From f185f2c31a611c985dbdb5e1b40a0c4c2a1dc3b1 Mon Sep 17 00:00:00 2001 From: Indrajith K L Date: Mon, 3 Nov 2025 18:04:54 +0530 Subject: Fix SEGV crash: Initialize window and font in stateInit() - Move window initialization and font loading to stateInit() - Window now opens before splash screens (required for rendering) - Custom font loaded in stateInit for splash screen use - Remove RL.config() call from luaCallMain() (window already initialized) - Remove stateContextInit() call (initialization now done in stateInit) - Add hasWindow, customFontLoaded, resolution fields to State - Fix memory management for custom font in stateFree() This matches the ReiLua-JamVersion architecture where the window is opened early so splash screens can render properly. --- build/CMakeFiles/cmake.check_cache | 1 + 1 file changed, 1 insertion(+) create mode 100644 build/CMakeFiles/cmake.check_cache (limited to 'build/CMakeFiles/cmake.check_cache') diff --git a/build/CMakeFiles/cmake.check_cache b/build/CMakeFiles/cmake.check_cache new file mode 100644 index 0000000..3dccd73 --- /dev/null +++ b/build/CMakeFiles/cmake.check_cache @@ -0,0 +1 @@ +# This file is generated by cmake for dependency checking of the CMakeCache.txt file -- cgit v1.2.3