/////////////////// Demo how to use United Openlib of Sound //////////////////// unit main_sp_nf; {$mode objfpc}{$H+} interface uses uos, Forms, Dialogs, SysUtils, fileutil, Graphics, ctypes, StdCtrls, ComCtrls, ExtCtrls, Classes, Controls; type { TForm1 } TForm1 = class(TForm) Button1: TButton; Button2: TButton; Button3: TButton; Button4: TButton; Button5: TButton; Button6: TButton; Button7: TButton; CheckBox1: TCheckBox; CheckBox2: TCheckBox; CheckBox3: TCheckBox; chkstereo2mono: TCheckBox; Edit1: TEdit; Edit10: TEdit; Edit2: TEdit; Edit3: TEdit; Edit4: TEdit; Edit5: TEdit; Edit6: TEdit; Edit7: TEdit; Edit8: TEdit; Edit11: TEdit; Label1: TLabel; Label10: TLabel; Label11: TLabel; Label12: TLabel; Label13: TLabel; Label14: TLabel; Label2: TLabel; Label3: TLabel; Label4: TLabel; Label5: TLabel; Label6: TLabel; Label7: TLabel; Label9: TLabel; llength: TLabel; lposition: TLabel; Label8: TLabel; OpenDialog1: TOpenDialog; PaintBox1: TPaintBox; RadioButton1: TRadioButton; RadioButton2: TRadioButton; RadioButton3: TRadioButton; RadioGroup1: TRadioGroup; Shape1: TShape; ShapeRight: TShape; ShapeLeft: TShape; TrackBar2: TTrackBar; TrackBar1: TTrackBar; TrackBar3: TTrackBar; TrackBar4: TTrackBar; TrackBar5: TTrackBar; procedure Button1Click(Sender: TObject); procedure Button2Click(Sender: TObject); procedure Button3Click(Sender: TObject); procedure Button4Click(Sender: TObject); procedure Button5Click(Sender: TObject); procedure Button6Click(Sender: TObject); procedure Button8Click(Sender: TObject); procedure CheckBox1Change(Sender: TObject); procedure CheckBox3Change(Sender: TObject); procedure chkstereo2monoChange(Sender: TObject); procedure Edit5Change(Sender: TObject); procedure Edit11Change(Sender: TObject); procedure FormActivate(Sender: TObject); procedure FormCreate(Sender: TObject); procedure FormDestroy(Sender: TObject); procedure PaintBox1Paint(Sender: TObject); procedure TrackBar1Change(Sender: TObject); procedure TrackBar2MouseDown(Sender: TObject; Button: TMouseButton; Shift: TShiftState; X, Y: integer); procedure TrackBar2MouseUp(Sender: TObject; Button: TMouseButton; Shift: TShiftState; X, Y: integer); procedure ClosePlayer1; procedure LoopProcPlayer1; procedure ShowPosition; procedure ShowLevel; procedure ChangePlugSet(Sender: TObject); procedure ResetPlugClick(Sender: TObject); private { private declarations } public { public declarations } end; ////// This is the "standart" DSP procedure look. function DSPReverseBefore(var Data: Tuos_Data; var fft: Tuos_FFT): TDArFloat; function DSPReverseAfter(var Data: Tuos_Data; var fft: Tuos_FFT): TDArFloat; function DSPStereo2Mono(var Data: Tuos_Data; var fft: Tuos_FFT): TDArFloat; procedure uos_logo(); var Form1: TForm1; BufferBMP: TBitmap; plugsoundtouch: Boolean = False; plugbs2b: Boolean = False; PlayerIndex1: Tuos_Player; OutputIndex1, InputIndex1, DSPIndex1, DSPIndex2, DSPVolume, PluginIndex1, PluginIndex2: integer; implementation {$R *.lfm} { TForm1 } procedure TForm1.ChangePlugSet(Sender: TObject); var tempo, rate: cfloat; begin if (trim(PChar(edit5.Text)) <> '') and