From e1cc1e9e2796540ab81b9798aeb1684614c66b88 Mon Sep 17 00:00:00 2001 From: jussi Date: Tue, 30 May 2023 13:42:43 +0300 Subject: Light property functions and basic light example. --- examples/resources/shaders/glsl330/base.fs | 25 +++++++++++++++++++++++++ 1 file changed, 25 insertions(+) create mode 100644 examples/resources/shaders/glsl330/base.fs (limited to 'examples/resources/shaders/glsl330/base.fs') diff --git a/examples/resources/shaders/glsl330/base.fs b/examples/resources/shaders/glsl330/base.fs new file mode 100644 index 0000000..6b50062 --- /dev/null +++ b/examples/resources/shaders/glsl330/base.fs @@ -0,0 +1,25 @@ +#version 330 + +// Input vertex attributes (from vertex shader) +in vec2 fragTexCoord; +in vec4 fragColor; + +// Input uniform values +uniform sampler2D texture0; +uniform vec4 colDiffuse; + +// Output fragment color +out vec4 finalColor; + +// NOTE: Add here your custom variables + +void main() +{ + // Texel color fetching from texture sampler + vec4 texelColor = texture(texture0, fragTexCoord); + + // NOTE: Implement here your fragment shader code + + finalColor = texelColor*colDiffuse; +} + -- cgit v1.2.3