package; import djFlixel.D; import flixel.FlxGame; import openfl.display.Sprite; class Main extends Sprite { public function new() { super(); D.init({ name: "RAW" + D.DJFLX_VER, debug_keys: true, // Automatic asset reload on [F12] smoothing: false, }); addChild(new FlxGame(0, 0, PlayState, 2)); } }