import "json" for Json import "graphics" for ImageData import "math" for Math import "./layer_type" for LayerType class Level { construct new(levelName) { _levelData = Json.load("assets/%(levelName).json") var tileSheetData = _levelData["tilesets"][0] // Assuming I only use single tilesheet _tileSheet = ImageData.loadFromFile("assets/%(tileSheetData["image"])") _tileSheetH = tileSheetData["imageheight"] _tileSheetW = tileSheetData["imagewidth"] _tileH = tileSheetData["tileheight"] _tileW = tileSheetData["tilewidth"] _levelHeight = _levelData["height"] _levelWidth = _levelData["width"] _layers = _levelData["layers"] _rows = Math.floor(_tileSheetW/_tileW) _cols = Math.floor(_tileSheetH/_tileH) } load(levelName) { } draw(x, y) { var startX = x var startY = y for(layer in _layers) { var index = 0 for(levelY in 0...(_levelHeight)) { for(levelX in 0...(_levelWidth)) { if((layer["type"] == LayerType.Tile) && (layer["visible"] == true)) { var tileIndex = layer["data"][index] if (tileIndex > 0) { drawTile(tileIndex-1, x, y) } } index = index + 1 x = x + 16 } y = y + 16 x = startX } x = startX y = startY } } drawTile(tileIndex, mapX, mapY) { var spriteX = (tileIndex % _rows) var spriteY = Math.floor ((tileIndex - spriteX) % _cols) _tileSheet.transform({ "srcX": spriteX * 16, "srcY": spriteY * 16, "srcW": _tileW, "srcH": _tileH, "scaleX": 1, "scaleY": 1 }).draw(mapX,mapY) } }