import AudioPlayer from "./AudioPlayer"; export default class Game{ constructor(){ this.soundUrl = jsfxr([3,,0.3469,0.6652,0.2097,0.0671,,0.0916,,,,0.3062,0.8509,,,0.5633,0.0985,-0.0068,1,,,,,0.5]); this.player = new Audio(); console.log(kontra); this.init(); } init(){ kontra.init(); this.main(); } main(){ let sprite = kontra.sprite({ x: 100, // starting x,y position of the sprite y: 80, color: 'white', // fill color of the sprite rectangle width: 20, // width and height of the sprite rectangle height: 40, dx: 2 // move the sprite 2px to the right every frame }); let loop = kontra.gameLoop({ // create the main game loop update: ()=> { // update the game state sprite.update(); // wrap the sprites position when it reaches // the edge of the screen if (sprite.x > kontra.canvas.width) { sprite.x = -sprite.width; } if(kontra.keys.pressed('space')){ (new AudioPlayer()).play(this.soundUrl); } }, render: ()=> { // render the game state sprite.render(); } }); loop.start(); } }