From b011b2ca4e161fea2a742cb9b1673cd84cf0eba5 Mon Sep 17 00:00:00 2001 From: jussi Date: Mon, 5 Aug 2024 23:35:57 +0300 Subject: GetRayBoxCells fix. --- examples/resources/shaders/glsl330/base.fs | 7 +++---- examples/resources/shaders/glsl330/base.vs | 5 ++--- 2 files changed, 5 insertions(+), 7 deletions(-) (limited to 'examples/resources/shaders') diff --git a/examples/resources/shaders/glsl330/base.fs b/examples/resources/shaders/glsl330/base.fs index 6b50062..57d9725 100644 --- a/examples/resources/shaders/glsl330/base.fs +++ b/examples/resources/shaders/glsl330/base.fs @@ -13,13 +13,12 @@ out vec4 finalColor; // NOTE: Add here your custom variables -void main() -{ +void main() { // Texel color fetching from texture sampler - vec4 texelColor = texture(texture0, fragTexCoord); + vec4 texelColor = texture( texture0, fragTexCoord ); // NOTE: Implement here your fragment shader code - finalColor = texelColor*colDiffuse; + finalColor = texelColor * colDiffuse; } diff --git a/examples/resources/shaders/glsl330/base.vs b/examples/resources/shaders/glsl330/base.vs index 8cc2abb..04f50db 100644 --- a/examples/resources/shaders/glsl330/base.vs +++ b/examples/resources/shaders/glsl330/base.vs @@ -15,12 +15,11 @@ out vec4 fragColor; // NOTE: Add here your custom variables -void main() -{ +void main() { // Send vertex attributes to fragment shader fragTexCoord = vertexTexCoord; fragColor = vertexColor; // Calculate final vertex position - gl_Position = mvp*vec4(vertexPosition, 1.0); + gl_Position = mvp * vec4( vertexPosition, 1.0 ); } \ No newline at end of file -- cgit v1.2.3