From e1cc1e9e2796540ab81b9798aeb1684614c66b88 Mon Sep 17 00:00:00 2001 From: jussi Date: Tue, 30 May 2023 13:42:43 +0300 Subject: Light property functions and basic light example. --- examples/resources/shaders/glsl330/base.vs | 26 ++++++++++++++++++++++++++ 1 file changed, 26 insertions(+) create mode 100644 examples/resources/shaders/glsl330/base.vs (limited to 'examples/resources/shaders/glsl330/base.vs') diff --git a/examples/resources/shaders/glsl330/base.vs b/examples/resources/shaders/glsl330/base.vs new file mode 100644 index 0000000..8cc2abb --- /dev/null +++ b/examples/resources/shaders/glsl330/base.vs @@ -0,0 +1,26 @@ +#version 330 + +// Input vertex attributes +in vec3 vertexPosition; +in vec2 vertexTexCoord; +in vec3 vertexNormal; +in vec4 vertexColor; + +// Input uniform values +uniform mat4 mvp; + +// Output vertex attributes (to fragment shader) +out vec2 fragTexCoord; +out vec4 fragColor; + +// NOTE: Add here your custom variables + +void main() +{ + // Send vertex attributes to fragment shader + fragTexCoord = vertexTexCoord; + fragColor = vertexColor; + + // Calculate final vertex position + gl_Position = mvp*vec4(vertexPosition, 1.0); +} \ No newline at end of file -- cgit v1.2.3