function SetSpriteCanvasRenderPriority( c_num, priority, order )
Sets the order sprites are rendered on a sprite canvas.
Returns False if canvas is not a valid canvas
Possible priority values
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SPRITE_PRIORITY_NONE - Sprites are rendered in the order they are added
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SPRITE_PRIORITY_LEAST_X - Sprites are rendered based on the X position
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SPRITE_PRIORITY_GREATEST_X - Sprites are rendered based on the X position plus the width
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NOTE: Width is adjusted by Scale when calculating the position
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SPRITE_PRIORITY_LEAST_Y - Sprites are rendered based on the Y position
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SPRITE_PRIORITY_GREATEST_Y - Sprites are rendered based on the Y position plus the height
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NOTE: Height is adjusted by Scale when calculating the position
Possible order values
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SPRITE_ORDER_ASCENDING - Sprites are ordered from lowest in priority to highest when rendered
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SPRITE_ORDER_DESCENDING - Sprites are ordered from highest in priority to lowest when rendered
Related:
GetSpriteCanvasRenderPriority