package scenes; import core.GameMap; import core.LevelBase; class Level1 extends LevelBase { var map:GameMap; var _currentLevel:GameMap_Level; public function new() { createTransition(); map = new GameMap(); _currentLevel = map.all_levels.Level_0; super(_currentLevel); } override public function create() { super.create(); } override public function update(elapsed:Float) { super.update(elapsed); } }