From 59ea29d8ff9dad751659a0a42d76a5534f7b4b97 Mon Sep 17 00:00:00 2001 From: jussi Date: Mon, 16 May 2022 13:44:10 +0300 Subject: New GenMeshCustom, UpdateMesh and lightmap example. --- examples/resources/shaders/glsl330/lightmap.vs | 31 ++++++++++++++++++++++++++ 1 file changed, 31 insertions(+) create mode 100644 examples/resources/shaders/glsl330/lightmap.vs (limited to 'examples/resources/shaders/glsl330/lightmap.vs') diff --git a/examples/resources/shaders/glsl330/lightmap.vs b/examples/resources/shaders/glsl330/lightmap.vs new file mode 100644 index 0000000..dec46fe --- /dev/null +++ b/examples/resources/shaders/glsl330/lightmap.vs @@ -0,0 +1,31 @@ +#version 330 +// Input vertex attributes +in vec3 vertexPosition; +in vec2 vertexTexCoord; +in vec2 vertexTexCoord2; +in vec3 vertexNormal; +// in vec4 vertexColor; + +// Input uniform values +uniform mat4 mvp; +uniform mat4 matModel; +uniform mat4 matNormal; + +// Output vertex attributes (to fragment shader) +out vec3 fragPosition; +out vec2 fragTexCoord; +out vec2 fragTexCoord2; +// out vec4 fragColor; +out vec3 fragNormal; + +void main() { + // Send vertex attributes to fragment shader + fragPosition = vec3( matModel * vec4( vertexPosition, 1.0 ) ); + fragTexCoord = vertexTexCoord; + fragTexCoord2 = vertexTexCoord2; + // fragColor = vertexColor; + fragNormal = normalize( vec3( matNormal * vec4( vertexNormal, 1.0 ) ) ); + + // Calculate final vertex position + gl_Position = mvp * vec4( vertexPosition, 1.0 ); +} -- cgit v1.2.3