Nirvana2D API
Type Nirvana_Sprite
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Dim Name$
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Dim BaseName$
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Dim Sprite_ID
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Dim Animation_Name_Index
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Dim Animation_Count
Type Nirvana_Shape
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Dim Sprite_ID
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Dim ShapeType
Function Nirvana_CreateSprite(spriteDefinition_name$, sprite_name$) As Nirvana_Sprite
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Create a Nirvana Sprite
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NOTE: spriteDefinition_name$ is the name of the base sprite created in the Sprite Editor
Function Nirvana_GetLayerSpriteCount(layer_index)
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Returns the number of sprites in a layer
Function Nirvana_GetLayerSpriteIndex(layer_index, sprite_name$)
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Returns the Nirvana sprite index of the given sprite name in the given layer or -1 if sprite is not found
Function Nirvana_GetLayerShapeCount(layer_index)
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Returns the number of stage collision shapes in the given layer
Function Nirvana_GetSpriteID(sprite_index)
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Returns the RCBasic sprite id of the given Nirvana sprite index or -1 if the sprite index is not valid
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NOTE: If the sprite is detached then this will return the ID of the render sprite
Function Nirvana_GetSpriteName$(sprite_index)
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Returns the sprite name of the given Nirvana sprite index or an empty string if sprite index is not valid
Function Nirvana_GetSpriteDefinitionName$(sprite_index)
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Returns the sprite definition name of the given sprite index
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NOTE: Sprite Definition name is the name of the base sprite created in the Sprite Editor and not the name of the sprite in the stage
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NOTE: There is almost no reason to get this definition name unless you wanted to look up sprites in the stage by the base sprite
Function Nirvana_GetSpriteIsDetached(sprite_index)
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Returns true if the sprite has a detached render body and dynamics body
Function Nirvana_GetDetachedSpriteID(sprite_index)
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Returns the sprite dynamics body ID
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NOTE: This is the body that should be used for physics operations
Function Nirvana_GetSpriteAnimationCount(sprite_index)
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Returns the number of animations for the given Nirvana sprite index
Function Nirvana_GetSpriteAnimationName$(sprite_index, animation_num)
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Returns the name of the given Nirvana Sprite Index animation number