LOCAL_PATH := $(call my-dir) LOCAL_PATH := $(call my-dir) include $(CLEAR_VARS) LOCAL_MODULE := Bullet-prebuilt LOCAL_SRC_FILES := ../bullet3/build3/Android/obj/local/$(TARGET_ARCH_ABI)/libBullet.a LOCAL_EXPORT_C_INCLUDES := $(LOCAL_PATH)/.. include $(PREBUILT_STATIC_LIBRARY) include $(CLEAR_VARS) LOCAL_MODULE := freetype-prebuilt LOCAL_SRC_FILES := ../freetype/Android/libs/$(TARGET_ARCH_ABI)/libfreetype.so LOCAL_EXPORT_C_INCLUDES := $(LOCAL_PATH)/.. include $(PREBUILT_SHARED_LIBRARY) include $(CLEAR_VARS) LOCAL_MODULE := main SDL_PATH := ../SDL SDL_IMAGE_PATH := ../SDL2_image SDL_MIXER_PATH := ../SDL2_mixer SDL_NET_PATH := ../SDL2_net THEORA_PATH := ../theora IRR_PATH := ../RCIrrlicht BULLET_PATH := ../bullet3 IRRBULLET_PATH := ../irrBullet IRRTHEORA_PATH := ../irrTheora FREETYPE_PATH := ../freetype BOX2D_PATH := ../box2d-2.4.2 AN8_PATH := ../an8-parser VORBIS_LIBRARY_PATH := ../libvorbis64 THEORAPLAY_PATH := ../src/theoraplay ifeq ($(TARGET_ARCH_ABI),armeabi-v7a) VORBIS_LIBRARY_PATH := ../libvorbisidec-1.2.1 THEORAPLAY_PATH := ../src/theoraplay_tremor endif LOCAL_CFLAGS := -I$(LOCAL_PATH)/$(THEORAPLAY_PATH) -I$(LOCAL_PATH)/$(IRR_PATH)/include -DRC_ANDROID_BUILD LOCAL_CPP_FEATURES += exceptions LOCAL_C_INCLUDES := $(LOCAL_PATH)/$(SDL_PATH)/include \ $(LOCAL_PATH)/$(SDL_IMAGE_PATH) \ $(LOCAL_PATH)/$(SDL_MIXER_PATH) \ $(LOCAL_PATH)/$(SDL_NET_PATH) \ $(LOCAL_PATH)/$(THEORA_PATH) \ $(LOCAL_PATH)/$(VORBIS_LIBRARY_PATH)/include \ $(LOCAL_PATH)/$(THEORAPLAY_PATH) \ $(LOCAL_PATH)/$(IRR_PATH)/include \ $(LOCAL_PATH)/$(BULLET_PATH)/src \ $(LOCAL_PATH)/$(IRRBULLET_PATH)/include \ $(LOCAL_PATH)/$(IRRTHEORA_PATH) \ $(LOCAL_PATH)/$(FREETYPE_PATH)/include \ $(LOCAL_PATH)/$(AN8_PATH) \ $(LOCAL_PATH)/$(BOX2D_PATH)/include # Add your application source files here... LOCAL_SRC_FILES := main.cpp $(LOCAL_PATH)/$(THEORAPLAY_PATH)/theoraplay.c gui_freetype_font.cpp LOCAL_SRC_FILES += \ $(BOX2D_PATH)/src/collision/b2_broad_phase.cpp \ $(BOX2D_PATH)/src/collision/b2_chain_shape.cpp \ $(BOX2D_PATH)/src/collision/b2_circle_shape.cpp \ $(BOX2D_PATH)/src/collision/b2_collide_circle.cpp \ $(BOX2D_PATH)/src/collision/b2_collide_edge.cpp \ $(BOX2D_PATH)/src/collision/b2_collide_polygon.cpp \ $(BOX2D_PATH)/src/collision/b2_collision.cpp \ $(BOX2D_PATH)/src/collision/b2_distance.cpp \ $(BOX2D_PATH)/src/collision/b2_dynamic_tree.cpp \ $(BOX2D_PATH)/src/collision/b2_edge_shape.cpp \ $(BOX2D_PATH)/src/collision/b2_polygon_shape.cpp \ $(BOX2D_PATH)/src/collision/b2_time_of_impact.cpp \ $(BOX2D_PATH)/src/common/b2_block_allocator.cpp \ $(BOX2D_PATH)/src/common/b2_draw.cpp \ $(BOX2D_PATH)/src/common/b2_math.cpp \ $(BOX2D_PATH)/src/common/b2_settings.cpp \ $(BOX2D_PATH)/src/common/b2_stack_allocator.cpp \ $(BOX2D_PATH)/src/common/b2_timer.cpp \ $(BOX2D_PATH)/src/dynamics/b2_body.cpp \ $(BOX2D_PATH)/src/dynamics/b2_chain_circle_contact.cpp \ $(BOX2D_PATH)/src/dynamics/b2_chain_polygon_contact.cpp \ $(BOX2D_PATH)/src/dynamics/b2_circle_contact.cpp \ $(BOX2D_PATH)/src/dynamics/b2_contact.cpp \ $(BOX2D_PATH)/src/dynamics/b2_contact_manager.cpp \ $(BOX2D_PATH)/src/dynamics/b2_contact_solver.cpp \ $(BOX2D_PATH)/src/dynamics/b2_distance_joint.cpp \ $(BOX2D_PATH)/src/dynamics/b2_edge_circle_contact.cpp \ $(BOX2D_PATH)/src/dynamics/b2_edge_polygon_contact.cpp \ $(BOX2D_PATH)/src/dynamics/b2_fixture.cpp \ $(BOX2D_PATH)/src/dynamics/b2_friction_joint.cpp \ $(BOX2D_PATH)/src/dynamics/b2_gear_joint.cpp \ $(BOX2D_PATH)/src/dynamics/b2_island.cpp \ $(BOX2D_PATH)/src/dynamics/b2_joint.cpp \ $(BOX2D_PATH)/src/dynamics/b2_motor_joint.cpp \ $(BOX2D_PATH)/src/dynamics/b2_mouse_joint.cpp \ $(BOX2D_PATH)/src/dynamics/b2_polygon_circle_contact.cpp \ $(BOX2D_PATH)/src/dynamics/b2_polygon_contact.cpp \ $(BOX2D_PATH)/src/dynamics/b2_prismatic_joint.cpp \ $(BOX2D_PATH)/src/dynamics/b2_pulley_joint.cpp \ $(BOX2D_PATH)/src/dynamics/b2_revolute_joint.cpp \ $(BOX2D_PATH)/src/dynamics/b2_weld_joint.cpp \ $(BOX2D_PATH)/src/dynamics/b2_wheel_joint.cpp \ $(BOX2D_PATH)/src/dynamics/b2_world_callbacks.cpp \ $(BOX2D_PATH)/src/dynamics/b2_world.cpp \ $(BOX2D_PATH)/src/rope/b2_rope.cpp \ $(IRRBULLET_PATH)/src/irrBulletBoxShape.cpp \ $(IRRBULLET_PATH)/src/irrBulletBvhTriangleMeshShape.cpp \ $(IRRBULLET_PATH)/src/irrBulletCapsuleShape.cpp \ $(IRRBULLET_PATH)/src/irrBulletCollisionCallBackInformation.cpp \ $(IRRBULLET_PATH)/src/irrBulletCollisionObjectAffectorAttract.cpp \ $(IRRBULLET_PATH)/src/irrBulletCollisionObjectAffector.cpp \ $(IRRBULLET_PATH)/src/irrBulletCollisionObjectAffectorDelete.cpp \ $(IRRBULLET_PATH)/src/irrBulletCollisionObject.cpp \ $(IRRBULLET_PATH)/src/irrBulletCollisionShape.cpp \ $(IRRBULLET_PATH)/src/irrBulletcommon.cpp \ $(IRRBULLET_PATH)/src/irrBulletConeShape.cpp \ $(IRRBULLET_PATH)/src/irrBulletConvexHullShape.cpp \ $(IRRBULLET_PATH)/src/irrBullet.cpp \ $(IRRBULLET_PATH)/src/irrBulletCylinderShape.cpp \ $(IRRBULLET_PATH)/src/irrBulletGhostObject.cpp \ $(IRRBULLET_PATH)/src/irrBulletGImpactMeshShape.cpp \ $(IRRBULLET_PATH)/src/irrBulletLiquidBody.cpp \ $(IRRBULLET_PATH)/src/irrBulletMotionState.cpp \ $(IRRBULLET_PATH)/src/irrBulletPhysicsDebug.cpp \ $(IRRBULLET_PATH)/src/irrBulletRayCastVehicle.cpp \ $(IRRBULLET_PATH)/src/irrBulletRigidBody.cpp \ $(IRRBULLET_PATH)/src/irrBulletSoftBody.cpp \ $(IRRBULLET_PATH)/src/irrBulletSphereShape.cpp \ $(IRRBULLET_PATH)/src/irrBulletTriangleMeshShape.cpp \ $(IRRBULLET_PATH)/src/irrBulletWorld.cpp LOCAL_SHARED_LIBRARIES := SDL2 SDL2_image SDL2_mixer SDL2_net Irrlicht freetype-prebuilt LOCAL_STATIC_LIBRARIES := Bullet-prebuilt android_native_app_glue RC_TH_LOCAL_SHARED_LIBRARIES := ogg_shared vorbis64 theora ifeq ($(TARGET_ARCH_ABI),armeabi-v7a) RC_TH_LOCAL_SHARED_LIBRARIES := ogg_shared tremor theora LOCAL_CFLAGS += -DRC_USE_TREMOR -O2 endif LOCAL_SHARED_LIBRARIES += $(RC_TH_LOCAL_SHARED_LIBRARIES) LOCAL_LDLIBS := -lGLESv1_CM -lGLESv2 -lOpenSLES -llog -landroid include $(BUILD_SHARED_LIBRARY)