From 7ef87c8e2f7824a8abfe715aef23b4a6d2e4db78 Mon Sep 17 00:00:00 2001 From: jussi Date: Fri, 27 Oct 2023 22:53:56 +0300 Subject: New object types for Image, Texture, RenderTexture, Camera2D, Camera3D and Shader. --- examples/window/main.lua | 9 +++++++++ 1 file changed, 9 insertions(+) (limited to 'examples/window/main.lua') diff --git a/examples/window/main.lua b/examples/window/main.lua index 0479f5e..2fcba93 100644 --- a/examples/window/main.lua +++ b/examples/window/main.lua @@ -1,10 +1,18 @@ local textColor = RL.BLACK local textPos = { 192, 200 } local text = "Congrats! You created your first window!" +local texture = nil function RL.init() RL.SetWindowTitle( "First window" ) RL.SetWindowState( RL.FLAG_VSYNC_HINT ) + + local path = RL.GetBasePath().."../resources/images/cat.png" + print( "path", path ) + + texture = RL.LoadTexture( path ) + + print( "texture", texture ) end function RL.process( delta ) @@ -24,5 +32,6 @@ end function RL.draw() RL.ClearBackground( RL.RAYWHITE ) + RL.DrawTexture( texture, { 20, 20 }, RL.WHITE ) RL.DrawText( 0, text, textPos, 20, 2, textColor ) end -- cgit v1.2.3