fileexists(edit5.Text) then begin if (2 * (TrackBar4.Position / 100)) < 0.3 then tempo := 0.3 else tempo := (2 * (TrackBar4.Position / 100)); if (2 * (TrackBar5.Position / 100)) < 0.3 then rate := 0.3 else rate := (2 * (TrackBar5.Position / 100)); label7.Caption := 'Tempo: ' + floattostrf(tempo, ffFixed, 15, 1); label9.Caption := 'Pitch: ' + floattostrf(rate, ffFixed, 15, 1); if radiogroup1.Enabled = False then /// player1 was created PlayerIndex1.SetPluginSoundTouch(PluginIndex2, tempo, rate, checkbox2.Checked); end; end; procedure TForm1.ResetPlugClick(Sender: TObject); begin TrackBar4.Position := 50; TrackBar5.Position := 50; if radiogroup1.Enabled = False then /// player1 was created PlayerIndex1.SetPluginSoundTouch(PluginIndex2, 1, 1, checkbox2.Checked); end; procedure TForm1.ClosePlayer1; begin Form1.button3.Enabled := True; Form1.button4.Enabled := False; Form1.button5.Enabled := False; Form1.button6.Enabled := False; Form1.trackbar2.Enabled := False; Form1.radiogroup1.Enabled := True; Form1.TrackBar2.Position := 0; Form1.ShapeLeft.Height := 0; Form1.ShapeRight.Height := 0; Form1.ShapeLeft.top := 414; Form1.ShapeRight.top := 414; form1.lposition.Caption := '00:00:00.000'; end; procedure TForm1.FormActivate(Sender: TObject); var ordir: string; {$IFDEF Darwin} opath: string; {$ENDIF} begin ordir := application.Location; uos_logo(); {$IFDEF Windows} {$if defined(cpu64)} Edit1.Text := ordir + 'lib\Windows\64bit\LibPortaudio-64.dll'; Edit2.Text := ordir + 'lib\Windows\64bit\LibSndFile-64.dll'; Edit3.Text := ordir + 'lib\Windows\64bit\LibMpg123-64.dll'; Edit11.text := ordir + 'lib\Windows\64bit\libxmp-64.dll'; Edit5.Text := ordir + 'lib\Windows\64bit\plugin\LibSoundTouch-64.dll'; {$else} Edit1.Text := ordir + 'lib\Windows\32bit\LibPortaudio-32.dll'; Edit2.Text := ordir + 'lib\Windows\32bit\LibSndFile-32.dll'; Edit3.Text := ordir + 'lib\Windows\32bit\LibMpg123-32.dll'; Edit11.text := ordir + 'lib\Windows\32bit\libxmp-32.dll'; Edit7.text := ordir + 'lib\Windows\32bit\LibMp4ff-32.dll'; Edit10.text := ordir + 'lib\Windows\32bit\LibOpusFile-32.dll'; Edit8.text := ordir + 'lib\Windows\32bit\LibFaad2-32.dll'; Edit5.Text := ordir + 'lib\Windows\32bit\plugin\LibSoundTouch-32.dll'; // Error on Windows10 with libbs2b --> when closing application. //Edit6.Text := ordir + 'lib\Windows\32bit\plugin\Libbs2b-32.dll'; {$endif} Edit4.Text := ordir + 'sound\test.ogg'; {$ENDIF} {$IFDEF freebsd} {$if defined(cpu64)} Edit1.Text := ordir + 'lib/FreeBSD/64bit/libportaudio-64.so'; Edit2.Text := ordir + 'lib/FreeBSD/64bit/libsndfile-64.so'; Edit3.Text := ordir + 'lib/FreeBSD/64bit/libmpg123-64.so'; Edit5.text := ordir + 'lib/FreeBSD/64bit/plugin/libsoundtouch-64.so'; Edit6.text := ordir + 'lib/FreeBSD/64bit/plugin/libbs2b-64.so'; Edit10.text := ordir + 'lib/FreeBSD/64bit/libopusfile-64.so'; {$else} Edit1.Text := ordir + 'lib/FreeBSD/32bit/libportaudio-32.so'; Edit2.Text := ordir + 'lib/FreeBSD/32bit/libsndfile-32.so'; Edit3.Text := ordir + 'lib/FreeBSD/32bit/libmpg123-32.so'; Edit5.Text := '' ; {$endif} Edit4.Text := ordir + 