From de672a85d2778c47fce0d412cea787405388330c Mon Sep 17 00:00:00 2001 From: jussi Date: Sat, 30 Aug 2025 16:41:05 +0300 Subject: DrawMeshInstanced takes transforms as Buffer. --- API.md | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'API.md') diff --git a/API.md b/API.md index 0aaf35f..2d46f87 100644 --- a/API.md +++ b/API.md @@ -5726,7 +5726,7 @@ Decode Base64 string data > code = RL.ComputeCRC32( Buffer data ) -Compute CRC32 hash code. Note! Buffer should be type BUFFER_UNSIGNED_CHAR +Compute CRC32 hash code. - Failure return false - Success return int @@ -5735,7 +5735,7 @@ Compute CRC32 hash code. Note! Buffer should be type BUFFER_UNSIGNED_CHAR > code = RL.ComputeMD5( Buffer data ) -Compute MD5 hash code, returns static int[4] (16 bytes). Note! Buffer should be type BUFFER_UNSIGNED_CHAR +Compute MD5 hash code, returns static int[4] (16 bytes). - Failure return false - Success return int{4} @@ -5744,7 +5744,7 @@ Compute MD5 hash code, returns static int[4] (16 bytes). Note! Buffer should be > code = RL.ComputeSHA1( Buffer data ) -Compute SHA1 hash code, returns static int[5] (20 bytes). Note! Buffer should be type BUFFER_UNSIGNED_CHAR +Compute SHA1 hash code, returns static int[5] (20 bytes). - Failure return false - Success return int{5} @@ -8746,7 +8746,7 @@ Draw a 3d mesh with material and transform --- -> RL.DrawMeshInstanced( Mesh mesh, Material material, Matrix{} transforms, int instances ) +> RL.DrawMeshInstanced( Mesh mesh, Material material, Buffer transforms, int instances ) Draw multiple mesh instances with material and different transforms -- cgit v1.2.3