import "audio" for AudioEngine import "dome" for Window class GameState { construct new() { AudioEngine.load("menu_music","assets/musics/04 All of Us - Menu.ogg") AudioEngine.load("level1_bg","assets/musics/01 A Night Of Dizzy Spells.ogg") _fullScreen = false } toggleFullscreen() { _fullScreen = !_fullScreen Window.fullscreen = _fullScreen } switch(level) { AudioEngine.stopAllChannels() _currentLevel = level.new(this) System.print("Current Level : %(level.name)") } update() { _currentLevel.update() } draw(dt) { _currentLevel.draw(dt) } }