'sound/test.ogg'; {$ENDIF} {$IFDEF Darwin} {$IFDEF CPU32} opath := ordir; opath := copy(opath, 1, Pos('/uos', opath) - 1); Edit1.Text := opath + '/lib/Mac/32bit/LibPortaudio-32.dylib'; Edit2.Text := opath + '/lib/Mac/32bit/LibSndFile-32.dylib'; Edit3.Text := opath + '/lib/Mac/32bit/LibMpg123-32.dylib'; Edit5.Text := opath + '/lib/Mac/32bit/plugin/LibSoundTouch-32.dylib'; Edit4.Text := ordir + '/sound/test.ogg'; {$ENDIF} {$IFDEF CPU64} opath := ordir; opath := copy(opath, 1, Pos('/uos', opath) - 1); Edit1.Text := opath + '/lib/Mac/64bit/LibPortaudio-64.dylib'; Edit2.Text := opath + '/lib/Mac/64bit/LibSndFile-64.dylib'; Edit3.Text := opath + '/lib/Mac/64bit/LibMpg123-64.dylib'; Edit11.Text := opath + '/lib/Mac/64bit/libxmp-64.dylib'; Edit5.Text := opath + '/lib/Mac/64bit/plugin/libSoundTouchDLL-64.dylib'; Edit4.Text := ordir + '/sound/test.ogg'; {$ENDIF} {$ENDIF} {$if defined(CPUAMD64) and defined(openbsd) } Edit1.Text := ordir + 'lib/OpenBSD/64bit/LibPortaudio-64.so'; Edit2.Text := ordir + 'lib/OpenBSD/64bit/LibSndFile-64.so'; Edit3.Text := ordir + 'lib/OpenBSD/64bit/LibMpg123-64.so'; Edit5.Text := ordir + 'lib/OpenBSD/64bit/plugin/LibSoundTouch-64.so'; Edit4.Text := ordir + '/sound/test.ogg'; {$ENDIF} {$if defined(CPUAMD64) and defined(linux) } Edit1.Text := ordir + 'lib/Linux/64bit/LibPortaudio-64.so'; Edit2.Text := ordir + 'lib/Linux/64bit/LibSndFile-64.so'; Edit3.Text := ordir + 'lib/Linux/64bit/LibMpg123-64.so'; Edit7.text := ordir + 'lib/Linux/64bit/LibMp4ff-64.so'; Edit8.text := ordir + 'lib/Linux/64bit/LibFaad2-64.so'; Edit10.text := ordir + 'lib/Linux/64bit/LibOpusFile-64.so'; Edit11.text := ordir + 'lib/Linux/64bit/libxmp-64.so'; Edit5.Text := ordir + 'lib/Linux/64bit/plugin/LibSoundTouch-64.so'; Edit6.Text := ordir + 'lib/Linux/64bit/plugin/libbs2b-64.so'; Edit4.Text := ordir + 'sound/test.ogg'; {$ENDIF} {$if defined(cpu86) and defined(linux)} Edit1.Text := ordir + 'lib/Linux/32bit/LibPortaudio-32.so'; Edit2.Text := ordir + 'lib/Linux/32bit/LibSndFile-32.so'; Edit3.Text := ordir + 'lib/Linux/32bit/LibMpg123-32.so'; Edit7.text := ordir + 'lib/Linux/32bit/LibMp4ff-32.so'; Edit8.text := ordir + 'lib/Linux/32bit/LibFaad2-32.so'; Edit5.Text := ordir + 'lib/Linux/32bit/plugin/LibSoundTouch-32.so'; Edit11.text := ordir + 'lib/Linux/32bit/libxmp-32.so'; Edit4.Text := ordir + 'sound/test.ogg'; {$ENDIF} {$if defined(linux) and defined(cpuarm)} Edit1.Text := ordir + 'lib/Linux/arm_raspberrypi/libportaudio-arm.so'; Edit2.Text := ordir + 'lib/Linux/arm_raspberrypi/libsndfile-arm.so'; Edit3.Text := ordir + 'lib/Linux/arm_raspberrypi/libmpg123-arm.so'; Edit11.Text := ordir + 'lib/Linux/arm_raspberrypi/libxmp-arm.so'; Edit5.Text := ordir + 'lib/Linux/arm_raspberrypi/plugin/libsoundtouch-32.so'; Edit4.Text := ordir + 'sound/test.ogg'; {$ENDIF} {$if defined(linux) and defined(cpuaarch64)} Edit1.Text := ordir + 'lib/Linux/aarch64_raspberrypi/libportaudio_aarch64.so'; Edit2.Text := ordir + 'lib/Linux/aarch64_raspberrypi/libsndfile_aarch64.so'; Edit3.Text := ordir + 'lib/Linux/aarch64_raspberrypi/libmpg123_aarch64.so'; Edit11.text := ordir + 