From cdb719b23998f4ba73cf3c696c7a82e2f4dc5342 Mon Sep 17 00:00:00 2001 From: jussi Date: Tue, 10 Dec 2024 21:50:10 +0200 Subject: EXPOSE_API_SYMBOLS, SetShaderValueWithBuffer and SetShaderValueVWithBuffer. --- CMakeLists.txt | 21 ++++++++++++++++----- 1 file changed, 16 insertions(+), 5 deletions(-) (limited to 'CMakeLists.txt') diff --git a/CMakeLists.txt b/CMakeLists.txt index 088d3e9..09e7b10 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -13,7 +13,8 @@ set( CMAKE_C_STANDARD 99 ) # Requires C99 standard option( SHARED "Build using dynamic libraries." off ) option( LUAJIT "Use LuaJIT." off ) option( LUA_EVENTS "Enable Lua event callbacks (RL.event)." off ) -option( DYNAMIC_SYMBOLS "Expose dynamic symbols with rdynamic." off ) +option( DYNAMIC_SYMBOLS "Expose all dynamic symbols with rdynamic." off ) +option( EXPOSE_API_SYMBOLS "Expose dynamic symbols only for get and push functions of variable types." off ) enum_option( PLATFORM "Desktop;Desktop_SDL;Web" "Platform to build for." ) @@ -61,6 +62,7 @@ else() # Desktop target_link_libraries( ${PROJECT_NAME} raylib ) if( LUAJIT ) + set( CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -DLUAJIT" ) target_link_libraries( ${PROJECT_NAME} luajit ) else() target_link_libraries( ${PROJECT_NAME} lua ) @@ -80,6 +82,10 @@ else() # Desktop if( UNIX ) set( CMAKE_C_COMPILER "gcc" ) + if( EXPOSE_API_SYMBOLS ) + set( CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -DEXPOSE_LUA_API_SYMBOLS -rdynamic -fvisibility=hidden" ) + endif() + if ( PLATFORM MATCHES "Desktop_SDL" ) include( FindPkgConfig ) pkg_search_module( SDL2 REQUIRED sdl2 ) @@ -87,29 +93,34 @@ else() # Desktop target_link_libraries( ${PROJECT_NAME} ${SDL2_LIBRARIES} ) endif() - if( DRM ) # For Raspberry Pi + if( DRM ) # For Raspberry Pi. # target_link_libraries( ${PROJECT_NAME} GLESv2 EGL drm gbm rt bcm_host m dl pthread ) # target_link_libraries( ${PROJECT_NAME} GLESv2 EGL drm gbm pthread rt m dl ) target_link_libraries( ${PROJECT_NAME} raylib GLESv2 EGL pthread rt m gbm drm dl atomic ) else() - target_link_libraries( ${PROJECT_NAME} m dl pthread ) + # target_link_libraries( ${PROJECT_NAME} m dl pthread ) + target_link_libraries( ${PROJECT_NAME} m dl pthread glfw ) endif() elseif( APPLE ) set( CMAKE_C_COMPILER "clang" ) - # TODO Linking to sdl2. + # //TODO Linking to sdl2. target_link_libraries( ${PROJECT_NAME} "-framework IOKit" ) target_link_libraries( ${PROJECT_NAME} "-framework Cocoa" ) target_link_libraries( ${PROJECT_NAME} "-framework OpenGL" ) elseif( WIN32 ) + if( EXPOSE_API_SYMBOLS ) + set( CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -DEXPOSE_LUA_API_SYMBOLS" ) + endif() + if ( PLATFORM MATCHES "Desktop_SDL" ) find_package( SDL2 REQUIRED ) include_directories( ${SDL2_INCLUDE_DIRS} ) target_link_libraries( ${PROJECT_NAME} ${SDL2MAIN_LIBRARIES} ) target_link_libraries( ${PROJECT_NAME} ${SDL2_LIBRARIES} ) endif() - # Remove this to get console. + # Remove this to get console. //TODO Could be build option. set( CMAKE_C_FLAGS ${CMAKE_C_FLAGS} "-mwindows" ) target_link_libraries( ${PROJECT_NAME} mingw32 opengl32 gdi32 winmm ) endif() -- cgit v1.2.3