From 45e11be96a7503a0cfe29bbbcc8d885d81ab9591 Mon Sep 17 00:00:00 2001 From: jussi Date: Wed, 25 Sep 2024 20:54:32 +0300 Subject: UnloadMaterial can also optionally free textures and shader. --- examples/resources/shaders/glsl330/base.fs | 9 ++++----- 1 file changed, 4 insertions(+), 5 deletions(-) (limited to 'examples/resources/shaders/glsl330/base.fs') diff --git a/examples/resources/shaders/glsl330/base.fs b/examples/resources/shaders/glsl330/base.fs index 57d9725..c36eead 100644 --- a/examples/resources/shaders/glsl330/base.fs +++ b/examples/resources/shaders/glsl330/base.fs @@ -14,11 +14,10 @@ out vec4 finalColor; // NOTE: Add here your custom variables void main() { - // Texel color fetching from texture sampler - vec4 texelColor = texture( texture0, fragTexCoord ); + // Texel color fetching from texture sampler + vec4 texelColor = texture( texture0, fragTexCoord ); - // NOTE: Implement here your fragment shader code + // NOTE: Implement here your fragment shader code - finalColor = texelColor * colDiffuse; + finalColor = texelColor * colDiffuse; } - -- cgit v1.2.3