package scenes; import core.LevelBase; import flixel.FlxState; class Level1 extends LevelBase { public function new() { super({ ogmoLevel: AssetPaths.maps__ogmo, bgTileSheet: AssetPaths.bg__png, wallTilesheet: AssetPaths.sci_fi_tileset__png, levelJson: AssetPaths.level1__json }); } override public function create() { super.create(); } override public function update(elapsed:Float) { super.update(elapsed); } }