From 4859c415cc7c2274a642b045ff3016b7aae3dbd1 Mon Sep 17 00:00:00 2001 From: Indrajith K L Date: Mon, 3 Nov 2025 18:11:34 +0530 Subject: Add build scripts and Windows icon/resources Added: - build_dev.bat / build_dev.sh - Development build scripts - build_release.bat / build_release.sh - Release build scripts with embedding - icon.ico - Default Windows icon for executable - resources.rc - Windows resource file for icon and exe metadata - BUILD_SCRIPTS.md - Complete documentation for build scripts Features: - Automated development builds (no embedding, fast iteration) - Automated release builds (with Lua and asset embedding) - Interactive verification and cleanup - Custom icon and version info in Windows executables - Cross-platform scripts (Windows .bat and Unix .sh) - Safety checks and helpful messages The build scripts provide one-command building for both development and release workflows, with clear instructions and progress feedback. --- build_release.sh | 150 +++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 150 insertions(+) create mode 100644 build_release.sh (limited to 'build_release.sh') diff --git a/build_release.sh b/build_release.sh new file mode 100644 index 0000000..758ce34 --- /dev/null +++ b/build_release.sh @@ -0,0 +1,150 @@ +#!/bin/bash +# ReiLua Release Build Script +# Run this from w64devkit shell + +echo "================================" +echo "ReiLua - Release Build" +echo "================================" +echo "" + +# Check if we're in the right directory +if [ ! -f "CMakeLists.txt" ]; then + echo "ERROR: Please run this script from the ReiLua root directory" + exit 1 +fi + +# Navigate to build directory +cd build || exit 1 + +# Clean old embedded files +echo "Cleaning old embedded files..." +rm -f embedded_main.h embedded_assets.h + +# Check for Lua files +echo "" +echo "Checking for Lua files..." +LUA_FILES=$(ls *.lua 2>/dev/null | wc -l) + +if [ "$LUA_FILES" -eq 0 ]; then + echo "" + echo "WARNING: No Lua files found in build directory!" + echo "" + echo "Please copy your Lua files:" + echo " cd build" + echo " cp ../your_game/*.lua ." + echo "" + read -p "Do you want to continue anyway? (y/N): " -n 1 -r + echo "" + if [[ ! $REPLY =~ ^[Yy]$ ]]; then + exit 1 + fi +else + echo "Found $LUA_FILES Lua file(s):" + ls -1 *.lua +fi + +# Check for assets folder +echo "" +echo "Checking for assets..." +if [ ! -d "assets" ]; then + echo "" + echo "WARNING: No assets folder found!" + echo "" + echo "To embed assets, create the folder and copy files:" + echo " cd build" + echo " mkdir assets" + echo " cp ../your_game/assets/* assets/" + echo "" + read -p "Do you want to continue without assets? (y/N): " -n 1 -r + echo "" + if [[ ! $REPLY =~ ^[Yy]$ ]]; then + exit 1 + fi + EMBED_ASSETS="OFF" +else + ASSET_FILES=$(find assets -type f 2>/dev/null | wc -l) + echo "Found $ASSET_FILES asset file(s) in assets folder" + EMBED_ASSETS="ON" +fi + +echo "" +echo "================================" +echo "Build Configuration" +echo "================================" +echo "Lua Embedding: ON" +echo "Asset Embedding: $EMBED_ASSETS" +echo "Build Type: Release" +echo "================================" +echo "" +read -p "Press Enter to continue or Ctrl+C to cancel..." + +# Clean CMake cache to ensure fresh configuration +echo "" +echo "Cleaning CMake cache..." +rm -rf CMakeCache.txt CMakeFiles/ + +# Configure with embedding enabled +echo "" +echo "Configuring CMake for release..." +cmake -G "MinGW Makefiles" .. -DEMBED_MAIN=ON -DEMBED_ASSETS=$EMBED_ASSETS -DCMAKE_BUILD_TYPE=Release + +if [ $? -ne 0 ]; then + echo "" + echo "ERROR: CMake configuration failed!" + exit 1 +fi + +# Build +echo "" +echo "Building ReiLua Release..." +make + +if [ $? -ne 0 ]; then + echo "" + echo "ERROR: Build failed!" + exit 1 +fi + +# Show embedded file info +echo "" +echo "================================" +echo "Embedded Files Summary" +echo "================================" + +if [ -f "embedded_main.h" ]; then + echo "" + echo "Embedded Lua files:" + grep 'Embedded file:' embedded_main.h | sed 's/.*Embedded file: / - /' +else + echo "No Lua files embedded" +fi + +if [ -f "embedded_assets.h" ]; then + echo "" + echo "Embedded assets:" + grep 'Embedded asset:' embedded_assets.h | sed 's/.*Embedded asset: / - /' | sed 's/ (.*//' +else + echo "No assets embedded" +fi + +# Get executable size +echo "" +echo "================================" +echo "Build Complete!" +echo "================================" +EXESIZE=$(du -h ReiLua.exe | cut -f1) +echo "" +echo "Executable: ReiLua.exe ($EXESIZE)" +echo "Location: $(pwd)/ReiLua.exe" +echo "" +echo "Your game is ready for distribution!" +echo "" +echo "To test the release build:" +echo " ./ReiLua.exe --log (with console)" +echo " ./ReiLua.exe (production mode)" +echo "" +echo "To distribute:" +echo " - Copy ReiLua.exe to your distribution folder" +echo " - Rename it to your game name (optional)" +echo " - That's it! Single file distribution!" +echo "" -- cgit v1.2.3