'lib/Linux/aarch64_raspberrypi/libxmp-aarch64.so'; Edit5.Text := ordir + 'lib/Linux/aarch64_raspberrypi/plugin/libsoundtouch_aarch64.so'; Edit4.Text := ordir + 'sound/test.ogg'; {$ENDIF} opendialog1.Initialdir := application.Location + 'sound'; end; procedure TForm1.PaintBox1Paint(Sender: TObject); begin PaintBox1.Canvas.Draw(0, 0, BufferBMP); end; procedure TForm1.TrackBar1Change(Sender: TObject); begin if (button3.Enabled = False) then PlayerIndex1.InputSetDSPVolume(InputIndex1, DSPVolume, TrackBar1.position / 100, TrackBar3.position / 100, True); end; procedure TForm1.TrackBar2MouseDown(Sender: TObject; Button: TMouseButton; Shift: TShiftState; X, Y: integer); begin TrackBar2.Tag := 1; end; procedure TForm1.TrackBar2MouseUp(Sender: TObject; Button: TMouseButton; Shift: TShiftState; X, Y: integer); begin PlayerIndex1.InputSeek(InputIndex1, TrackBar2.position); TrackBar2.Tag := 0; end; procedure TForm1.Button1Click(Sender: TObject); var loadok: Boolean = False; begin {$if defined(CPUAMD64) and defined(linux) } // For Linux amd64, check libsndfile.so if (Edit2.Text <> 'system') and (Edit2.Text <> '') then if uos_TestLoadLibrary(PChar(Edit2.Text)) = false then begin Edit2.Text := Edit2.Text + '.2'; if uos_TestLoadLibrary(PChar(Edit2.Text)) = false then MessageDlg('Error while loading SndFile library...', mtWarning, [mbYes], 0); end; {$endif} // Load the libraries // function uos_loadlib(PortAudioFileName, SndFileFileName, Mpg123FileName, Mp4ffFileName, FaadFileName, opusfilefilename, xmpfilename: PChar) : LongInt; if uos_LoadLib(PChar(Edit1.Text), PChar(Edit2.Text), PChar(Edit3.Text), PChar(Edit7.Text), PChar(Edit8.Text), PChar(Edit10.Text), PChar(Edit11.Text)) = 0 then // You may load one or more libraries . When you want... : begin form1.hide; loadok := True; button1.Enabled := False; edit1.ReadOnly := True; edit2.ReadOnly := True; edit3.ReadOnly := True; edit5.ReadOnly := True; button1.Caption := 'PortAudio, SndFile and Mpg123 libraries are loaded...'; end else MessageDlg('Error while loading libraries...', mtWarning, [mbYes], 0); if loadok = True then begin if ((trim(PChar(edit5.Text)) <> '') and fileexists(edit5.Text)) and (uos_LoadPlugin('soundtouch', PChar(Edit5.Text)) = 0) then begin plugsoundtouch := True; button1.Caption := 'PortAudio, SndFile, Mpg123 and Plugin are loaded...'; end else begin TrackBar4.Enabled := False; TrackBar5.Enabled := False; CheckBox2.Enabled := False; Button7.Enabled := False; label9.Enabled := False; label7.Enabled := False; end; if ((trim(PChar(edit6.Text)) <> '') and fileexists(edit6.Text)) and (uos_LoadPlugin('bs2b', PChar(edit6.Text)) = 0) then plugbs2b := True else CheckBox3.Enabled := False; form1.Height := 626; form1.Position := poScreenCenter; form1.Caption := 'Simple Player. uos version ' + IntToStr(uos_getversion()); form1.Show; end; end; procedure TForm1.Button5Click(Sender: TObject); begin PlayerIndex1.Pause(); Button4.Enabled := True; Button5.Enabled := False; Form1.ShapeLeft.Height := 0; Form1.ShapeRight.Height := 0; Form1.ShapeLeft.top := 414; Form1.ShapeRight.top := 