From 65fababd8d36b47c85e7d6b43f649ed88c7e8bcf Mon Sep 17 00:00:00 2001 From: jussi Date: Tue, 31 Oct 2023 02:11:46 +0200 Subject: Shaders management functions. --- API.md | 65 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++-- 1 file changed, 63 insertions(+), 2 deletions(-) (limited to 'API.md') diff --git a/API.md b/API.md index ee4173a..43b20fc 100644 --- a/API.md +++ b/API.md @@ -6854,15 +6854,76 @@ Delete framebuffer from GPU --- -> success = RL.rlLoadShaderCode( string vsCode, string fsCode ) +> shaderId = RL.rlLoadShaderCode( string vsCode, string fsCode ) Load shader from code strings -- Failure return nil - Success return int --- +> shaderId = RL.rlCompileShader( string shaderCode, int type ) + +Compile custom shader and return shader id (type: RL_VERTEX_SHADER, RL_FRAGMENT_SHADER, RL_COMPUTE_SHADER) + +- Success return int + +--- + +> shaderProgramId = RL.rlLoadShaderProgram( int vShaderId, int fShaderId ) + +Load custom shader program + +- Success return int + +--- + +> RL.rlUnloadShaderProgram( int id ) + +Unload shader program + +--- + +> location = RL.rlGetLocationUniform( int shaderId, string uniformName ) + +Get shader location uniform + +- Success return int + +--- + +> location = RL.rlGetLocationAttrib( int shaderId, string attribName ) + +Get shader location attribute + +- Success return int + +--- + +> RL.rlSetUniform( int locIndex, Buffer value, int uniformType, int count ) + +Set shader value uniform + +--- + +> RL.rlSetUniformMatrix( int locIndex, Matrix mat ) + +Set shader value matrix + +--- + +> RL.rlSetUniformSampler( int locIndex, int textureId ) + +Set shader value sampler + +--- + +> RL.rlSetShader( int id, int{} locs ) + +Set shader currently active (id and locations) + +--- + ## RLGL - Matrix state management --- -- cgit v1.2.3