From 5b8af05e96b33f2d032cc31a329b89e1231d5502 Mon Sep 17 00:00:00 2001 From: jussi Date: Mon, 2 Jun 2025 20:49:51 +0300 Subject: Frustum math from raylib extras. --- API.md | 38 +++++++++++++++++++++++++++++++++++++- 1 file changed, 37 insertions(+), 1 deletion(-) (limited to 'API.md') diff --git a/API.md b/API.md index 4786403..a2ef74a 100644 --- a/API.md +++ b/API.md @@ -3682,7 +3682,7 @@ Default projection matrix near cull distance --- -> RL_CULL_DISTANCE_FAR = 1000 +> RL_CULL_DISTANCE_FAR = 1000.0 Default projection matrix far cull distance @@ -10746,6 +10746,42 @@ Check whether two given quaternions are almost equal --- +## Math - Frustum + +--- + +> frustum = RL.ExtractFrustum( Matrix projection, Matrix modelview ) + +Extract frustum from projection and modelView matrices. + +- Success return Vector4{} + +--- + +> inFrustum = RL.PointInFrustum( Vector4{} frustum, Vector3 position ) + +Check if point inside frustum + +- Success return bool + +--- + +> inFrustum = RL.SphereInFrustum( Vector4{} frustum, Vector3 position ) + +Check if sphere inside frustum + +- Success return bool + +--- + +> inFrustum = RL.AABBInFrustum( Vector4{} frustum, Vector3 min, Vector3 max ) + +Check if AABB inside frustum + +- Success return bool + +--- + ## Gui - Global gui state control functions --- -- cgit v1.2.3