414; end; procedure TForm1.Button4Click(Sender: TObject); begin Button4.Enabled := False; Button5.Enabled := True; Button6.Enabled := True; application.ProcessMessages; PlayerIndex1.RePlay(); end; procedure TForm1.Button3Click(Sender: TObject); var samformat: shortint; temptime: ttime; ho, mi, se, ms: word; begin if fileexists(Edit4.Text) then begin // PlayerIndex : from 0 to what your computer can do ! (depends of ram, cpu, ...) // If PlayerIndex exists already, it will be overwritten... if radiobutton1.Checked = True then samformat := 0; if radiobutton2.Checked = True then samformat := 1; if radiobutton3.Checked = True then samformat := 2; radiogroup1.Enabled := False; {$IF (FPC_FULLVERSION >= 20701) or DEFINED(Windows)} PlayerIndex1 := Tuos_Player.Create(); {$else} PlayerIndex1 := Tuos_Player.Create(true,self); {$endif} //// Create the player. //// PlayerIndex : from 0 to what your computer can do ! //// If PlayerIndex exists already, it will be overwriten... InputIndex1 := PlayerIndex1.AddFromFile(PChar(Edit4.Text), -1, samformat, -1); //// add input from audio file with custom parameters ////////// FileName : filename of audio file //////////// PlayerIndex : Index of a existing Player ////////// OutputIndex : OutputIndex of existing Output // -1 : all output, -2: no output, other integer : existing output) ////////// SampleFormat : -1 default : Int16 : (0: Float32, 1:Int32, 2:Int16) SampleFormat of Input can be <= SampleFormat float of Output //////////// FramesCount : default : -1 (65536 div channels) // result : -1 nothing created, otherwise Input Index in array if InputIndex1 > -1 then begin // OutputIndex1 := uos_AddIntoDevOut(PlayerIndex1) ; //// add a Output into device with default parameters OutputIndex1 := PlayerIndex1.AddIntoDevOut(-1, -1, PlayerIndex1.StreamIn[InputIndex1].Data.SampleRate, -1, samformat, -1, -1); // Add a Output into Device Output // Device ( -1 is default device ) // Latency ( -1 is latency suggested ) // SampleRate : delault : -1 (44100) // Channels : delault : -1 (2:stereo) (0: no channels, 1:mono, 2:stereo, ...) // SampleFormat : default : -1 (2:Int16) (0: Float32, 1:Int32, 2:Int16) // FramesCount : default : -1 (= 65536) // ChunkCount : default : -1 (= 512) // result : Output Index in array -1 = error // example : OutputIndex1 := AddIntoDevOut(-1,-1,-1,-1,0,-1,-1); // PlayerIndex1.StreamIn[In1Index].Data.levelEnable:=2 ; PlayerIndex1.InputSetLevelEnable(InputIndex1, 2); ///// set calculation of level/volume (usefull for showvolume procedure) ///////// set level calculation (default is 0) // 0 => no calcul // 1 => calcul before all DSP procedures. // 2 => calcul after all DSP procedures. // 3 => calcul before and after all DSP procedures. // PlayerIndex1.StreamIn[In1Index].Data.PositionEnable:= 1 ; PlayerIndex1.InputSetPositionEnable(InputIndex1, 1); ///// set calculation of position (usefull for positions procedure) ///////// set position calculation (default is 0) // 0 => no calcul // 1 => calcul position. PlayerIndex1.StreamIn[InputIndex1].LoopProc := @LoopProcPlayer1; ///// Assign