From b7b46ada041ad56b1bc84fea3062464b702135c5 Mon Sep 17 00:00:00 2001 From: jussi Date: Thu, 17 Aug 2023 18:33:50 +0300 Subject: Vertex buffers state and Shader state functions. Vertex buffers management WIP. --- changelog | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'changelog') diff --git a/changelog b/changelog index 38ca719..d8e1c39 100644 --- a/changelog +++ b/changelog @@ -30,6 +30,8 @@ KEY CHANGES: - ADDED: LuaJIT compatibility. - CHANGED Bitwise operators moved from utillib to bitlib for better luaJIT support. - ADDED: logLevelInvalid for bad function calls and invalid data formats. + - ADDED: rlgl Vertex buffers state. + - ADDED: rlgl Shader state. Detailed changes: - FIXED: uluaGetRay was looking for integers instead of tables @@ -91,6 +93,8 @@ Detailed changes: - ADDED: GetMaterialTexture, GetMaterialColor, GetMaterialValue and GetMaterialShader - ADDED: SetMaterialParams and GetMaterialParams - ADDED: GetTextureId + - ADDED: ImageDrawCircleLines + - ADDED: ImageBlurGaussian ------------------------------------------------------------------------ Release: ReiLua version 0.4.0 Using Raylib 4.2 -- cgit v1.2.3