From c3295e014d979c0213b3fb7e4837b5356bc8fdb4 Mon Sep 17 00:00:00 2001 From: jussi Date: Mon, 30 Oct 2023 22:40:20 +0200 Subject: Reintroducing Unload functions. Is*Ready functions. GC_UNLOAD setting and check function. --- examples/snake/main.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'examples/snake/main.lua') diff --git a/examples/snake/main.lua b/examples/snake/main.lua index e90c732..5aa22b3 100644 --- a/examples/snake/main.lua +++ b/examples/snake/main.lua @@ -213,7 +213,7 @@ function RL.draw() drawApple() if gameState == STATE.OVER then - RL.DrawText( RL.defaultFont, "Press Enter to\nrestart", { 10, 10 }, 10, 2, RL.WHITE ) + RL.DrawText( RL.GetFontDefault(), "Press Enter to\nrestart", { 10, 10 }, 10, 2, RL.WHITE ) end RL.EndTextureMode() -- cgit v1.2.3