the procedure of object to execute inside the loop //////////// PlayerIndex : Index of a existing Player //////////// InputIndex1 : Index of a existing Input //////////// LoopProcPlayer1 : procedure of object to execute inside the loop DSPVolume := PlayerIndex1.InputAddDSPVolume(InputIndex1, 1, 1); ///// DSP Volume changer ////////// PlayerIndex1 : Index of a existing Player ////////// InputIndex1 : Index of a existing input ////////// VolLeft : Left volume ////////// VolRight : Right volume PlayerIndex1.InputSetDSPVolume(InputIndex1, DSPVolume, TrackBar1.position / 100, TrackBar3.position / 100, True); /// Set volume ////////// PlayerIndex1 : Index of a existing Player ////////// DSPVolume : Index of a existing dsp ////////// InputIndex1 : InputIndex of a existing Input ////////// VolLeft : Left volume ////////// VolRight : Right volume ////////// Enable : Enabled DSPIndex1 := PlayerIndex1.InputAddDSP(InputIndex1, @DSPReverseBefore, @DSPReverseAfter, nil, nil); ///// add a custom DSP procedure for input ////////// PlayerIndex1 : Index of a existing Player ////////// InputIndex1: InputIndex of existing input ////////// BeforeFunc : function to do before the buffer is filled ////////// AfterFunc : function to do after the buffer is filled ////////// EndedFunc : function to do at end of thread ////////// LoopProc : external procedure to do after the buffer is filled //// set the parameters of custom DSP PlayerIndex1.InputSetDSP(InputIndex1, DSPIndex1, checkbox1.Checked); // This is a other custom DSP...stereo to mono to show how to do a DSP ;-) DSPIndex2 := PlayerIndex1.InputAddDSP(InputIndex1, nil, @DSPStereo2Mono, nil, nil); PlayerIndex1.InputSetDSP(InputIndex1, DSPIndex2, chkstereo2mono.Checked); ///// add bs2b plugin with samplerate_of_input1 / default channels (2 = stereo) if plugbs2b = True then begin PlugInIndex1 := PlayerIndex1.AddPlugin('bs2b', PlayerIndex1.StreamIn[InputIndex1].Data.SampleRate, -1); PlayerIndex1.SetPluginbs2b(PluginIndex1, -1, -1, -1, checkbox3.Checked); end; /// add SoundTouch plugin with samplerate of input1 / default channels (2 = stereo) /// SoundTouch plugin should be the last added. if plugsoundtouch = True then begin PlugInIndex2 := PlayerIndex1.AddPlugin('soundtouch', PlayerIndex1.StreamIn[InputIndex1].Data.SampleRate, -1); ChangePlugSet(self); //// custom procedure to Change plugin settings end; trackbar2.Max := PlayerIndex1.InputLength(InputIndex1); ////// Length of Input in samples if trackbar2.Max > 0 then // mod's can not calculate length begin trackbar2.enabled := true; temptime := PlayerIndex1.InputLengthTime(InputIndex1); ////// Length of input in time DecodeTime(temptime, ho, mi, se, ms); llength.Caption := format('%d:%d:%d.