From 4f34b7aad9abc3aace50140115bd9696441c8231 Mon Sep 17 00:00:00 2001 From: Indrajith K L Date: Wed, 5 Nov 2025 02:21:56 +0530 Subject: Disable antialiasing for all fonts loaded via Lua API All pixel fonts and TTF fonts loaded through RL.LoadFont(), RL.LoadFontEx(), RL.LoadFontFromImage(), and RL.LoadFontFromMemory() now use TEXTURE_FILTER_POINT instead of the default bilinear filtering. This ensures crisp, pixel-perfect rendering without blurring for pixel art fonts and maintains consistency across all font loading methods in the game engine. --- src/text.c | 32 +++++++++++++++++++++----------- 1 file changed, 21 insertions(+), 11 deletions(-) diff --git a/src/text.c b/src/text.c index 5f2a91a..1417397 100644 --- a/src/text.c +++ b/src/text.c @@ -185,7 +185,9 @@ Load font from file into GPU memory (VRAM) */ int ltextLoadFont( lua_State* L ) { if ( FileExists( luaL_checkstring( L, 1 ) ) ) { - uluaPushFont( L, LoadFont( lua_tostring( L, 1 ) ) ); + Font font = LoadFont( lua_tostring( L, 1 ) ); + SetTextureFilter( font.texture, TEXTURE_FILTER_POINT ); + uluaPushFont( L, font ); return 1; } @@ -207,16 +209,19 @@ int ltextLoadFontEx( lua_State* L ) { int fontSize = luaL_checkinteger( L, 2 ); if ( FileExists( luaL_checkstring( L, 1 ) ) ) { + Font font; if ( lua_istable( L, 3 ) ) { int codepointCount = uluaGetTableLen( L, 3 ); int codepoints[ codepointCount ]; getCodepoints( L, codepoints, 3 ); - uluaPushFont( L, LoadFontEx( lua_tostring( L, 1 ), fontSize, codepoints, codepointCount ) ); - - return 1; + font = LoadFontEx( lua_tostring( L, 1 ), fontSize, codepoints, codepointCount ); + } + else { + font = LoadFontEx( lua_tostring( L, 1 ), fontSize, NULL, 0 ); } - uluaPushFont( L, LoadFontEx( lua_tostring( L, 1 ), fontSize, NULL, 0 ) ); + SetTextureFilter( font.texture, TEXTURE_FILTER_POINT ); + uluaPushFont( L, font ); return 1; } @@ -238,7 +243,9 @@ int ltextLoadFontFromImage( lua_State* L ) { Color key = uluaGetColor( L, 2 ); int firstChar = luaL_checkinteger( L, 3 ); - uluaPushFont( L, LoadFontFromImage( *image, key, firstChar ) ); + Font font = LoadFontFromImage( *image, key, firstChar ); + SetTextureFilter( font.texture, TEXTURE_FILTER_POINT ); + uluaPushFont( L, font ); return 1; } @@ -255,17 +262,20 @@ int ltextLoadFontFromMemory( lua_State* L ) { Buffer* fileData = uluaGetBuffer( L, 2 ); int fontSize = luaL_checkinteger( L, 3 ); + Font font; if ( lua_istable( L, 4 ) ) { int codepointCount = uluaGetTableLen( L, 4 ); int codepoints[ codepointCount ]; getCodepoints( L, codepoints, 4 ); - uluaPushFont( L, LoadFontFromMemory( fileType, fileData->data, fileData->size, fontSize, codepoints, codepointCount ) ); - - return 1; + font = LoadFontFromMemory( fileType, fileData->data, fileData->size, fontSize, codepoints, codepointCount ); } - /* If no codepoints provided. */ - uluaPushFont( L, LoadFontFromMemory( fileType, fileData->data, fileData->size, fontSize, NULL, 0 ) ); + else { + /* If no codepoints provided. */ + font = LoadFontFromMemory( fileType, fileData->data, fileData->size, fontSize, NULL, 0 ); + } + SetTextureFilter( font.texture, TEXTURE_FILTER_POINT ); + uluaPushFont( L, font ); return 1; } -- cgit v1.2.3