function CreateAnimatedActor( mesh ) function CreateOctreeActor( mesh ) function CreateCubeActor( cube_size ) function CreateSphereActor( radius ) function CreateWaterActor( mesh, waveHeight, waveSpeed, waveLength ) function CreateLightActor( ) function CreateBillboardActor( ) function CreateTerrainActor( hmap_file$ ) function CreateParticleActor( particle_type ) sub DeleteActor( actor ) sub GetActorTransform( actor, matrix ) sub SetActorPosition( actor, x, y, z ) sub TranslateActorLocal( actor, x, y, z ) sub TranslateActorWorld( actor, x, y, z ) sub GetActorPosition( actor, ByRef x, ByRef y, ByRef z ) sub SetActorScale( actor, x, y, z ) sub ScaleActor( actor, x, y, z ) sub GetActorScale( actor, ByRef x, ByRef y, ByRef z ) sub SetActorRotation( actor, x, y, z ) sub RotateActor( actor, x, y, z ) sub GetActorRotation( actor, ByRef x, ByRef y, ByRef z ) sub SetActorVisible( actor, flag ) function ActorIsVisible( actor ) sub SetActorAutoCulling( actor, cull_type ) function GetActorAutoCulling( actor ) sub AddActorShadow( actor ) sub RemoveActorShadow( actor ) function ActorExists( actor ) Function CreateProjectorActor() Function CreateCompositeActor()