sub GetTerrainPatchAABB( actor, patchX, patchZ, ByRef minX, ByRef minY, ByRef minZ, ByRef maxX, ByRef maxY, ByRef maxZ ) function GetTerrainPatchLOD( actor, patchX, patchZ ) function GetTerrainHeight( actor, patchX, patchZ ) sub GetTerrainCenter( actor, ByRef x, ByRef y, ByRef z ) sub SetTerrainLODDistance( actor, LOD, distance ) sub ScaleTerrainTexture( actor, scale, scale2 ) sub SetTerrainCameraMovementDelta( actor, delta ) sub SetTerrainCameraRotationDelta( actor, delta ) sub SetTerrainPatchLOD( actor, patchX, patchZ, LOD )