From 59ea29d8ff9dad751659a0a42d76a5534f7b4b97 Mon Sep 17 00:00:00 2001 From: jussi Date: Mon, 16 May 2022 13:44:10 +0300 Subject: New GenMeshCustom, UpdateMesh and lightmap example. --- examples/resources/shaders/glsl330/lightmap.fs | 22 ++++++++++++++++++++++ 1 file changed, 22 insertions(+) create mode 100644 examples/resources/shaders/glsl330/lightmap.fs (limited to 'examples/resources/shaders/glsl330/lightmap.fs') diff --git a/examples/resources/shaders/glsl330/lightmap.fs b/examples/resources/shaders/glsl330/lightmap.fs new file mode 100644 index 0000000..aa821f3 --- /dev/null +++ b/examples/resources/shaders/glsl330/lightmap.fs @@ -0,0 +1,22 @@ +#version 330 +// Input vertex attributes (from vertex shader) +in vec2 fragTexCoord; +in vec2 fragTexCoord2; +in vec3 fragPosition; +in vec4 fragColor; +in vec3 fragNormal; + +// Input uniform values +uniform sampler2D texture0; +uniform sampler2D texture1; + +// Output fragment color +out vec4 finalColor; + +void main() { + // Texel color fetching from texture sampler + vec4 texelColor = texture( texture0, fragTexCoord ); + vec4 texelColor2 = texture( texture1, fragTexCoord2 ); + vec3 normal = normalize( fragNormal ); + finalColor = texelColor * texelColor2; +} -- cgit v1.2.3