Sub DeleteSprite( sprite )

Removes a sprite from memory

Here is an example:

isFullScreen = false 
vSync = true 
winWidth = 640 
winHeight = 480 
canViewPortX = 0 
canViewPortY = 0 
  
OpenWindow("CreateSprite", winWidth, winHeight, isFullScreen, vSync) 
sCanvas = OpenCanvasSpriteLayer(canViewPortX, canViewPortY, winWidth, winHeight) 
Canvas(sCanvas) 
  
DIM eye 
DIM eyeW 
DIM eyeH 
  
eye = LoadImage("theEye.png") 
GetImageSize(eye, eyeW, eyeH) 
  
eyeSprite = CreateSprite(eye, eyeW, eyeH) 
SetSpritePosition(eyeSprite, 100100) 
  
eyeSprite2 = CreateSprite(eye, eyeW, eyeH) 
SetSpritePosition(eyeSprite2, 150100) 
  
timePassed = Timer() 
timePassedDiff = 2000 
  
While Not Key(K_ESCAPE) 
  
If Timer() - timePassed > timePassedDiff Then 'After 2 seconds eyeSprite2 will be deleted
   DeleteSprite(eyeSprite2) 
End If 
  
Update() 
Wend 


Related: OpenCanvasSpriteLayer SetSpritePosition CreateSprite