import "graphics" for ImageData, Canvas import "./controls" for Controls import "./config" for Config class Player { construct new(x,y, gameState) { __gameState = gameState _x = x _y = y _playerSprite = ImageData.loadFromFile("assets/sprites/player.png") } x { _x } y { _y } w { 16 } h { 16 } update() { var collided = __gameState.checkCollision(this) if(Controls.isKeyDown(Config.KeyboardConstants["UP"]) && !collided) { _y = _y - 1 } else if(Controls.isKeyDown(Config.KeyboardConstants["UP"]) && collided){ _y = _y + 1 } if(Controls.isKeyDown(Config.KeyboardConstants["DOWN"]) && !collided) { _y = _y + 1 } else if(Controls.isKeyDown(Config.KeyboardConstants["DOWN"]) && collided){ _y = _y - 1 } if(Controls.isKeyDown(Config.KeyboardConstants["LEFT"]) && !collided) { _x = _x - 1 } else if(Controls.isKeyDown(Config.KeyboardConstants["LEFT"]) && collided){ _x = _x + 1 } if(Controls.isKeyDown(Config.KeyboardConstants["RIGHT"]) && !collided) { _x = _x + 1 } else if(Controls.isKeyDown(Config.KeyboardConstants["RIGHT"]) && collided){ _x = _x - 1 } } draw(dt) { Canvas.draw(_playerSprite,_x,_y) } }