#title Nirvana2D [RCBasic Doc] #header Nirvana2D API

TILE MAP


Type Nirvana_TileMap #list ul #li Dim TilesetName$ #li Dim Tileset_ID #li Dim TileMap_ID #li Dim Mask_Index #li Dim Mask_Count #/list

Function Nirvana_CreateTileMap(tset_name$, tmap_width, tmap_height) As Nirvana_TileMap #list ul #li Create a Nirvana TileMap #/list

TILE LAYER PROPERTIES


Function Nirvana_GetLayerTileSetName$(layer_index) #list ul #li Returns the name of tileset associated with the given layer or empty string if layer is not valid #/list
Function Nirvana_GetLayerTileSetID(layer_index) #list ul #li Returns the RCBasic tileset associated with the given Nirvana layer or -1 if layer is not valid #/list
Function Nirvana_GetLayerTileMapID(layer_index) #list ul #li Returns the RCBasic tile map associated with the given layer or -1 if layer is not valid #/list

TILE MASK


Function Nirvana_GetLayerTileMaskCount(layer_index) #list ul #li Returns the number of tile mask on a layers tileset #/list
Function Nirvana_GetLayerTileMaskIndex(layer_index, mask_num) #list ul #li Returns the Nirvana tile mask index for the given mask number in a layer or -1 if not a valid layer or mask number #list ul #li mask_num should be a number from 0 to Nirvana_GetLayerTileMaskCount(layer_index)-1 #/list #/list
Function Nirvana_GetTileMaskName$(mask_index) #list ul #li Returns the name of the given tile mask or an empty string if the mask index is not valid #/list
Function Nirvana_GetTileMaskMatrix(mask_index) #list ul #li Returns the RCBasic matrix id of the given mask or -1 if the mask is not valid #/list
Function Nirvana_GetLayerMaskHit(layer_index, mask_index, x, y) #list ul #li Returns TRUE if the tile at the given position is flagged in the given mask #list ul #li NOTE: (x, y) is a world position and not a row/column position in the tile map #/list #/list

SET/GET TILES


Function Nirvana_GetTile(layer_index, x, y) #list ul #li Return the tile index of the tile at the given map position #list ul #li NOTE: (x, y) is a row/colum position and not a world position in the tile map #/list #/list
Function Nirvana_GetTileMapPosition(layer_index, stage_x, stage_y) As Nirvana_Vector2D #list ul #li Return a Nirvana_Vector2D object with the row/column position of the tile at the absolute world position in the layer #list ul #li NOTE: (x, y) is a world position and not a row/column position in the tile map #/list #/list
Function Nirvana_SetTile(layer_index, tile_index, x, y) #list ul #li Sets the tile at the given row/column position in the tile map for the layer #list ul #li NOTE: (x, y) is a row/column position in the tile map #/list #/list