From ae1d0b65f16b24f2e0db39cb8baef4af57b2a12f Mon Sep 17 00:00:00 2001 From: jussi Date: Sun, 17 Mar 2024 10:38:30 +0200 Subject: Round and pubsub lib. --- README.md | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'README.md') diff --git a/README.md b/README.md index 139b281..eea77d7 100644 --- a/README.md +++ b/README.md @@ -52,10 +52,10 @@ end function RL.update( delta ) if RL.IsKeyPressed( RL.KEY_ENTER ) then local winSize = RL.GetScreenSize() + local measuredSize = RL.MeasureTextEx( RL.GetFontDefault(), text, textSize, 2 ) - textSize = RL.MeasureText( text, textSize ) textColor = RL.BLUE - textPos = { winSize[1] / 2 - textSize[1] / 2, winSize[2] / 2 - textSize[2] / 2 } + textPos = { winSize[1] / 2 - measuredSize[1] / 2, winSize[2] / 2 - measuredSize[2] / 2 } end if RL.IsKeyPressed( RL.KEY_SPACE ) then @@ -87,7 +87,7 @@ ReiLua_API.lua can be put into project folder to provide annotations when using Some objects allocate memory that needs to be freed when object is no longer needed. By default objects like Textures are unloaded by the Lua garbage collector. It is generatty however recommended to handle this manually in more complex projects. You can change the behavior with: ``` -SetGCUnload() +RL.SetGCUnload() ``` ## Interpreter Mode -- cgit v1.2.3