program consoleplayloop; ///WARNING : if FPC version < 2.7.1 => Do not forget to uncoment {$DEFINE consoleapp} in uos_define.inc ! {$mode objfpc}{$H+} {$DEFINE UseCThreads} uses {$IFDEF UNIX} cthreads, cwstring, {$ENDIF} Classes, SysUtils, CustApp, uos_flat; type { TUOSConsole } TuosConsole = class(TCustomApplication) private procedure consoleplay; protected procedure doRun; override; public constructor Create(TheOwner: TComponent); override; end; var res: integer; ordir, opath, SoundFilename, PA_FileName, SF_FileName: string; PlayerIndex1 : integer; { TuosConsole } procedure TuosConsole.ConsolePlay; begin ordir := IncludeTrailingBackslash(ExtractFilePath(ParamStr(0))); {$IFDEF Windows} {$if defined(cpu64)} PA_FileName := ordir + 'lib\Windows\64bit\LibPortaudio-64.dll'; SF_FileName := ordir + 'lib\Windows\64bit\LibSndFile-64.dll'; {$else} PA_FileName := ordir + 'lib\Windows\32bit\LibPortaudio-32.dll'; SF_FileName := ordir + 'lib\Windows\32bit\LibSndFile-32.dll'; {$endif} SoundFilename := ordir + 'sound\test.flac'; {$ENDIF} {$if defined(CPUAMD64) and defined(linux) } PA_FileName := ordir + 'lib/Linux/64bit/LibPortaudio-64.so'; SF_FileName := ordir + 'lib/Linux/64bit/LibSndFile-64.so'; SoundFilename := ordir + 'sound/test.flac'; {$ENDIF} {$if defined(cpu86) and defined(linux)} PA_FileName := ordir + 'lib/Linux/32bit/LibPortaudio-32.so'; SF_FileName := ordir + 'lib/Linux/32bit/LibSndFile-32.so'; SoundFilename := ordir + 'sound/test.flac'; {$ENDIF} {$if defined(CPUAMD64) and defined(openbsd) } SF_FileName := ordir + 'lib/OpenBSD/64bit/LibSndFile-64.so'; PA_FileName := ordir + 'lib/OpenBSD/64bit/LibPortaudio-64.so'; SoundFilename := ordir + 'sound/test.flac'; {$ENDIF} {$if defined(linux) and defined(cpuaarch64)} PA_FileName := ordir + 'lib/Linux/aarch64_raspberrypi/libportaudio_aarch64.so'; SF_FileName := ordir + 'lib/Linux/aarch64_raspberrypi/libsndfile_aarch64.so'; SoundFilename := ordir + 'sound/test.flac'; {$ENDIF} {$if defined(linux) and defined(cpuarm)} PA_FileName := ordir + 'lib/Linux/arm_raspberrypi/libportaudio-arm.so'; SF_FileName := ordir + ordir + 'lib/Linux/arm_raspberrypi/libsndfile-arm.so'; SoundFilename := ordir + 'sound/test.flac'; {$ENDIF} {$IFDEF freebsd} {$if defined(cpu64)} PA_FileName := ordir + 'lib/FreeBSD/64bit/libportaudio-64.so'; SF_FileName := ordir + 'lib/FreeBSD/64bit/libsndfile-64.so'; {$else} PA_FileName := ordir + 'lib/FreeBSD/32bit/libportaudio-32.so'; SF_FileName := ordir + 'lib/FreeBSD/32bit/libsndfile-32.so'; {$endif} SoundFilename := ordir + 'sound/test.flac'; {$ENDIF} {$IFDEF Darwin} {$IFDEF CPU32} opath := ordir; opath := copy(opath, 1, Pos('/UOS', opath) - 1); PA_FileName := opath + '/lib/Mac/32bit/LibPortaudio-32.dylib'; SF_FileName := opath + '/lib/Mac/32bit/LibSndFile-32.dylib'; SoundFilename := ordir + '/sound/test.flac'; {$ENDIF} {$IFDEF CPU64} opath := ordir; opath := copy(opath, 1, Pos('/UOS', opath) - 1); PA_FileName := opath + '/lib/Mac/64bit/LibPortaudio-64.dylib'; SF_FileName := opath + '/lib/Mac/64bit/LibSndFile-64.dylib'; SoundFilename := ordir + '/sound/test.flac'; {$ENDIF} {$ENDIF} {$if defined(CPUAMD64) and defined(linux) } // For Linux amd64, check libsndfile.so if (SF_FileName <> 'system') and (SF_FileName <> '') then if uos_TestLoadLibrary(PChar(SF_FileName)) = false then SF_FileName := SF_FileName + '.2'; {$endif} // Load the libraries // function uos_loadlib(PortAudioFileName, SndFileFileName, Mpg123FileName, Mp4ffFileName, FaadFileName, opusfilefilename, libxmpfilename: PChar) : LongInt; res := uos_LoadLib(Pchar(PA_FileName), Pchar(SF_FileName), nil, nil, nil, nil, nil) ; writeln('Result of loading (if 0 => ok ) : ' + IntToStr(res)); if res = 0 then begin //// Create the player. //// PlayerIndex : from 0 to what your computer can do ! //// If PlayerIndex exists already, it will be overwriten... PlayerIndex1 := 0; if uos_CreatePlayer(PlayerIndex1) then //// add a Input from audio-file with default parameters //////////// PlayerIndex : Index of a existing Player ////////// FileName : filename of audio file // result : -1 nothing created, otherwise Input Index in array if uos_AddFromFile(PlayerIndex1,(pchar(SoundFilename))) > -1 then //// add a Output into device with default parameters //////////// PlayerIndex : Index of a existing Player // result : -1 nothing created, otherwise Output Index in array {$if defined(cpuarm) or defined(cpuaarch64)} // need a lower latency if uos_AddIntoDevOut(PlayerIndex1, -1, 0.3, -1, -1, -1, -1, -1) > -1 then {$else} if uos_AddIntoDevOut(PlayerIndex1) > -1 then {$endif} /////// everything is ready, here we are, lets play it 3 times... uos_Play(PlayerIndex1, 3); sleep(5000); end; end; procedure TuosConsole.doRun; begin ConsolePlay; uos_free(); Terminate; end; constructor TuosConsole.Create(TheOwner: TComponent); begin inherited Create(TheOwner); StopOnException := True; end; var Application: TUOSConsole; begin Application := TUOSConsole.Create(nil); Application.Title := 'Console Player'; Application.Run; Application.Free; end.