From acc56fc7c2bedde6eced005eab0a37b6281b9a23 Mon Sep 17 00:00:00 2001 From: jussi Date: Mon, 1 May 2023 18:23:36 +0300 Subject: Texture now can be either Texture or RenderTexture. No need to change texture source anymore. --- examples/pixelated/main.lua | 2 -- 1 file changed, 2 deletions(-) (limited to 'examples/pixelated/main.lua') diff --git a/examples/pixelated/main.lua b/examples/pixelated/main.lua index 49f5c42..75a9045 100644 --- a/examples/pixelated/main.lua +++ b/examples/pixelated/main.lua @@ -50,7 +50,5 @@ function RL.draw() RL.DrawTriangle( { 0, 32 }, { 32, 16 }, { 0, 0 }, RL.RED ) RL.EndTextureMode() - RL.SetTextureSource( RL.TEXTURE_SOURCE_RENDER_TEXTURE ) RL.DrawTexturePro( framebuffer, { 0, 0, res[1], -res[2] }, { 0, 0, winSize[1], winSize[2] }, { 0, 0 }, 0.0, { 255, 255, 255 } ) - RL.SetTextureSource( RL.TEXTURE_SOURCE_TEXTURE ) end -- cgit v1.2.3