTERRAINCAMERAROTATIONDELTA_ACTOR, SETTERRAINCAMERAROTATIONDELTA_DELTA ); break; case FN_SetTerrainPatchLOD: //Sub Procedure rc_setTerrainPatchLOD( SETTERRAINPATCHLOD_ACTOR, SETTERRAINPATCHLOD_PATCHX, SETTERRAINPATCHLOD_PATCHZ, SETTERRAINPATCHLOD_LOD ); break; case FN_SetProjectorTarget: //Sub Procedure rc_setProjectorTarget( SETPROJECTORTARGET_ACTOR, SETPROJECTORTARGET_X, SETPROJECTORTARGET_Y, SETPROJECTORTARGET_Z ); break; case FN_GetProjectorTarget: //Sub Procedure rc_getProjectorTarget( GETPROJECTORTARGET_ACTOR, &GETPROJECTORTARGET_X, &GETPROJECTORTARGET_Y, &GETPROJECTORTARGET_Z ); break; case FN_SetProjectorFOV: //Sub Procedure rc_setProjectorFOV( SETPROJECTORFOV_ACTOR, SETPROJECTORFOV_FOV ); break; case FN_GetProjectorFOV: //Number Function rc_push_num(rc_getProjectorFOV( GETPROJECTORFOV_ACTOR )); break; case FN_createMaterial: //Number Function rc_push_num(rc_createMaterial( )); break; case FN_deleteMaterial: //Sub Procedure rc_deleteMaterial( DELETEMATERIAL_MATERIAL_ID ); break; case FN_setActorMaterial: //Sub Procedure rc_setActorMaterial( SETACTORMATERIAL_ACTOR, SETACTORMATERIAL_MATERIAL_NUM, SETACTORMATERIAL_MATERIAL_ID ); break; case FN_getActorMaterial: //Number Function rc_push_num(rc_getActorMaterial( GETACTORMATERIAL_ACTOR, GETACTORMATERIAL_MATERIAL_NUM )); break; case FN_copyActorMaterial: //Number Function rc_push_num(rc_copyActorMaterial( COPYACTORMATERIAL_ACTOR, COPYACTORMATERIAL_MATERIAL_NUM )); break; case FN_copyMaterial: //Number Function rc_push_num(rc_copyMaterial( COPYMATERIAL_SMATERIAL_ID )); break; case FN_setMaterialTextureCanvas: //Sub Procedure rc_setMaterialTextureCanvas( SETMATERIALTEXTURECANVAS_MATERIAL_ID, SETMATERIALTEXTURECANVAS_LEVEL, SETMATERIALTEXTURECANVAS_CANVAS_ID ); break; case FN_setMaterialAmbientColor: //Sub Procedure rc_setMaterialAmbientColor( SETMATERIALAMBIENTCOLOR_MATERIAL_ID, SETMATERIALAMBIENTCOLOR_COLOR ); break; case FN_getMaterialAmbientColor: //Number Function rc_push_num(rc_getMaterialAmbientColor( GETMATERIALAMBIENTCOLOR_MATERIAL_ID )); break; case FN_setMaterialAntiAliasing: //Sub Procedure rc_setMaterialAntiAliasing( SETMATERIALANTIALIASING_MATERIAL_ID, SETMATERIALANTIALIASING_AA ); break; case FN_getMaterialAntiAliasing: //Number Function rc_push_num(rc_getMaterialAntiAliasing( GETMATERIALANTIALIASING_MATERIAL_ID )); break; case FN_setMaterialBackfaceCulling: //Sub Procedure rc_setMaterialBackfaceCulling( SETMATERIALBACKFACECULLING_MATERIAL_ID, SETMATERIALBACKFACECULLING_FLAG ); break; case FN_getMaterialBackfaceCulling: //Number Function rc_push_num(rc_getMaterialBackfaceCulling( GETMATERIALBACKFACECULLING_MATERIAL_ID )); break; case FN_setMaterialBlendFactor: //Sub Procedure rc_setMaterialBlendFactor( SETMATERIALBLENDFACTOR_MATERIAL_ID, SETMATERIALBLENDFACTOR_BF ); break; case FN_getMaterialBlendFactor: //Number Function rc_push_num(rc_getMaterialBlendFactor( GETMATERIALBLENDFACTOR_MATERIAL_ID )); break; case FN_setMaterialBlendMode: //Sub Procedure rc_setMaterialBlendMode( SETMATERIALBLENDMODE_MATERIAL_ID, SETMATERIALBLENDMODE_BLEND_MODE ); break; case FN_getMaterialBlendMode: //Number Function rc_push_num(rc_getMaterialBlendMode( GETMATERIALBLENDMODE_MATERIAL_ID )); break; case FN_setMaterialColorMask: //Sub Procedure