From e1cc1e9e2796540ab81b9798aeb1684614c66b88 Mon Sep 17 00:00:00 2001 From: jussi Date: Tue, 30 May 2023 13:42:43 +0300 Subject: Light property functions and basic light example. --- examples/resources/shaders/glsl330/lighting.vs | 32 ++++++++++++++++++++++++++ 1 file changed, 32 insertions(+) create mode 100644 examples/resources/shaders/glsl330/lighting.vs (limited to 'examples/resources/shaders/glsl330/lighting.vs') diff --git a/examples/resources/shaders/glsl330/lighting.vs b/examples/resources/shaders/glsl330/lighting.vs new file mode 100644 index 0000000..f8ec45f --- /dev/null +++ b/examples/resources/shaders/glsl330/lighting.vs @@ -0,0 +1,32 @@ +#version 330 + +// Input vertex attributes +in vec3 vertexPosition; +in vec2 vertexTexCoord; +in vec3 vertexNormal; +in vec4 vertexColor; + +// Input uniform values +uniform mat4 mvp; +uniform mat4 matModel; +uniform mat4 matNormal; + +// Output vertex attributes (to fragment shader) +out vec3 fragPosition; +out vec2 fragTexCoord; +out vec4 fragColor; +out vec3 fragNormal; + +// NOTE: Add here your custom variables + +void main() +{ + // Send vertex attributes to fragment shader + fragPosition = vec3(matModel*vec4(vertexPosition, 1.0)); + fragTexCoord = vertexTexCoord; + fragColor = vertexColor; + fragNormal = normalize(vec3(matNormal*vec4(vertexNormal, 1.0))); + + // Calculate final vertex position + gl_Position = mvp*vec4(vertexPosition, 1.0); +} -- cgit v1.2.3