From fe15e836bd87963d10bd301a3a24652763059e0d Mon Sep 17 00:00:00 2001 From: jussi Date: Thu, 6 Apr 2023 19:19:44 +0300 Subject: Switched to Raylib vertion 4.5. Removed some functions and added others. Main changes to camera3D. --- examples/point_triangle_collision/main.lua | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) (limited to 'examples/point_triangle_collision') diff --git a/examples/point_triangle_collision/main.lua b/examples/point_triangle_collision/main.lua index a855dd8..ec837d0 100644 --- a/examples/point_triangle_collision/main.lua +++ b/examples/point_triangle_collision/main.lua @@ -19,7 +19,7 @@ local point = { pos = Vec3:new( 0.2, 0.3, 0.2 ), radius = 0.05, lineLen = 0.5, - color = RED, + color = RL.RED, } local debugText = "" @@ -41,7 +41,6 @@ function RL.init() RL.SetCamera3DPosition( camera, { 0, 1, 2 } ) RL.SetCamera3DTarget( camera, { 0, 0, 0 } ) RL.SetCamera3DUp( camera, { 0, 1, 0 } ) - RL.SetCameraMode( camera, RL.CAMERA_FREE ) calcNormal( tri ) end @@ -103,7 +102,6 @@ end function RL.draw() RL.ClearBackground( { 100, 150, 100 } ) - RL.UpdateCamera3D( camera ) RL.BeginMode3D( camera ) RL.DrawGrid( 8, 1 ) -- cgit v1.2.3