/////////////////// Demo how to use United Openlib of Sound //////////////////// unit main_nr; {$mode objfpc}{$H+} interface uses uos_flat, Forms, Dialogs, SysUtils, fileutil, Graphics, ctypes, StdCtrls, ComCtrls, ExtCtrls, Classes, Controls; type { TForm1 } TForm1 = class(TForm) Button1: TButton; Button2: TButton; Button3: TButton; Button4: TButton; Button5: TButton; Button6: TButton; Chknoise: TCheckBox; Edit1: TEdit; Edit10: TEdit; Edit2: TEdit; Edit4: TEdit; Edit5: TEdit; Label1: TLabel; Label14: TLabel; Label2: TLabel; Label6: TLabel; OpenDialog1: TOpenDialog; PaintBox1: TPaintBox; Panel1: TPanel; Shape1: TShape; procedure Button1Click(Sender: TObject); procedure Button2Click(Sender: TObject); procedure Button3Click(Sender: TObject); procedure Button4Click(Sender: TObject); procedure Button5Click(Sender: TObject); procedure Button6Click(Sender: TObject); procedure ChknoiseChange(Sender: TObject); procedure FormActivate(Sender: TObject); procedure FormCreate(Sender: TObject); procedure FormDestroy(Sender: TObject); procedure PaintBox1Paint(Sender: TObject); procedure Panel1Click(Sender: TObject); procedure ClosePlayer1; private { private declarations } public { public declarations } end; procedure uos_logo(); var Form1: TForm1; BufferBMP: TBitmap; PlayerIndex1: integer; OutputIndex1, InputIndex1, DSPIndex1, DSPIndex2, PluginIndex1, PluginIndex2: integer; plugsoundtouch: Boolean = False; plugbs2b: Boolean = False; implementation {$R *.lfm} { TForm1 } procedure TForm1.ClosePlayer1; begin button3.Enabled := True; button4.Enabled := False; button5.Enabled := False; button6.Enabled := False; end; procedure TForm1.FormActivate(Sender: TObject); var ordir: string; {$IFDEF Darwin} opath: string; {$ENDIF} begin ordir := application.Location; uos_logo(); {$IFDEF Windows} {$if defined(cpu64)} Edit1.Text := ordir + 'lib\Windows\64bit\LibPortaudio-64.dll'; Edit2.Text := ordir + 'lib\Windows\64bit\LibSndFile-64.dll'; {$else} Edit1.Text := ordir + 'lib\Windows\32bit\LibPortaudio-32.dll'; Edit2.Text := ordir + 'lib\Windows\32bit\LibSndFile-32.dll'; {$endif} Edit4.Text := ordir + 'sound\noisyvoice.ogg'; {$ENDIF} {$IFDEF freebsd} {$if defined(cpu64)} Edit1.Text := ordir + 'lib/FreeBSD/64bit/libportaudio-64.so'; Edit2.Text := ordir + 'lib/FreeBSD/64bit/libsndfile-64.so'; {$else} Edit1.Text := ordir + 'lib/FreeBSD/32bit/libportaudio-32.so'; Edit2.Text := ordir + 'lib/FreeBSD/32bit/libsndfile-32.so'; {$endif} Edit4.Text := ordir + 'sound/noisyvoice.ogg'; {$ENDIF} {$IFDEF Darwin} {$IFDEF CPU32} opath := ordir; opath := copy(opath, 1, Pos('/uos', opath) - 1); Edit1.Text := opath + '/lib/Mac/32bit/LibPortaudio-32.dylib'; Edit2.Text := opath + '/lib/Mac/32bit/LibSndFile-32.dylib'; Edit4.Text := ordir + '/sound/noisyvoice.ogg'; {$ENDIF} {$IFDEF CPU64} opath := ordir; opath := copy(opath, 1, Pos('/uos', opath) - 1); Edit1.Text := opath + '/lib/Mac/64bit/LibPortaudio-64.dylib'; Edit2.Text := opath + '/lib/Mac/64bit/LibSndFile-64.dylib'; Edit4.Text := ordir + '/sound/noisyvoice.ogg'; {$ENDIF} {$ENDIF} {$if defined(CPUAMD64) and defined(linux) } Edit1.Text := ordir + 'lib/Linux/64bit/LibPortaudio-64.so'; Edit2.Text := ordir + 'lib/Linux/64bit/LibSndFile-64.so'; Edit4.Text := ordir + 'sound/noisyvoice.ogg'; {$ENDIF} {$if defined(CPUAMD64) and defined(openbsd) } Edit1.Text := ordir + 'lib/OpenBSD/64bit/LibPortaudio-64.so'; Edit2.Text := ordir + 'lib/OpenBSD/64bit/LibSndFile-64.so'; Edit4.Text := ordir + 'sound/noisyvoice.ogg'; {$ENDIF} {$if defined(cpu86) and defined(linux)} Edit1.Text := ordir + 'lib/Linux/32bit/LibPortaudio-32.so'; Edit2.Text := ordir + 'lib/Linux/32bit/LibSndFile-32.so'; Edit4.Text := ordir + 'sound/noisyvoice.ogg'; {$ENDIF} {$if defined(linux) and defined(cpuarm)} Edit1.Text := ordir + 'lib/Linux/arm_raspberrypi/libportaudio-arm.so'; Edit2.Text := ordir + 'lib/Linux/arm_raspberrypi/libsndfile-arm.so'; Edit4.Text := ordir + 