import "graphics" for ImageData, Canvas import "./controls" for Controls import "./config" for Config class Player { construct new(x,y) { _x = x _y = y _playerSprite = ImageData.loadFromFile("assets/sprites/player.png") } update() { if(Controls.isKeyDown(Config.KeyboardConstants["UP"])) { _y = _y - 1 } if(Controls.isKeyDown(Config.KeyboardConstants["DOWN"])) { _y = _y + 1 } if(Controls.isKeyDown(Config.KeyboardConstants["LEFT"])) { _x = _x - 1 } if(Controls.isKeyDown(Config.KeyboardConstants["RIGHT"])) { _x = _x + 1 } } draw(dt) { Canvas.draw(_playerSprite,_x,_y) } }