%d', [ho, mi, se, ms]); end else begin trackbar2.enabled := false; llength.Caption := '??:??:??.???'; end; /////// procedure to execute when stream is terminated PlayerIndex1.EndProc := @ClosePlayer1; ///// Assign the procedure of object to execute at end //////////// PlayerIndex : Index of a existing Player //////////// ClosePlayer1 : procedure of object to execute inside the general loop TrackBar2.position := 0; CheckBox1.Enabled := True; button3.Enabled := False; button6.Enabled := True; button5.Enabled := True; button4.Enabled := False; PlayerIndex1.Play(); end; end; end; procedure TForm1.Button6Click(Sender: TObject); begin PlayerIndex1.Stop(); end; procedure TForm1.Button8Click(Sender: TObject); begin PlayerIndex1.PlayNoFree(); end; procedure TForm1.Button2Click(Sender: TObject); begin if opendialog1.Execute then Edit4.Text := opendialog1.FileName; end; procedure TForm1.CheckBox1Change(Sender: TObject); begin if (button3.Enabled = False) then PlayerIndex1.InputSetDSP(InputIndex1, DSPIndex1, checkbox1.Checked); end; procedure TForm1.CheckBox3Change(Sender: TObject); begin if radiogroup1.Enabled = False then /// player1 was created PlayerIndex1.SetPluginbs2b(PluginIndex1, -1, -1, -1, checkbox3.Checked); end; procedure TForm1.chkstereo2monoChange(Sender: TObject); begin if radiogroup1.Enabled = False then PlayerIndex1.InputSetDSP(InputIndex1, DSPIndex2, chkstereo2mono.Checked); end; procedure TForm1.Edit5Change(Sender: TObject); begin end; procedure TForm1.Edit11Change(Sender: TObject); begin end; procedure uos_logo(); var xpos, ypos: integer; ratio: double; begin xpos := 0; ypos := 0; ratio := 1; BufferBMP := TBitmap.Create; with form1 do begin form1.PaintBox1.Parent.DoubleBuffered := True; PaintBox1.Height := round(ratio * 116); PaintBox1.Width := round(ratio * 100); BufferBMP.Height := PaintBox1.Height; BufferBMP.Width := PaintBox1.Width; BufferBMP.Canvas.AntialiasingMode := amOn; BufferBMP.Canvas.Pen.Width := round(ratio * 6); BufferBMP.Canvas.brush.Color := clmoneygreen; BufferBMP.Canvas.FillRect(0, 0, PaintBox1.Width, PaintBox1.Height); BufferBMP.Canvas.Pen.Color := clblack; BufferBMP.Canvas.brush.Color := $70FF70; BufferBMP.Canvas.Ellipse(round(ratio * (22) + xpos), round(ratio * (30) + ypos), round(ratio * (72) + xpos), round(ratio * (80) + ypos)); BufferBMP.Canvas.brush.Color := clmoneygreen; BufferBMP.Canvas.Arc(round(ratio * (34) + xpos), round(ratio * (8) + ypos), round(ratio * (58) + xpos), round(ratio * (32) + ypos), round(ratio * (58) + xpos), round(ratio * (20) + ypos), round(ratio * (46) + xpos), round(ratio * (32) + xpos)); BufferBMP.Canvas.Arc(round(ratio * (34) + xpos), round(ratio * (32) + ypos), round(ratio * (58) + xpos), round(ratio * (60) + ypos), round(ratio * (34) + xpos), round(ratio * (48) + ypos), round(ratio * (46) + xpos), round(ratio * (32) + ypos)); BufferBMP.Canvas.Arc(round(ratio * (-28) + xpos), round(ratio * (18) + ypos), round(ratio * (23) + xpos), round(ratio * (80) + ypos), round(ratio * (20) + xpos), round(ratio * (50) + ypos), round(ratio * (3) + xpos), round(ratio * (38) + ypos)); BufferBMP.Canvas.Arc(round(ratio * (70) + xpos), round(ratio * (18) + ypos), round(ratio * (122) + xpos), round(ratio * (80) + ypos), round(ratio * (90 - xpos)), round(ratio * (38) + ypos), round(ratio * (72) + xpos), round(ratio * (50) + ypos)); BufferBMP.Canvas.Font.Name := 'Arial'; BufferBMP.Canvas.Font.Size := round(ratio * 