From 612ede6da40550fc0b14c1370f616fc6e83df550 Mon Sep 17 00:00:00 2001 From: jussi Date: Mon, 21 Feb 2022 19:05:05 +0200 Subject: Documentation. waving_cubes example and RL_DrawFPS and RL_ColorFromHSV. --- examples/dungeon_crawler/main.lua | 37 ++++++++++++------------------------- 1 file changed, 12 insertions(+), 25 deletions(-) (limited to 'examples/dungeon_crawler/main.lua') diff --git a/examples/dungeon_crawler/main.lua b/examples/dungeon_crawler/main.lua index 979b553..3df65ca 100644 --- a/examples/dungeon_crawler/main.lua +++ b/examples/dungeon_crawler/main.lua @@ -10,7 +10,6 @@ local winScale = 5 local framebuffer = -1 local TILE_SIZE = 32 -local COLOR_WHITE = { 255, 255, 255 } local FLOOR = 1 local CEILING = 2 @@ -61,7 +60,7 @@ function drawSprites() for _, sprite in ipairs( sprites ) do RL_DrawBillboardRec( camera, texture, { sprite.tile[1] * TILE_SIZE, sprite.tile[2] * TILE_SIZE, TILE_SIZE, TILE_SIZE }, - { sprite.pos[1], 0.5 * sprite.size, sprite.pos[2] }, { sprite.size, sprite.size }, COLOR_WHITE ) + { sprite.pos[1], 0.5 * sprite.size, sprite.pos[2] }, { sprite.size, sprite.size }, WHITE ) end end @@ -69,9 +68,8 @@ function init() local monitor = 0 local mPos = RL_GetMonitorPosition( monitor ) local mSize = RL_GetMonitorSize( monitor ) - -- RL_SetWindowSize( { 1920, 1080 } ) + winSize = { res[1] * winScale, res[2] * winScale } - -- winSize = { 1920, 1080 } RL_SetWindowSize( winSize ) RL_SetExitKey( KEY_ESCAPE ) -- framebuffer = RL_LoadRenderTexture( res ) @@ -85,7 +83,6 @@ function init() RL_SetCamera3DTarget( camera, { 0, 0, 0 } ) RL_SetCamera3DUp( camera, { 0, 1, 0 } ) RL_SetCamera3DMode( camera, CAMERA_FIRST_PERSON ) - -- RL_SetCamera3DMode( camera, CAMERA_ORBITAL ) -- for x = 0, 3 do -- for y = 0, 9 do @@ -93,20 +90,10 @@ function init() -- end -- end table.insert( sprites, { pos = { 2.5, 2.5 }, tile = { 1, 1 }, dis = 0, size = 0.8 } ) - - -- for x = 0, 1 do - -- for y = 0, 1 do - -- table.insert( sprites, { pos = { 1.25 + x * 0.5, 2.25 + y * 0.5 }, tile = { 3, 0 }, dis = 0, size = 0.6 } ) - -- end - -- end table.insert( sprites, { pos = { 1.5, 3.5 }, tile = { 3, 1 }, dis = 0, size = 0.5 } ) table.insert( sprites, { pos = { 0.5, 3.5 }, tile = { 3, 0 }, dis = 0, size = 0.7 } ) end -function process( delta ) - -- RL_SetCamera3DPosition( camera, pos ) -end - function draw() RL_UpdateCamera3D( camera ) pos = RL_GetCamera3DPosition( camera ) @@ -119,22 +106,22 @@ function draw() -- Floor and ceiling. for x = 0, 3 do for y = 0, 10 do - RL_DrawQuad3DTexture( texture, getTileVer( x, y, FLOOR ), getTexCoords( 1, 0 ), COLOR_WHITE ) - RL_DrawQuad3DTexture( texture, getTileVer( x, y, CEILING ), getTexCoords( 2, 0 ), COLOR_WHITE ) + RL_DrawQuad3DTexture( texture, getTileVer( x, y, FLOOR ), getTexCoords( 1, 0 ), WHITE ) + RL_DrawQuad3DTexture( texture, getTileVer( x, y, CEILING ), getTexCoords( 2, 0 ), WHITE ) end end -- Walls. - RL_DrawQuad3DTexture( texture, getTileVer( 0, 0, WALL_N ), getTexCoords( 0, 0 ), COLOR_WHITE ) - RL_DrawQuad3DTexture( texture, getTileVer( 1, 0, WALL_N ), getTexCoords( 0, 2 ), COLOR_WHITE ) - RL_DrawQuad3DTexture( texture, getTileVer( 2, 0, WALL_N ), getTexCoords( 2, 2 ), COLOR_WHITE ) - RL_DrawQuad3DTexture( texture, getTileVer( 3, 0, WALL_N ), getTexCoords( 0, 0 ), COLOR_WHITE ) + RL_DrawQuad3DTexture( texture, getTileVer( 0, 0, WALL_N ), getTexCoords( 0, 0 ), WHITE ) + RL_DrawQuad3DTexture( texture, getTileVer( 1, 0, WALL_N ), getTexCoords( 0, 2 ), WHITE ) + RL_DrawQuad3DTexture( texture, getTileVer( 2, 0, WALL_N ), getTexCoords( 2, 2 ), WHITE ) + RL_DrawQuad3DTexture( texture, getTileVer( 3, 0, WALL_N ), getTexCoords( 0, 0 ), WHITE ) for x = 0, 3 do - RL_DrawQuad3DTexture( texture, getTileVer( x, 10, WALL_S ), getTexCoords( 0, 0 ), COLOR_WHITE ) + RL_DrawQuad3DTexture( texture, getTileVer( x, 10, WALL_S ), getTexCoords( 0, 0 ), WHITE ) end for y = 0, 10 do - RL_DrawQuad3DTexture( texture, getTileVer( 0, y, WALL_W ), getTexCoords( 0, 0 ), COLOR_WHITE ) - RL_DrawQuad3DTexture( texture, getTileVer( 3, y, WALL_E ), getTexCoords( 0, 0 ), COLOR_WHITE ) + RL_DrawQuad3DTexture( texture, getTileVer( 0, y, WALL_W ), getTexCoords( 0, 0 ), WHITE ) + RL_DrawQuad3DTexture( texture, getTileVer( 3, y, WALL_E ), getTexCoords( 0, 0 ), WHITE ) end drawSprites() @@ -142,6 +129,6 @@ function draw() -- RL_EndTextureMode() -- RL_SetTextureSource( TEXTURE_SOURCE_RENDER_TEXTURE ) - -- RL_DrawTexturePro( framebuffer, { 0, 0, res[1], -res[2] }, { 0, 0, winSize[1], winSize[2] }, { 0, 0 }, 0.0, COLOR_WHITE ) + -- RL_DrawTexturePro( framebuffer, { 0, 0, res[1], -res[2] }, { 0, 0, winSize[1], winSize[2] }, { 0, 0 }, 0.0, WHITE ) -- RL_SetTextureSource( TEXTURE_SOURCE_TEXTURE ) end -- cgit v1.2.3