import "json" for Json import "graphics" for ImageData import "math" for Math import "./layer_type" for LayerType, ObjectType import "./entities/player_entity" for Player class LevelMap { construct new(mapName) { _mapData = Json.load("assets/%(mapName).json") var tileSheetData = _mapData["tilesets"][0] // Assuming there is only a single tilesheet/level _tileSheet = ImageData.loadFromFile("assets/%(tileSheetData["image"])") _tileSheetH = tileSheetData["imageheight"] _tileSheetW = tileSheetData["imagewidth"] _tileH = tileSheetData["tileheight"] _tileW = tileSheetData["tilewidth"] _mapHeight = _mapData["height"] _mapWidth = _mapData["width"] _layers = _mapData["layers"] _rows = Math.floor(_tileSheetW/_tileW) _cols = Math.floor(_tileSheetH/_tileH) _playerPos = { "x": 0, "y": 0 } placeObjects() } playerPos = (position) { _playerPos = position } playerPos { _playerPos } placeObjects() { for(layer in _layers) { if(layer["type"] == LayerType.Object) { for(object in layer["objects"]) { if(object["type"]==ObjectType.PLAYER) { playerPos = { "x": object["x"], "y": object["y"] } _player = Player.new(playerPos["x"], playerPos["y"]) } } } } } draw(dt) { _player.draw(dt) } update() { _player.update() } render(x, y) { var startX = x var startY = y for(layer in _layers) { var index = 0 for(mapYV in 0...(_mapHeight)) { for(mapXV in 0...(_mapWidth)) { if((layer["type"] == LayerType.Tile) && (layer["visible"] == true)) { var tileIndex = layer["data"][index] if (tileIndex > 0) { drawTile(tileIndex-1, x, y) } } index = index + 1 x = x + 16 } y = y + 16 x = startX } x = startX y = startY } } drawTile(tileIndex, mapX, mapY) { var spriteX = (tileIndex % _rows) var spriteY = Math.floor ((tileIndex - spriteX) % _cols) _tileSheet.transform({ "srcX": spriteX * 16, "srcY": spriteY * 16, "srcW": _tileW, "srcH": _tileH, "scaleX": 1, "scaleY": 1 }).draw(mapX,mapY) } }