function Game(){ kontra.init(); var sprite = kontra.sprite({ x: 100, // starting x,y position of the sprite y: 80, color: 'blue', // fill color of the sprite rectangle width: 20, // width and height of the sprite rectangle height: 40, dx: 2 // move the sprite 2px to the right every frame }); var loop = kontra.gameLoop({ // create the main game loop update: function() { // update the game state sprite.update(); // wrap the sprites position when it reaches // the edge of the screen if (sprite.x > kontra.canvas.width) { sprite.x = -sprite.width; } }, render: function() { // render the game state sprite.render(); } }); loop.start(); // start the game } window.Game = Game;