From 70b40f67824b3d612235c382aa83821c054fa51e Mon Sep 17 00:00:00 2001 From: jussi Date: Wed, 17 Apr 2024 00:35:58 +0300 Subject: Object libraries like Vector2 optimizations. --- examples/draw_textured_polygon/main.lua | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'examples/draw_textured_polygon') diff --git a/examples/draw_textured_polygon/main.lua b/examples/draw_textured_polygon/main.lua index 391d627..ddf5efc 100644 --- a/examples/draw_textured_polygon/main.lua +++ b/examples/draw_textured_polygon/main.lua @@ -5,9 +5,9 @@ package.path = package.path..";"..RL.GetBasePath().."../resources/lib/?.lua" Vec2 = require( "vector2" ) local monitor = 0 -local mPos = Vec2:new( RL.GetMonitorPosition( monitor ) ) -local mSize = Vec2:new( RL.GetMonitorSize( monitor ) ) -local winSize = Vec2:new( RL.GetScreenSize() ) +local mPos = Vec2:newT( RL.GetMonitorPosition( monitor ) ) +local mSize = Vec2:newT( RL.GetMonitorSize( monitor ) ) +local winSize = Vec2:newT( RL.GetScreenSize() ) local polygon = { texture = -1, @@ -56,7 +56,7 @@ function RL.update( delta ) -- Update points rotation with an angle transform -- NOTE: Base points position are not modified for i = 1, #polygon.points do - polygon.positions[i] = Vec2:new( RL.Vector2Rotate( polygon.points[i], polygon.angle ) ) + polygon.positions[i] = Vec2:newT( RL.Vector2Rotate( polygon.points[i], polygon.angle ) ) end end -- cgit v1.2.3