From 863f596b76043ec374fafa38f14cdc4a97d0b267 Mon Sep 17 00:00:00 2001 From: jussi Date: Fri, 5 Jan 2024 23:15:22 +0200 Subject: Raygui lib enhancements and Raygui lib extensions example. --- examples/raygui_extensions/sprite_button.lua | 50 ++++++++++++++++++++++++++++ 1 file changed, 50 insertions(+) create mode 100644 examples/raygui_extensions/sprite_button.lua (limited to 'examples/raygui_extensions/sprite_button.lua') diff --git a/examples/raygui_extensions/sprite_button.lua b/examples/raygui_extensions/sprite_button.lua new file mode 100644 index 0000000..57adc88 --- /dev/null +++ b/examples/raygui_extensions/sprite_button.lua @@ -0,0 +1,50 @@ +local SpriteButton = {} +SpriteButton.__index = SpriteButton + +function SpriteButton:new( bounds, text, texture, nPatchNormal, nPatchPressed, callback ) + local object = setmetatable( {}, self ) + object._parent = nil + + object.bounds = bounds:clone() + object.text = text + object.buttonTexture = texture + object.nPatchNormal = nPatchNormal + object.nPatchPressed = nPatchPressed + object.callback = callback + + object.visible = true + object.disabled = false + + return object +end + +function SpriteButton:process() + return RL.CheckCollisionPointRec( RL.GetMousePosition(), self.bounds ) +end + +function SpriteButton:draw() + if RL.IsMouseButtonDown( RL.MOUSE_BUTTON_LEFT ) and self:process() and not RL.GuiIsLocked() and not self._parent.scrolling then + RL.DrawTextureNPatchRepeat( self.buttonTexture, self.nPatchPressed, self.bounds, { 0, 0 }, 0.0, RL.WHITE ) + else + RL.DrawTextureNPatchRepeat( self.buttonTexture, self.nPatchNormal, self.bounds, { 0, 0 }, 0.0, RL.WHITE ) + end + + local result = RL.GuiLabelButton( self.bounds, self.text ) + + if result == 1 and self.callback ~= nil and self._parent:clickedInBounds( self.bounds ) then + self.callback( self ) + end +end + +function SpriteButton:setPosition( pos ) + self.bounds.x = pos.x + self.bounds.y = pos.y +end + +function SpriteButton:register( gui ) + function gui:SpriteButton( bounds, text, texture, nPatchNormal, nPatchPressed, callback ) + return self:addElement( SpriteButton:new( bounds, text, texture, nPatchNormal, nPatchPressed, callback ) ) + end +end + +return SpriteButton -- cgit v1.2.3