From d287078c658d26d41a28f92b62b023048c5503ce Mon Sep 17 00:00:00 2001 From: jussi Date: Mon, 30 Oct 2023 00:04:11 +0200 Subject: Userdata objects can be referenced with lightuserdata. --- examples/platformer/main.lua | 9 +-------- 1 file changed, 1 insertion(+), 8 deletions(-) (limited to 'examples/platformer') diff --git a/examples/platformer/main.lua b/examples/platformer/main.lua index cee0627..821839a 100644 --- a/examples/platformer/main.lua +++ b/examples/platformer/main.lua @@ -16,7 +16,6 @@ local res = Vec2:new( 160, 144 ) local winScale = 5 local winSize = res:scale( winScale ) local framebuffer = RL.LoadRenderTexture( res ) -local framebufferTex = RL.GetRenderTextureTexture( framebuffer ) local monitor = 0 local tilemap = { size = Vec2:new( res.x / TILE_SIZE, res.y / TILE_SIZE ), @@ -294,12 +293,6 @@ function RL.draw() drawPlayer() RL.EndTextureMode() - -- local framebufferTex = RL.GetRenderTextureTexture( framebuffer ) - -- local texId = RL.GetTextureId( framebufferTex ) - -- print( "texId", texId ) - - RL.DrawTexturePro( framebufferTex, { 0, 0, res.x, -res.y }, { 0, 0, winSize.x, winSize.y }, { 0, 0 }, 0.0, RL.WHITE ) - - -- collectgarbage( "collect" ) + RL.DrawTexturePro( RL.GetRenderTextureTexture( framebuffer ), { 0, 0, res.x, -res.y }, { 0, 0, winSize.x, winSize.y }, { 0, 0 }, 0.0, RL.WHITE ) -- RL.glBlitFramebuffer( framebuffer, -1, res, winSize, RL.GL_COLOR_BUFFER_BIT, RL.GL_NEAREST ) end -- cgit v1.2.3