import "graphics" for Canvas, Color import "./controls" for Controls import "config" for Config import "levels/level1" for Level1 import "audio" for AudioEngine import "font" for Font class Menu { construct new(gameState) { __gameState = gameState var channel = AudioEngine.play("menu_music") channel.volume = 0.5 Canvas.font = "font_medium" } update() { if(Controls.isKeyDown(Config.KeyboardConstants["SELECT"])) { __gameState.switch(Level1) } } draw(dt) { Canvas.print("REBIRTH",Config.W/2 - 40,Config.H/2 - 20, Color.white) } }