From 6938cdbaede7eb63b9bc2adb9e0a93e243e291ee Mon Sep 17 00:00:00 2001 From: jussi Date: Mon, 10 Apr 2023 16:05:45 +0300 Subject: LoadShaderFromMemory fix. --- changelog | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'changelog') diff --git a/changelog b/changelog index 0c875a9..e15567c 100644 --- a/changelog +++ b/changelog @@ -6,6 +6,8 @@ KEY CHANGES: - CHANGED: All examples are now changed to use new RL table method. - ADDED: doc_parser creates also ReiLua_API.lua that can be used in projects with Lua Language Server. - CHANGED: Switched to Raylib vertion 4.5. Removed some functions and added others. Main changes to camera3D. + - REVISED: How Lua argumets are handled. Now uluaGet*Index functions can take stack index(positive only). + Also using positive stack indexing. Detailed changes: - FIXED: uluaGetRay was looking for integers instead of tables. @@ -33,8 +35,7 @@ Detailed changes: - CHANGED: DrawLineStrip no longer require pointsCount - CHANGED: DrawTriangleFan no longer require pointsCount - CHANGED: DrawTriangleStrip no longer require pointsCount - - REVISED: How argumets are handled. Now uluaGet*Index functions can take stack index(positive only). - Also using mostly positive stack indexing. + - FIXED: LoadShaderFromMemory ------------------------------------------------------------------------ Release: ReiLua version 0.4.0 Using Raylib 4.2 -- cgit v1.2.3