10); BufferBMP.Canvas.TextOut(round(ratio * (4) + xpos), round(ratio * (83) + ypos), 'United Openlib'); BufferBMP.Canvas.Font.Size := round(ratio * 7); BufferBMP.Canvas.TextOut(round(ratio * (20) + xpos), round(ratio * (101) + ypos), 'of'); BufferBMP.Canvas.Font.Size := round(ratio * 10); BufferBMP.Canvas.TextOut(round(ratio * (32) + xpos), round(ratio * (98) + ypos), 'Sound'); end; end; procedure TForm1.ShowPosition; var temptime: ttime; ho, mi, se, ms: word; begin if form1.TrackBar2.Tag = 0 then begin if trackbar2.Max > 0 then form1.TrackBar2.Position := PlayerIndex1.InputPosition(InputIndex1); temptime := PlayerIndex1.InputPositionTime(InputIndex1); ////// Length of input in time DecodeTime(temptime, ho, mi, se, ms); form1.lposition.Caption := format('%.2d:%.2d:%.2d.%.3d', [ho, mi, se, ms]); end; end; procedure Tform1.ShowLevel; begin ShapeLeft.Height := round(PlayerIndex1.InputGetLevelLeft(InputIndex1) * 92); ShapeRight.Height := round(PlayerIndex1.InputGetLevelRight(InputIndex1) * 92); ShapeLeft.top := 506 - ShapeLeft.Height; ShapeRight.top := 506 - ShapeRight.Height; end; procedure Tform1.LoopProcPlayer1; begin ShowPosition; ShowLevel; end; //{ function DSPReverseBefore(var Data: Tuos_Data; var fft: Tuos_FFT): TDArFloat; begin if Data.position > Data.OutFrames div Data.ratio then PlayerIndex1.InputSeek(InputIndex1, Data.position - (Data.OutFrames div (Data.Ratio))); end; function DSPReverseAfter(var Data: Tuos_Data; var fft: Tuos_FFT): TDArFloat; var x: integer; arfl: TDArFloat; begin SetLength(arfl, length(Data.Buffer)); for x := 0 to ((Data.OutFrames * Data.Ratio) - 1) do if odd(x) then arfl[x] := Data.Buffer[((Data.OutFrames * Data.Ratio) - 1) - x - 1] else arfl[x] := Data.Buffer[((Data.OutFrames * Data.Ratio) - 1) - x + 1]; Result := arfl; end; //} function DSPStereo2Mono(var Data: Tuos_Data; var fft: Tuos_FFT): TDArFloat; var x: integer = 0; ps: PDArShort; //////// if input is Int16 format pl: PDArLong; //////// if input is Int32 format pf: PDArFloat; //////// if input is Float32 format samplef: cFloat; samplei: integer; begin if (Data.channels = 2) then begin case Data.SampleFormat of 2: begin ps := @Data.Buffer; while x < Data.OutFrames do begin samplei := round((ps^[x] + ps^[x + 1]) / 2); ps^[x] := samplei; ps^[x + 1] := samplei; x := x + 2; end; end; 1: begin pl := @Data.Buffer; while x < Data.OutFrames do begin samplei := round((pl^[x] + pl^[x + 1]) / 2); pl^[x] := samplei; pl^[x + 1] := samplei; x := x + 2; end; end; 0: begin pf := @Data.Buffer; while x < Data.OutFrames do begin samplef := (pf^[x] + pf^[x + 1]) / 2; pf^[x] := samplef; pf^[x + 1] := samplef; x := x + 2; end; end; end; Result := Data.Buffer; end else Result := Data.Buffer; end; procedure TForm1.FormCreate(Sender: TObject); begin Form1.Height := 396; ShapeLeft.Height := 0; ShapeRight.Height := 0; trackbar1.Position := 100; trackbar3.Position := 100; end; procedure TForm1.FormDestroy(Sender: TObject); begin if (button3.Enabled = False) then begin button6.Click; sleep(500); end; if button1.Enabled = False then begin PlayerIndex1.Free; uos_free; end; end; end.