'sound/noisyvoice.ogg'; {$ENDIF} {$if defined(linux) and defined(cpuaarch64)} Edit1.Text := ordir + 'lib/Linux/aarch64_raspberrypi/libportaudio_aarch64.so'; Edit2.Text := ordir + 'lib/Linux/aarch64_raspberrypi/libsndfile_aarch64.so'; Edit4.Text := ordir + 'sound/test.mp3'; {$ENDIF} opendialog1.Initialdir := application.Location + 'sound'; end; procedure TForm1.PaintBox1Paint(Sender: TObject); begin PaintBox1.Canvas.Draw(0, 0, BufferBMP); end; procedure TForm1.Panel1Click(Sender: TObject); begin end; procedure TForm1.Button1Click(Sender: TObject); var loadok: Boolean = False; begin {$if defined(CPUAMD64) and defined(linux) } // For Linux amd64, check libsndfile.so if (Edit2.Text <> 'system') and (Edit2.Text <> '') then if uos_TestLoadLibrary(PChar(edit2.Text)) = false then edit2.Text := edit2.Text + '.2'; {$endif} // Load the libraries // function uos_loadlib(PortAudioFileName, SndFileFileName, Mpg123FileName, Mp4ffFileName, FaadFileName, opusfilefilename, libxmpfilename: PChar) : LongInt; if uos_LoadLib(PChar(Edit1.Text), PChar(Edit2.Text), nil, nil, nil, nil, nil) = 0 then // You may load one or more libraries . When you want... : begin form1.hide; loadok := True; button1.Enabled := False; edit1.ReadOnly := True; edit2.ReadOnly := True; button1.Caption := 'PortAudio and SndFile libraries are loaded...'; Height := 82; panel1.left := 0; panel1.top := 0; panel1.Height := form1.Height; panel1.Width := form1.Width; panel1.Visible := True; Position := poScreenCenter; Caption := 'Noise Remover. uos version ' + IntToStr(uos_getversion()); Show; end else MessageDlg('Error while loading libraries...', mtWarning, [mbYes], 0); end; procedure TForm1.Button5Click(Sender: TObject); begin uos_Pause(PlayerIndex1); Button4.Enabled := True; Button5.Enabled := False; end; procedure TForm1.Button4Click(Sender: TObject); begin Button4.Enabled := False; Button5.Enabled := True; Button6.Enabled := True; application.ProcessMessages; uos_RePlay(PlayerIndex1); end; procedure TForm1.Button3Click(Sender: TObject); var samformat: shortint; begin samformat := 0; PlayerIndex1 := 0; // PlayerIndex : from 0 to what your computer can do ! (depends of ram, cpu, ...) // If PlayerIndex exists already, it will be overwritten... {$IF (FPC_FULLVERSION >= 20701) or DEFINED(Windows)} uos_CreatePlayer(PlayerIndex1); {$else} uos_CreatePlayer(PlayerIndex1,self); {$endif} //// Create the player. //// PlayerIndex : from 0 to what your computer can do ! //// If PlayerIndex exists already, it will be overwriten... InputIndex1 := uos_AddFromFile(PlayerIndex1, PChar(Edit4.Text), -1, samformat, -1); //// add input from audio file with custom parameters ////////// FileName : filename of audio file //////////// PlayerIndex : Index of a existing Player ////////// OutputIndex : OutputIndex of existing Output // -1 : all output, -2: no output, other integer : existing output) ////////// SampleFormat : -1 default : Int16 : (0: Float32, 1:Int32, 2:Int16) SampleFormat of Input can be <= SampleFormat float of Output //////////// FramesCount : default : -1 (65536 div channels) // result : -1 nothing created, otherwise Input Index in array if InputIndex1 > -1 then begin // OutputIndex1 := uos_AddIntoDevOut(PlayerIndex1) ; //// add a Output into device with default parameters {$if defined(cpuarm) or defined(cpuaarch64)} // need a lower latency OutputIndex1 := uos_AddIntoDevOut(PlayerIndex1, -1, 0.3, uos_InputGetSampleRate(PlayerIndex1, InputIndex1), uos_InputGetChannels(PlayerIndex1, InputIndex1), samformat, -1,-1); {$else} OutputIndex1 := uos_AddIntoDevOut(PlayerIndex1, -1, -1, uos_InputGetSampleRate(PlayerIndex1, InputIndex1), uos_InputGetChannels(PlayerIndex1, InputIndex1), samformat, -1, -1); {$endif} //// add a Output into device with custom parameters //////////// PlayerIndex : Index of a existing Player //////////// Device ( -1 is default Output device ) //////////// Latency ( -1 is latency suggested ) ) //////////// SampleRate : delault : -1 (44100) /// here default samplerate of input //////////// Channels : delault : -1 (2:stereo) (0: no channels, 1:mono, 2:stereo, ...) //////////// SampleFormat : -1 default : Int16 : (0: Float32, 1:Int32, 2:Int16) //////////// FramesCount : default : -1 (65536) // result : -1 nothing created, otherwise Output Index in array uos_InputAddDSPNoiseRemoval(PlayerIndex1, InputIndex1); uos_InputSetDSPNoiseRemoval(PlayerIndex1, InputIndex1, chknoise.Checked); /// Add DSP Noise removal. First chunck will be the noise sample. /////// procedure to execute when stream is terminated uos_EndProc(PlayerIndex1, @ClosePlayer1); ///// Assign the procedure of object to execute at end //////////// PlayerIndex : Index of a existing Player //////////// ClosePlayer1 : procedure of object to execute inside the general loop button3.Enabled := False; button6.Enabled := True; button5.Enabled := True; button4.Enabled := False; uos_Play(PlayerIndex1); /////// everything is ready, here we are, lets play it... end; end; procedure TForm1.Button6Click(Sender: TObject); begin uos_Stop(PlayerIndex1); end; procedure TForm1.Button2Click(Sender: TObject); begin if opendialog1.Execute then Edit4.Text := opendialog1.FileName; end; procedure TForm1.ChknoiseChange(Sender: TObject); begin if button3.Enabled = False then uos_InputSetDSPNoiseRemoval(PlayerIndex1, InputIndex1, chknoise.Checked); end; procedure uos_logo(); var xpos, ypos: integer; ratio: double; begin xpos := 0; ypos := 0; ratio := 1; BufferBMP := TBitmap.Create; with form1 do begin form1.PaintBox1.Parent.DoubleBuffered := True; PaintBox1.Height := round(ratio * 116); PaintBox1.Width := round(ratio * 100); BufferBMP.Height := PaintBox1.Height; BufferBMP.Width := PaintBox1.Width; BufferBMP.Canvas.AntialiasingMode := amOn; BufferBMP.Canvas.Pen.Width := round(ratio * 6); BufferBMP.Canvas.brush.Color := clmoneygreen; BufferBMP.Canvas.FillRect(0, 0, PaintBox1.Width, PaintBox1.Height); BufferBMP.Canvas.Pen.Color := clblack; BufferBMP.Canvas.brush.Color := $70FF70; BufferBMP.Canvas.Ellipse(round(ratio * (22) + xpos), round(ratio * (30) + ypos), round(ratio * (72) + xpos), round(ratio * (80) + ypos)); BufferBMP.Canvas.brush.Color := clmoneygreen; BufferBMP.Canvas.Arc(round(ratio * (34) + xpos), round(ratio * (8) + ypos), round(ratio * (58) + xpos), round(ratio * (32) + ypos), round(ratio * (58) + xpos), round(ratio * (20) + ypos), round(ratio * (46) + xpos), round(ratio * (32) + xpos)); BufferBMP.Canvas.Arc(round(ratio * (34) + xpos), round(ratio * (32) + ypos), round(ratio * (58) + xpos), round(ratio * (60) + ypos), round(ratio * (34) + xpos), round(ratio * (48) + ypos), round(ratio * (46) + xpos), round(ratio * (32) + ypos)); BufferBMP.Canvas.Arc(round(ratio * (-28) + xpos), round(ratio * (18) + ypos), round(ratio * (23) + xpos), round(ratio * (80) + ypos), round(ratio * (20) + xpos), round(ratio * (50) + ypos), round(ratio * (3) + xpos), round(ratio * (38) + ypos)); BufferBMP.Canvas.Arc(round(ratio * (70) + xpos), round(ratio * (18) + ypos), round(ratio * (122) + xpos), round(ratio * (80) + ypos), round(ratio * (90 - xpos)), round(ratio * (38) + ypos), round(ratio * (72) + xpos), round(ratio * (50) + ypos)); BufferBMP.Canvas.Font.Name := 'Arial'; BufferBMP.Canvas.Font.Size := round(ratio * 10); BufferBMP.Canvas.TextOut(round(ratio * (4) + xpos), round(ratio * (83) + ypos), 'United Openlib'); BufferBMP.Canvas.Font.Size := round(ratio * 7); BufferBMP.Canvas.TextOut(round(ratio * (20) + xpos), round(ratio * (101) + ypos), 'of'); BufferBMP.Canvas.Font.Size := round(ratio * 10); BufferBMP.Canvas.TextOut(round(ratio * (32) + xpos), round(ratio * (98) + ypos), 'Sound'); end; end; procedure TForm1.FormCreate(Sender: TObject); begin end; procedure TForm1.FormDestroy(Sender: TObject); begin if (button3.Enabled = False) then begin button6.Click; sleep(500); end; uos_free; BufferBMP.Free; end; end.