rc_setMaterialColorMask( SETMATERIALCOLORMASK_MATERIAL_ID, SETMATERIALCOLORMASK_COLOR_MASK ); break; case FN_getMaterialColorMask: //Number Function rc_push_num(rc_getMaterialColorMask( GETMATERIALCOLORMASK_MATERIAL_ID )); break; case FN_setMaterialColorMode: //Sub Procedure rc_setMaterialColorMode( SETMATERIALCOLORMODE_MATERIAL_ID, SETMATERIALCOLORMODE_COLOR_MODE ); break; case FN_getMaterialColorMode: //Number Function rc_push_num(rc_getMaterialColorMode( GETMATERIALCOLORMODE_MATERIAL_ID )); break; case FN_setMaterialDiffuseColor: //Sub Procedure rc_setMaterialDiffuseColor( SETMATERIALDIFFUSECOLOR_MATERIAL_ID, SETMATERIALDIFFUSECOLOR_COLOR ); break; case FN_getMaterialDiffuseColor: //Number Function rc_push_num(rc_getMaterialDiffuseColor( GETMATERIALDIFFUSECOLOR_MATERIAL_ID )); break; case FN_setMaterialEmissiveColor: //Sub Procedure rc_setMaterialEmissiveColor( SETMATERIALEMISSIVECOLOR_MATERIAL_ID, SETMATERIALEMISSIVECOLOR_COLOR ); break; case FN_getMaterialEmissiveColor: //Number Function rc_push_num(rc_getMaterialEmissiveColor( GETMATERIALEMISSIVECOLOR_MATERIAL_ID )); break; case FN_setMaterialFog: //Sub Procedure rc_setMaterialFog( SETMATERIALFOG_MATERIAL_ID, SETMATERIALFOG_FLAG ); break; case FN_getMaterialFog: //Number Function rc_push_num(rc_getMaterialFog( GETMATERIALFOG_MATERIAL_ID )); break; case FN_setMaterialFrontfaceCulling: //Sub Procedure rc_setMaterialFrontfaceCulling( SETMATERIALFRONTFACECULLING_MATERIAL_ID, SETMATERIALFRONTFACECULLING_FLAG ); break; case FN_getMaterialFrontfaceCulling: //Number Function rc_push_num(rc_getMaterialFrontfaceCulling( GETMATERIALFRONTFACECULLING_MATERIAL_ID )); break; case FN_setMaterialGouraudShading: //Sub Procedure rc_setMaterialGouraudShading( SETMATERIALGOURAUDSHADING_MATERIAL_ID, SETMATERIALGOURAUDSHADING_FLAG ); break; case FN_materialIsGouraudShaded: //Number Function rc_push_num(rc_materialIsGouraudShaded( MATERIALISGOURAUDSHADED_MATERIAL_ID )); break; case FN_materialIsAplhaBlend: //Number Function rc_push_num(rc_materialIsAplhaBlend( MATERIALISAPLHABLEND_MATERIAL_ID )); break; case FN_materialIsTransparent: //Number Function rc_push_num(rc_materialIsTransparent( MATERIALISTRANSPARENT_MATERIAL_ID )); break; case FN_setMaterialLighting: //Sub Procedure rc_setMaterialLighting( SETMATERIALLIGHTING_MATERIAL_ID, SETMATERIALLIGHTING_FLAG ); break; case FN_materialIsLit: //Number Function rc_push_num(rc_materialIsLit( MATERIALISLIT_MATERIAL_ID )); break; case FN_setMaterialType: //Sub Procedure rc_setMaterialType( SETMATERIALTYPE_MATERIAL_ID, SETMATERIALTYPE_MAT_TYPE ); break; case FN_getMaterialType: //Number Function rc_push_num(rc_getMaterialType( GETMATERIALTYPE_MATERIAL_ID )); break; case FN_setMaterialNormalize: //Sub Procedure rc_setMaterialNormalize( SETMATERIALNORMALIZE_MATERIAL_ID, SETMATERIALNORMALIZE_FLAG ); break; case FN_materialIsNormalized: //Number Function rc_push_num(rc_materialIsNormalized( MATERIALISNORMALIZED_MATERIAL_ID )); break; case FN_setMaterialPointCloud: //Sub Procedure rc_setMaterialPointCloud( SETMATERIALPOINTCLOUD_MATERIAL_ID, SETMATERIALPOINTCLOUD_FLAG ); break; case FN_materialIsPointCloud: //Number Function rc_push_num(rc_materialIsPointCloud( MATERIALISPOINTCLOUD_MATERIAL_ID )); break; case FN_setMaterialFlag: //Sub Procedure rc_setMaterialFlag( SETMATERIALFLAG_MATERIAL_ID, SETMATERIALFLAG_MATERIAL_FLAG, SETMATERIALFLAG_F_VALUE ); break; case FN_getMaterialFlag: //Number Function rc_push_num(rc_getMaterialFlag( GETMATERIALFLAG_MATERIAL_ID, GETMATERIALFLAG_MATERIAL_FLAG )); break; case FN_setMaterialTexture: //Sub Procedure rc_setMaterialTexture( SETMATERIALTEXTURE_MATERIAL_ID, SETMATERIALTEXTURE_LEVEL, SETMATERIALTEXTURE_IMG_ID ); break; case FN_setMaterialShininess: //Sub Procedure rc_setMaterialShininess( SETMATERIALSHININESS_MATERIAL_ID, SETMATERIALSHININESS_SHININESS ); break; case FN_getMaterialShininess: //Number Function rc_push_num(rc_getMaterialShininess( GETMATERIALSHININESS_MATERIAL_ID )); break; case FN_setMaterialSpecularColor: //Sub Procedure rc_setMaterialSpecularColor( SETMATERIALSPECULARCOLOR_MATERIAL_ID, SETMATERIALSPECULARCOLOR_COLOR ); break; case FN_getMaterialSpecularColor: //Number Function rc_push_num(rc_getMaterialSpecularColor( GETMATERIALSPECULARCOLOR_MATERIAL_ID )); break; case FN_setMaterialThickness: //Sub Procedure rc_setMaterialThickness( SETMATERIALTHICKNESS_MATERIAL_ID, SETMATERIALTHICKNESS_THICKNESS ); break; case FN_getMaterialThickness: //Number Function rc_push_num(rc_getMaterialThickness( GETMATERIALTHICKNESS_MATERIAL_ID )); break; case FN_setMaterialWireframe: //Sub Procedure rc_setMaterialWireframe( SETMATERIALWIREFRAME_MATERIAL_ID, SETMATERIALWIREFRAME_FLAG ); break; case FN_materialIsWireframe: //Number Function rc_push_num(rc_materialIsWireframe( MATERIALISWIREFRAME_MATERIAL_ID )); break; case FN_setActorTexture: //Sub Procedure rc_setActorTexture( SETACTORTEXTURE_ACTOR, SETACTORTEXTURE_LAYER, SETACTORTEXTURE_IMAGE_ID ); break; case FN_getActorMaterialCount: //Number Function rc_push_num(rc_getActorMaterialCount( GETACTORMATERIALCOUNT_ACTOR )); break; case FN_setActorMaterialFlag: //Sub Procedure rc_setActorMaterialFlag( SETACTORMATERIALFLAG_ACTOR, SETACTORMATERIALFLAG_FLAG, SETACTORMATERIALFLAG_FLAG_VALUE ); break; case FN_getActorMaterialFlag: //Number Function rc_push_num(rc_getActorMaterialFlag( GETACTORMATERIALFLAG_ACTOR, GETACTORMATERIALFLAG_MATERIAL, GETACTORMATERIALFLAG_FLAG )); break; case FN_setActorMaterialType: //Sub Procedure rc_setActorMaterialType( SETACTORMATERIALTYPE_ACTOR, SETACTORMATERIALTYPE_MATERIAL_TYPE ); break; case FN_getActorMaterialType: //Number Function rc_push_num(rc_getActorMaterialType( GETACTORMATERIALTYPE_ACTOR, GETACTORMATERIALTYPE_MATERIAL )); break; case FN_MaterialExists: //Number Function rc_push_num(rc_materialExists( MATERIALEXISTS_MATERIAL )); break; case FN_NumMaterialConstants: //Number Function rc_push_num(rc_numMaterialConstants( NUMMATERIALCONSTANTS_MATERIAL_TYPE )); break; case FN_GetMaterialConstantName$: //String Function rc_push_str(rc_getMaterialConstantName( GETMATERIALCONSTANTNAME$_MATERIAL_TYPE, GETMATERIALCONSTANTNAME$_INDEX )); break; case FN_SetMaterialConstant: //Sub Procedure rc_setMaterialConstant( SETMATERIALCONSTANT_MATERIAL, SETMATERIALCONSTANT_M_CONSTANT$, SETMATERIALCONSTANT_N1, SETMATERIALCONSTANT_N2, SETMATERIALCONSTANT_N3, SETMATERIALCONSTANT_N4 ); break; case FN_GetMaterialConstant: //Sub Procedure rc_getMaterialConstant( GETMATERIALCONSTANT_MATERIAL, GETMATERIALCONSTANT_M_CONSTANT$, &GETMATERIALCONSTANT_N1, &GETMATERIALCONSTANT_N2, &GETMATERIALCONSTANT_N3, &GETMATERIALCONSTANT_N4 ); break;