From 70a2bcba18aa9855380c132f89e26b61bfd2cb40 Mon Sep 17 00:00:00 2001 From: jussi Date: Wed, 3 Jan 2024 18:23:19 +0200 Subject: Rest of font loading/unloading functions. GlyphInfo type to userdata. GlyphInfo management functions. --- examples/raygui_custom/main.lua | 89 +++++++++++++++++++++++++++++++++ examples/raygui_custom/spriteButton.lua | 54 ++++++++++++++++++++ 2 files changed, 143 insertions(+) create mode 100644 examples/raygui_custom/main.lua create mode 100644 examples/raygui_custom/spriteButton.lua (limited to 'examples/raygui_custom') diff --git a/examples/raygui_custom/main.lua b/examples/raygui_custom/main.lua new file mode 100644 index 0000000..c11d321 --- /dev/null +++ b/examples/raygui_custom/main.lua @@ -0,0 +1,89 @@ +package.path = package.path..";"..RL.GetBasePath().."?.lua" +package.path = package.path..";"..RL.GetBasePath().."../resources/lib/?.lua" + +Util = require( "utillib" ) +Rect = require( "rectangle" ) +Vec2 = require( "vector2" ) +Color = require( "color" ) +Rect = require( "rectangle" ) +Raygui = require( "raygui" ) + +Gui = Raygui:new() +SpriteButton = require( "spriteButton" ) +SpriteButton:register( Gui ) +local buttonTexture = nil + +local resolution = Vec2:new( 640, 480 ) +local winSize = Vec2:new() +local framebuffer = nil + +local function addButton( bounds, text, callback ) + local button = Gui:SpriteButton( + bounds, + text, + buttonTexture, + { source = { 0, 0, 48, 48 }, left = 16, top = 16, right = 16, bottom = 16, layout = RL.NPATCH_NINE_PATCH }, + { source = { 48, 0, 48, 48 }, left = 16, top = 16, right = 16, bottom = 16, layout = RL.NPATCH_NINE_PATCH }, + callback + ) + button.styles = { + { RL.LABEL, RL.TEXT_ALIGNMENT, RL.TEXT_ALIGN_CENTER }, + { RL.LABEL, RL.TEXT_COLOR_NORMAL, RL.ColorToInt( { 84, 59, 22 } ) }, + { RL.LABEL, RL.TEXT_COLOR_PRESSED, RL.ColorToInt( { 84/2, 59/2, 22/2 } ) }, + { RL.LABEL, RL.TEXT_COLOR_FOCUSED, RL.ColorToInt( RL.GREEN ) }, + } +end + +function RL.init() + local monitor = 0 + local mPos = Vec2:new( RL.GetMonitorPosition( monitor ) ) + local mSize = Vec2:new( RL.GetMonitorSize( monitor ) ) + local winScale = 2 + winSize = resolution:scale( winScale ) + + framebuffer = RL.LoadRenderTexture( resolution ) + + RL.SetWindowState( RL.FLAG_WINDOW_RESIZABLE ) + RL.SetWindowState( RL.FLAG_VSYNC_HINT ) + RL.SetWindowSize( resolution:scale( winScale ) ) + RL.SetWindowPosition( { mPos.x + mSize.x / 2 - winSize.x / 2, mPos.y + mSize.y / 2 - winSize.y / 2 } ) + + RL.SetMouseScale( { 1/winScale, 1/winScale } ) + + RL.GuiSetStyle( RL.DEFAULT, RL.TEXT_SIZE, 20 ) + RL.GuiSetStyle( RL.DEFAULT, RL.TEXT_SPACING, 4 ) + + buttonTexture = RL.LoadTexture( RL.GetBasePath().."../resources/images/button.png" ) + + local buttonSize = Vec2:new( 216, 32 ) + local bounds = Rect:new( resolution.x / 2 - buttonSize.x / 2, 200, buttonSize.x, buttonSize.y ) + local gap = buttonSize.y + 2 + addButton( bounds, "Start New Game", function() print( "New Game!" ) end ) + bounds.y = bounds.y + gap + addButton( bounds, "Load Game", function() print( "Load Game!" ) end ) + bounds.y = bounds.y + gap + addButton( bounds, "Options", function() print( "Options!" ) end ) + bounds.y = bounds.y + gap + addButton( bounds, "Quit", function() RL.CloseWindow() end ) +end + +function RL.process( delta ) + Gui:process() +end + +function RL.draw() + RL.ClearBackground( RL.BLACK ) + RL.BeginTextureMode( framebuffer ) + RL.ClearBackground( { 50, 20, 75 } ) + Gui:draw() + RL.EndTextureMode() + + RL.DrawTexturePro( + RL.GetRenderTextureTexture( framebuffer ), + { 0, 0, resolution.x, -resolution.y }, + { 0, 0, winSize.x, winSize.y }, + { 0, 0 }, + 0.0, + RL.WHITE + ) +end diff --git a/examples/raygui_custom/spriteButton.lua b/examples/raygui_custom/spriteButton.lua new file mode 100644 index 0000000..b37b208 --- /dev/null +++ b/examples/raygui_custom/spriteButton.lua @@ -0,0 +1,54 @@ +--- Button control +local SpriteButton = {} +SpriteButton.__index = SpriteButton + +function SpriteButton:new( bounds, text, texture, nPatchNormal, nPatchPressed, callback ) + local object = setmetatable( {}, self ) + object._parent = nil + + object.bounds = bounds:clone() + object.text = text + object.buttonTexture = texture + object.nPatchNormal = nPatchNormal + object.nPatchPressed = nPatchPressed + object.callback = callback + + object.visible = true + object.disabled = false + + return object +end + +function SpriteButton:process() + return RL.CheckCollisionPointRec( RL.GetMousePosition(), self.bounds ) +end + +function SpriteButton:draw() + if RL.IsMouseButtonDown( RL.MOUSE_BUTTON_LEFT ) and self:process() then + RL.DrawTextureNPatchRepeat( self.buttonTexture, self.nPatchPressed, self.bounds, { 0, 0 }, 0.0, RL.WHITE ) + else + RL.DrawTextureNPatchRepeat( self.buttonTexture, self.nPatchNormal, self.bounds, { 0, 0 }, 0.0, RL.WHITE ) + end + + local result = RL.GuiLabelButton( self.bounds, self.text ) + + if result == 1 then + if self.callback ~= nil then + self.callback( self ) + end + end + +end + +function SpriteButton:setPosition( pos ) + self.bounds.x = pos.x + self.bounds.y = pos.y +end + +function SpriteButton:register( gui ) + function gui:SpriteButton( bounds, text, texture, nPatchNormal, nPatchPressed, callback ) + return self:addElement( SpriteButton:new( bounds, text, texture, nPatchNormal, nPatchPressed, callback ) ) + end +end + +return SpriteButton -- cgit v1.2.3