From 45e11be96a7503a0cfe29bbbcc8d885d81ab9591 Mon Sep 17 00:00:00 2001 From: jussi Date: Wed, 25 Sep 2024 20:54:32 +0300 Subject: UnloadMaterial can also optionally free textures and shader. --- examples/resources/shaders/glsl330/base.fs | 9 ++++----- examples/resources/shaders/glsl330/base.vs | 10 +++++----- 2 files changed, 9 insertions(+), 10 deletions(-) (limited to 'examples/resources') diff --git a/examples/resources/shaders/glsl330/base.fs b/examples/resources/shaders/glsl330/base.fs index 57d9725..c36eead 100644 --- a/examples/resources/shaders/glsl330/base.fs +++ b/examples/resources/shaders/glsl330/base.fs @@ -14,11 +14,10 @@ out vec4 finalColor; // NOTE: Add here your custom variables void main() { - // Texel color fetching from texture sampler - vec4 texelColor = texture( texture0, fragTexCoord ); + // Texel color fetching from texture sampler + vec4 texelColor = texture( texture0, fragTexCoord ); - // NOTE: Implement here your fragment shader code + // NOTE: Implement here your fragment shader code - finalColor = texelColor * colDiffuse; + finalColor = texelColor * colDiffuse; } - diff --git a/examples/resources/shaders/glsl330/base.vs b/examples/resources/shaders/glsl330/base.vs index 04f50db..c6e94f6 100644 --- a/examples/resources/shaders/glsl330/base.vs +++ b/examples/resources/shaders/glsl330/base.vs @@ -16,10 +16,10 @@ out vec4 fragColor; // NOTE: Add here your custom variables void main() { - // Send vertex attributes to fragment shader - fragTexCoord = vertexTexCoord; - fragColor = vertexColor; + // Send vertex attributes to fragment shader + fragTexCoord = vertexTexCoord; + fragColor = vertexColor; - // Calculate final vertex position - gl_Position = mvp * vec4( vertexPosition, 1.0 ); + // Calculate final vertex position + gl_Position = mvp * vec4( vertexPosition, 1.0 ); } \ No newline at end of file -- cgit v1.2.3